[It doesn't hit her immediately upon waking that she is floating. The first thing that comes to Maggie's awareness as she begins to come around is that she is not at home. This ceiling is not the same ceiling she fell asleep staring at, and it's disconcerting enough that it takes a moment to register the absence of anything firm beneath her, and it's only when she tries to roll over to upright herself that it hits.
She's floating in midair. Only a couple of feet up, but enough that a sudden drop would mean an unpleasant landing.]
The hell!?
[It comes out as a startled yelp, and she claws at the air as though trying to find purchase to right herself again as she takes in her surroundings: the state of the dilapadated room, and broken glass and discarded vials lying about the floor. Her eyes land on a figure partway across the room, and without another clear option, she calls out to them.]
Hey - Hey, do you mind giving me a hand over here?
2. Husks and Haunts Pt 1
['Beware the Husks' says the writing on the wall. Maggie has no idea what a husk is exactly, but it seems like sound advice. Beware of everything seems fairly reasonable in this strange place that feels like something out of a twisted funhouse, except minus the fun. Sometimes the walls are the ceiling. Sometimes the ceiling is the floor, and there doesn't seem to be any rhyme or reason to it, but sometimes the only way out is through and she's certainly not about to let the strange surroundings get to her.
She crouches down near one of the husks for a closer look, hunting knife in hand in case it moves, but the cracked-open shell of what she thinks was probably at some point a human being remains still.]
What is this...
[It's murmured mostly to herself as her gaze follows the slick trail that leads up to the rafters. Maggie freezes as movement catches her eye, and one of the creatures shifts, a tangle of too many limbs that looks like it was cobbled together by someone who only had the vaguest idea of what a person should look like.
Her eyes don't leave the creature as she rises slowly to her feet. Maybe, she hopes, she can just back away and it won't notice her. She is alone, she doesn't know how strong that thing is, and the occasional movement in the shadows of the rafters suggests there's a lot more than just one. There's a chance these are not great odds.
One cautious, slow step back, and then another, and just as she thinks maybe it hasn't seen her, the creature drops and lunges.]
3. Husks and Haunts Pt 2
[Flight is the better choice, she quickly learns. The monsters that were hanging from the ceiling are strong - not impossibly so - but strong enough that one against many makes for very poor odds, and while she doesn't take stock of exact numbers, there are enough for her to classify as 'many.'
The tangle of mismatched limbs is enough to slow down the creature that first dropped down from the ceiling as it chases after Maggie down the hall. She rounds a corner and hauls open a door to what looks like some kind of exam room and slips inside. If there's another drifter also seeking an escape from the monsters, she will hold the door open long enough to let them slip past her before slamming it shut and locking the deadbolt behind them.
She leans against the door with a sigh of relief, safe for now, it seems.]
We gotta block this door somehow.
[She trails off as her eyes are drawn to the flickering of the screens as they come to life.]
What...
4. Long Way Down
[There's some measure of comfort to be found in familiar things, and Maggie is very familiar with scavenging for supplies, so it's easy to throw her focus into searching the garage along with others for anything that might be useful on their journey.
The rumble catches her off guard, and for a brief moment, she thinks it's an earthquake with the way the ground pitches under her feet, throwing her off balance. It's only as the garage starts to rise into the air that she realizes it's something completely different.
She scrambles to the edge as the garage floats upwards, then quickly back again as she realizes how high up they're getting. Her breath catches in her throat, eyes widening at the distance to the ground.
Eyes up, Maggie, before you toss your cookies.
She can practically hear his voice in her head as a wave of dizziness threatens to overwhelm her, and she hates it. She takes another step back as she fights to steady her breathing before daring to take another peek over the edge to see if she can spot a way down.]
Maggie Rhee | The Walking Dead: Dead City
[It doesn't hit her immediately upon waking that she is floating. The first thing that comes to Maggie's awareness as she begins to come around is that she is not at home. This ceiling is not the same ceiling she fell asleep staring at, and it's disconcerting enough that it takes a moment to register the absence of anything firm beneath her, and it's only when she tries to roll over to upright herself that it hits.
She's floating in midair. Only a couple of feet up, but enough that a sudden drop would mean an unpleasant landing.]
The hell!?
[It comes out as a startled yelp, and she claws at the air as though trying to find purchase to right herself again as she takes in her surroundings: the state of the dilapadated room, and broken glass and discarded vials lying about the floor. Her eyes land on a figure partway across the room, and without another clear option, she calls out to them.]
Hey - Hey, do you mind giving me a hand over here?
2. Husks and Haunts Pt 1
['Beware the Husks' says the writing on the wall. Maggie has no idea what a husk is exactly, but it seems like sound advice. Beware of everything seems fairly reasonable in this strange place that feels like something out of a twisted funhouse, except minus the fun. Sometimes the walls are the ceiling. Sometimes the ceiling is the floor, and there doesn't seem to be any rhyme or reason to it, but sometimes the only way out is through and she's certainly not about to let the strange surroundings get to her.
She crouches down near one of the husks for a closer look, hunting knife in hand in case it moves, but the cracked-open shell of what she thinks was probably at some point a human being remains still.]
What is this...
[It's murmured mostly to herself as her gaze follows the slick trail that leads up to the rafters. Maggie freezes as movement catches her eye, and one of the creatures shifts, a tangle of too many limbs that looks like it was cobbled together by someone who only had the vaguest idea of what a person should look like.
Her eyes don't leave the creature as she rises slowly to her feet. Maybe, she hopes, she can just back away and it won't notice her. She is alone, she doesn't know how strong that thing is, and the occasional movement in the shadows of the rafters suggests there's a lot more than just one. There's a chance these are not great odds.
One cautious, slow step back, and then another, and just as she thinks maybe it hasn't seen her, the creature drops and lunges.]
3. Husks and Haunts Pt 2
[Flight is the better choice, she quickly learns. The monsters that were hanging from the ceiling are strong - not impossibly so - but strong enough that one against many makes for very poor odds, and while she doesn't take stock of exact numbers, there are enough for her to classify as 'many.'
The tangle of mismatched limbs is enough to slow down the creature that first dropped down from the ceiling as it chases after Maggie down the hall. She rounds a corner and hauls open a door to what looks like some kind of exam room and slips inside. If there's another drifter also seeking an escape from the monsters, she will hold the door open long enough to let them slip past her before slamming it shut and locking the deadbolt behind them.
She leans against the door with a sigh of relief, safe for now, it seems.]
We gotta block this door somehow.
[She trails off as her eyes are drawn to the flickering of the screens as they come to life.]
What...
4. Long Way Down
[There's some measure of comfort to be found in familiar things, and Maggie is very familiar with scavenging for supplies, so it's easy to throw her focus into searching the garage along with others for anything that might be useful on their journey.
The rumble catches her off guard, and for a brief moment, she thinks it's an earthquake with the way the ground pitches under her feet, throwing her off balance. It's only as the garage starts to rise into the air that she realizes it's something completely different.
She scrambles to the edge as the garage floats upwards, then quickly back again as she realizes how high up they're getting. Her breath catches in her throat, eyes widening at the distance to the ground.
Eyes up, Maggie, before you toss your cookies.
She can practically hear his voice in her head as a wave of dizziness threatens to overwhelm her, and she hates it. She takes another step back as she fights to steady her breathing before daring to take another peek over the edge to see if she can spot a way down.]