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monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2025-05-15 04:31 pm
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MAY TDM




Things are a little stranger than usual at the gas station and garage. Namely that gravity just isn't working as it should. Objects float, pieces of the floor float... Even unlucky new arrivals can also find themselves floating! It's going to be a challenge to get around without any scrapes or scratches... Though at least there's what looks like a hospital nearby? Granted, it's an upside down hospital, but it's better than nothing.

















01: SUMMONING CIRCLE


Drifters come to with an odd floating sensation hooked into their stomachs, and instead of laying on the concrete find themselves drifting a foot or two above the floor. An unfortunate few may be stuck on the ceiling. Whether they crash down hard into the floor (and the various vials, daggers, and broken glass scattered about) or remain floating in the air is a coin toss.

Still, it might be best to lend a hand with pulling them back to the ground, and hoping gravity will work as normal in another breath or two.

Once they make their way out, they can see a gas station and garage located in the midst of strange, floating rocks… And an upside down hospital close by, for those who had a rougher landing.

02: START UP
New arrivals will have a similar experience to before; a Convoy waiting for them, and a collection of vehicles, one of which feels like it belongs to them. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the (sometimes floating) supplies… Now it’s just a matter of finding some extra hands.

And hopefully no one's vehicle has decided to float. But one can never be sure in a place like this.

03: HUSKS AND HAUNTS
The inverted hospital seems to have trouble deciding the exact formation of its hallways, whether the new arrivals should be walking on the ceiling, floors, or walls. But one thing that is certain: this place isn’t entirely deserted. Warnings of “Beware the Husks” have been spray painted on the walls. Metallic bodies line those same halls, some of them broken open. A wet trail leads from the broken Husks to the rafters… Where several odd monsters wait to drop down. Some look like they’ve merged with the hospital equipment, while others look like they’ve been cobbled together from different body parts. And all of them look ready to turn the newcomers into a corpse, or part of a specimen collection.

Strange, malformed chimeric creatures that are Unknown stalk the hallways. Unknowns come in three different colors, red aligned with fire, green with poison, and purple with lightning.

Adding to that are the various screens flickering on, and diagnose new arrivals as infected. The screens declare the infection seems to be contained, but requires further study… And if the monsters aren't enough to worry about, there’s also the restraint systems trying to activate and tie the new arrivals down.
04: TESTING (CW: Needles)
The deeper someone plunges into the hospital, the more the building reacts to them. More defenses are deployed, treating them as thieves or intruders. Traps and monsters alike wait for them, with syringes melded into the forms of attackers, or lining places where someone might step or reach for. The syringes make a quick bite on skin… But it’s only a few minutes later where the effects become clear. Something in those syringes is now in the blood and forcing monster transformations. There might be an antidote amongst the supplies… Or the newcomers might need to rely on each other, in order to stay anchored.

The needles can also force temporary Swarm traits, along with:
+Group Mind: compelled to link thoughts with other Drifters, to share emotions, memories, and achieve cohesion.
+An increasing reliance on telepathy/empathy/etc in place of speech.
+Increasing collectivist mindset. The needs of the many outweigh the needs of the few; this becomes more evident during high stress situations.
+Compelled to hunt and share their prey with others.
+Gravity Affinity: If possessing wings or the ability to wall climb, may freely hunt/traverse corrupted gravity areas.
05: LONG WAY DOWN
A portion of the gas station breaks away with groan and a rumble. And it is slowly pulled up and up, taking a portion of new comers with it! They (and anyone watching) will need to act fast, as gravity starts to go weird the further they rise. They’ll need to find a way back down, taking any supplies from the now-floating garage that they can grab.

What’s more, they are drifting closer to the broken moon, and that seems to be having a strange effect on those stranded on the new floating ruin. They may start to feel their control fray, and their forms shift, the higher they rise.

In terms of getting back down, there’s a handful of tow lines in the ruin that might work as ropes. There’s also a few pieces of rock that are floating up more slowly, and could work as stairs back down… Or there’s just jumping and falling fifty feet and hoping for the best.
06: PSYCHIC ECHOES
There's one last quirk to this area; a few scattered bits of odd plantlife, and the odd dead brain monster. While these things aren't a threat on their own (beyond being unnerving) they still pack a psychic punch; mainly in the form of temporary psychic abilities.

It's possible that after coming in contact with either plants or corpses, newcomers will find themselves gifted with either empathy (projecting or receiving emotions) telepathy, OR the ability to share their dreams with others, and having their dreams influenced by others in turn. This effect fades in just a day or so, but is still capable of causing mishaps.

MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Broadcast: The garage contains a few burnt out monitors. But a handful of them are playing a message over and over again on loop, filled with static. It’s a recording of important looking people in lab coats advising people to remain indoors and avoiding all objects falling from the sky. Especially “moon shards.” They insist that they are working to contain and cure the infection, but the safest action is to remain inside.

Warped Air: As seen in Long Way Down, the air overhead has strange warped pockets in it. There seem to be slightly different shards hanging suspended in the air, looking more silvery than the surrounding rocks. Almost like it could have fallen from the broken moon overhead.

Medical supplies: Most of the medical supplies found in the hospital seem to consist of healing salves and potions, a handful of healing herbs, and a few antidotes for poison or sickness. As for reverting transformations… It’s advised that new comers be careful of taking any experimental medicine. It may revert a change. It may also leave them hallucinating nightmares and fears, and they’ll be wanting someone close by to help administer the drug.

NAVIGATION || RESERVES || APPLICATIONS













bespotted: (051)

[personal profile] bespotted 2025-05-22 12:59 pm (UTC)(link)
[ It's never been a particularly merciful intent that's guided Diarmuid to make short work of the things he's encountered here. Though he's at least passingly grateful they lack the regenerative properties of Caster's creations, the consideration is a practical one; however grotesque the effort, it's plain he's unaffected by it as he follows the path Sephiroth took around the remains.

Less out of a sense of finickiness, perhaps, and more for some other reason. But that gamble, or maybe something in the words before it, wins a sigh from him. ]


The more you talk, the more I dislike what you're saying. [ His humour comes with a more familiar turn of phrasing; if he's been formal until now, that definitely wasn't. ]

If this pursuit of Nirvana bears any resemblance to Heaven's Feel, you should anticipate the betrayal of any hope it's promised.

[ There's a bitter resentment coiling at the roots of those words that he'd rather ignore, though it's inescapable. A tight grip on his heart is only enough to keep his restless anger in check so long as he doesn't linger on it, and speaking of a part of it so directly strains that hold.

It manifests as a flicker in the substance of his being, too brief to be parsed easily, where difference settles over his unblemished appearance like an afterimage.

He doesn't address it, if its occurrence is something he's even noticed; instead, he seems to consider the man in front of him for a few seconds longer before apparently coming to a conclusion that prompts him to continue: ]


You've treated me fairly, and I have no desire to treat unfairly with you in turn.

[ It would be remiss of him not to offer as much, after all that Sephiroth has shared so much information without making any requests of his own. ]

My name is Diarmuid Ua Duibhne. Know that in this place I have not sworn myself to any Master, nor is it my will to do so.

Nonetheless, it may be right that I lend my aid in this journey—if that is true, then you need not doubt I will honour it to the most of my abilities.
firstsoldier: (pic#17626943)

[personal profile] firstsoldier 2025-05-22 08:27 pm (UTC)(link)
[Though a faint smile crosses Sephiroth's expression, it doesn't last. It rarely does, and this one is a touch wry]

If only I had something more positive to offer than nebulous uncertainty at unknown hands.

[It's not a situation he enjoyed, but over the past weeks was .. sort of coming to terms with, much better than the whole 'becoming a monster' thing. It had been worse when he'd first arrived, it would likely be as distressing for any other new arrival.

There's a moment where he's certain something changes, as if a picture had gone out of focus or the image had flickered, but Diarmuid is .. certainly still there, and though it's not mentioned it's mulled quietly.

Nearly ten years now, since he'd seen something similar. As bitter resentment - easily recognized - gives way to an introduction, that brief, faint smile returns. Maybe it had paid off after all, a gamble with open weakness.]


I am Sephiroth. For the time being my allegiance is only to the Convoy and those souls within it, should you join our travels that extends to you as well.

[That name has a sound to it that he'd have guessed to be from the north somewhere, but he suspected it's not of Gaian origin at all. He wouldn't have to introduce himself at all if Diarmuid was from his world. Or any similar one.]

... But your warning of what to expect, I suspect, will be very accurate.

[heaven's feel he doesn't recognize, but empty promises by those who lie as easily as they breathe? They were a daily occurance most of his life. Why change now?]

We are promised paradise to keep us moving while we are corrupted and defiled. It would not surprise me if an arena waited at the end, for us to butcher each other like animals for the amusement of others.