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monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2025-03-15 03:07 pm
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MARCH TDM




After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment, with all sorts of sharp edges to watch out for. Between that are strange symbols scrawled into the ground. Outside is cloudy weather and the beginnings of a storm flickering and rumbling.

Beyond the rundown garage is a rundown gas station surrounded by rolling, grassy hills. Close by is a Convoy of vehicles, either parked or driving up to station.


















01: SUMMONING CIRCLE


This time the summoning circle and car garage is attached to retro diner, and an old wind turbine, barely still spinning and providing fading power. There’s also a broken radio playing a message about Nirvana and imploring people to head north. In fact, there’s a large amount of broken electric equipment in here and spitting sparks.

A fan circles overhead, stirring those sparks and creating a breeze. Trails of paper are attached to the fan, spinning lazily about. If Drifters choose, they can easily retrieve those paper talismans with little more than a slight static shock. While the paper is tattered and smeared with ink and blood, the following can be made out: “Broken in two […] Nothing to lose-“ “Moon mourns, call her down, ease her pain-“ “Need […] Better vessels from afar. Stronger souls-“ “Imbue with moon sigils, Give blessings of moon, share her pain. Put the ritual right.”

Hard to say what that all means, but it seems to have something to do with the summoning circle here. And there’s lingering power crackling through the building. The sort that makes the lights flash and flicker… And line up eerily with flashes of thunder on the horizon.
02: START UP
New arrivals will have a similar experience to before; a Convoy waiting outside for them, and a collection of vehicles, one of which feels like it belongs to them. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.


03: STORM WARNING
There’s something odd in the sky; it shifts between a dark cloud, and a collection of birds. As the thing draws closer, it clearly becomes a mix of both. Car-sized, dark feathered birds and skeletal avians fly in a thundering flock, and turn the sky stormy in their wake. That alone is bad… But what’s worse is how the shiny chrome of the Convoy and vehicles draws the birds. As they dive towards the ground to snatch at the shiny metal, they pull the storm and bring a tornado with them. The Convoy does its best to anchor to the ground, but lighter vehicles and Drifters might not be so lucky.

The garage and diner takes it worst of all: the electric devices start spitting sparks and can even act as homing beacons for lightning strikes if a Drifter with electric abilities gets too close to them. Any remaining, intact windows shatter as the storm winds pick up, pelting Drifters with razor shards. And water starts pouring in, further shorting electric equipment and soaking anyone to the bone. There’s even a strange droning, siren like noise to warn about the storm and cut into one’s hearing. It’s difficult conditions for anyone caught up in the blow-out.



04: WEATHERING
Once the main force of the storm hits, the following happens:
Diversion: Those with Fast cars can drive away from the station and divert the birds. They’ll want a second Drifter to come along; either to snipe at the pursuing birds, or keep eyes on the terrain! Eventually the birds will tire or get culled enough that the storm disperses.
Updraft: There is the risk of getting swept up in the tornado winds. Damage, injuries… And a particular quirk this storm has. Drifters who spend more than a minute in the storm winds will find that they begin to take on traits from the Harpy monster. These traits increase in potency if the Drifter experiences hunger or violence. As the weather clears and days become calmer, the traits fade.
Downburst: If Drifters get slammed into the ground by the storm, or the dark birds flying about. They may also find themselves drenched with rain. Any injury they take mends quickly, but is replaced with scales, as the Drifters begin to resemble a Naga monster. These changes grow worse if they tell lies, but disperse with the storm.
BIRDS: The birds themselves are vicious: those afflicted with Naga traits are seen as prey, while Harpies are seen as rivals. The birds are deadly, but also clumsy if forced to the ground. The screens on the Convoy recommend crippling the wings before finishing the bird off on the ground.
04: MONSTER SHIFT, NAGA
This month, Drifters will have access to the serpentine Naga. On top of all Naga species traits being available, the following occurs:
+Cold Blooded: the rain and storms can potentially make Naga slow and sluggish, or inclined to sleep or seek out other heat sources to gain energy; this includes basking in body heat from others!
+Water Divert: With their water shaping, Naga can divert falling rain and even ground saturation to make the area or other Drifters more dry. They can also concentrate water into different areas, and can also change water into mist or ice.
+Blue shift: the scales of Naga become more vibrantly blue, or a strange mottled combination of blue and stormy gray, the more intense the rains become. These scale colors can also reflect their moods.
+Extra arms that are painful and disorienting to grow, and can result in coordination issues.
+Scale Pains: Pain and discomfort when scales grow in, as well as fangs or talons!
+Water glide: during floods from the rains, Naga find they can easily traverse deep water as though they were simply walking (or slithering) across it.
+Thermal vision, making it easy to track others in the middle of storms. Vision may also become disorienting, and eyes become slitted.
04: MONSTER SHIFT, HARPY
The storm will bring a second monster this month, in the form of Harpy. On top of all Harpy species traits being active, the following occurs:
+Storm Rider: high agility and capable of flying through the storm winds without hindrance. Even tornadoes can be mastered!
+Feather pains: itching, or full pain when growing feathers or wings. Talons may also be painful when growing from fingers or from feet.
+Wind Affinity: able to shape wind, including diverting the worst of the storm winds, or summon and focus wind into razors.
+Warbling Voice: words may waver and slip into something more songlike, or even a damaging sonic scream if emotions are heightened.
+Height Call: a need to get higher into the air, whether through perching on buildings or the convoy, or through flight. A sense of euphoria as they go higher.
+Nest Building: a compulsion to create a nest out of spare and soft objects, and feeling more safe inside that space.
+Heightened vision like a bird of prey, able to pick out details even at great distance. This may be disorienting at first, as vision becomes telescopic.
05: RAIN, SHINE, OR SALVAGE
Upon culling enough birds, the storm disperses. The monster avians dissolve as they drop into streams of energy, feeding into Drifter Sigils and providing limited healing. And handful remain intact when they hit the ground and can be harvested for meat, feathers, and possibly even talons.

There is one extra problem, in the form of falling debris. After being pulled up into the sky, wreckage (and possibly stray Drifters) are going to drop back down. It’s advised to look out for falling objects and people. It might be possible to salvage something in the form of scrap metal for any vehicle repairs, but such a task requires two.



06: STORM SHOT
The storm can be dispersed in one of two ways. One is waiting the storm out. The second is a battered collection of machines melted into the roof of the garage and gas station. When touched they burn the hands of Drifters, but also fire a jolt of lightning into the storm. One shot lessens the effects of the storm, repeated shots completely disperses the weather.

In the aftermath of the storm, something different rains from the sky in the form of glowing, quicksilver feathers. These feathers can suppress one avian or serpentine trait for a month, and can also drain away any Naga or Harpy changes from the event completely.

Alternately, the feathers will allow Drifters to temporarily access flight for one day. Doing so completely robs the feather of its magic: only one effect can be chosen from a feather.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Windy Days: Preceding the storm are gales of strong winds, enough to stagger Drifters or send them staggering into other people or other vehicles.

Diner Is Served: While the retro diner attached to the garage has only limited food stores, curiously there is a respectable amount of cooking equipment that can be plundered. Portable stoves, pots and pans, spoons, and the like are all available for the taking.

Fading Storm: In the aftermath of the storm, the garage and diner look like they’re on their last legs, barely held up by their shelving. Anyone who wants to try salvaging had better move fast and carefully, before the entire thing comes crashing down.


NAVIGATION || RESERVES || APPLICATIONS











fists_of_funny: (yang102)

[personal profile] fists_of_funny 2025-03-24 05:22 am (UTC)(link)
Okay, so he's already met up with Ruby and Blake. That means he's probably already got a good sense of what's going on. Doubly so, because the way he speaks suggests Qrow's in the same position as Ruby; he's from further ahead than Yang and Blake are. "The road to Argus, actually. We just left that Apathy-infested farm behind. So I guess you made it to Atlas before you came here, huh?" She asks. "Just so we're clear, Blake and I already talked about it with Ruby, and the less we know about the few weeks between you and us, the better." It's not the sort of thing she should probably meddle with, knowing too much about her own future. Things will happen the way they're supposed to happen, and they'll handle them. What could possibly happen in a few weeks, anyway?

[Neopolitan: Mime-laughs in the Ever After.]

She leans against the hearse. "They tell you about the changes. That's where these came from." She points to her wolf ears. "So expect something to happen along those lines pretty soon. Probably by the end of the day. And you've got to be careful when the moon's out. Sometimes it releases this sort of pulse, we think it's called a moon warp, and if you're caught in it, your changes..." She takes a deep sigh. "Get worse."

She nods towards the Convoy sitting silently by the diner. "But that train deploys some kind of shield that protects you if you can get under it in time, or someone brings you through it. No Grimm yet that I've seen, but plenty of other kinds of monsters to worry about. They come out of the husks, those...people-shaped shells that are everywhere." She looks around. "This feels a lot like when our group arrived a month or two back, and it ended up in a fight, so if you've got your scythe keep it at the ready. When it comes, we're probably gonna get swarmed and we're not gonna have a lot of warning. Supposedly we're on our way to "Nirvana", but I'm taking that with a pretty hefty grain of salt."

That feels like the most salient points, and maybe she's covered ground with her uncle that Ruby and Blake already have, but it needs drilling in anyway. This place is weird. She looks back at Qrow with a lop-sided grin.

"So, how am I doing so far?" She asks.
qaw: (ʟɪᴋᴇ spare coins)

[personal profile] qaw 2025-03-25 03:40 am (UTC)(link)
No surprise that Ruby, Yang, and Blake are all on the same page with regards to the whole... timeline thing. And it's a relief that the page they've settled on is 'let's just try to ignore that'.

"Yeah, I'm not really looking to risk erasing you from existence, or however this stuff works."

He says it like a joke, but there's a genuinely tired, almost haunted edge to his voice. He's not cut out for this metaphysical shit. For the first time in a long time, he kinda misses Oz.

But he can't worry about that when Yang is giving him critical information. Spooky moon, extra parts, some sort of shield around the Convoy, no Grimm, other monsters, and whatever the hell a 'husk' is. He notices that pause and sigh before she says 'gets worse' and files it away as something to ask about in more detail later. But for now Qrow is quiet and attentive while she speaks, his old habits as a scout kicking in while he silently files the information away. It's not until Yang breaks from her explanation that he gives her a grin of his own.

"Better than I was, at your age."

Which is, in fact, a compliment. Qrow took to scouting like a duck to water. Or like a crow to being an obnoxious asshole.

"I haven't seen Harbinger since I arrived" —which is something he seems plainly unhappy about— "So I'll need to find a substitute until it turns up. Any suggestions?"
fists_of_funny: (yang85)

[personal profile] fists_of_funny 2025-04-10 06:00 am (UTC)(link)
"Well, it's not like you had to go through anything quite like this during your Academy days." Yang replies. "But, thanks."

She does look slightly surprised when Qrow mentions that he's missing his scythe. "That's weird. We all had our weapons when we showed up. Just before you showed up here, did you have it on you?" He probably did, but she wants to make sure. But her uncle missing something does click something.

"...Blake's hearing hasn't been up to snuff since she arrived." Yang ponders. "It's been a few weeks and it still hasn't kicked back in. Could be something similar." A weapon, and an enhanced sense. Something taken away.