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monstertruckers) wrote in
memestertrucks2025-01-01 12:01 am
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JANUARY TDM
After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment; watch out for shards on the floor, in between the strange symbols scrawled into the ground. Outside the daylight is fading; night is rolling in, and there’s just a few dying lights flickering on and off. It’s going to be hard to see in here and avoid bumping into things and people, if you don’t get outside soon.
Beyond the rundown garage is an overgrown gas station surrounded by thick, wetland forest. Starlight is streaming through the trees, along with light from a broken moon. The one thing that isn’t overgrown with plants is a large Convoy of vehicles, parked right underneath the station canopy.
01: START UP
The Convoy looks like a cross between a semi truck and a train; there’s no one at the front, but there’s still power humming through the entire Convoy. It’s also the most hospitable thing in sight. Why not make yourself at home a little? You just have to chase that eerie, empty feeling since there’s no one else present.
Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
02: RUIN EXPLORATION
The ruined gas station and garage are the only man-made structures around, and have seen better days. The store still holds packaged food, and tepid drinks of all sorts. The garage has old mechanical equipment for working on cars, along with that strange summoning circle.
There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’
Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.
Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.
There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’
Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.
Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.
03: MONSTER ATTACK
The night grows darker, and the shadows grow deeper. And from those shadows comes the glint of something moving across the Husks, rippling over the metal… And breaking it apart in a flurry of too sharp claws and teeth. That’s when the radio chooses to come on in another mess of static.
Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-
The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.
The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-
The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.
The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
03-A: MIRRORMIC
There's as a metallic shiver along one of the remaining Husks, and a strange ringing whisper in the ears. The next moment, the Husk breaks open in a gleaming pool of quicksilver. That quicksilver catches reflections, and molds itself into a darker copy of a Drifter.
The mirror monster whispers faults and secrets at the reflected Drifter, and anyone close by. It tries to goad Drifters into an attack. And when struck, the mirror monster plays its second trick; whatever damage it takes is reflected back onto the Drifter as a transformation. An injury to the arm transforms the Drifter's arm, and so on.
It's possible to banish this monster through direct lights shone on it from a car, flashlight, or magic… But such action needs to be swift, before the Mirrormic completely changes its Drifter.
03-B: BOMBADGY BOMBARDMENT
Before, during and even a little after the monster attack, there’s an extra presence scurrying around the vehicles, snuffling and barking when startled. A band of chunky, raccoon-esque monsters known as the bombadgy are raiding anything that looks like it could be food storage… And this includes vehicles!
The bombadgy’s claws are deft and sharp with tearing through windows and door seams. These creatures are a touch skittish and won’t attack unless provoked. They also can expel a flammable gas… And this means they can explode if sufficiently spooked or stressed. This also means that they can be treated as living bombs, and be lobbed at other threats if needed.
04: WIND DOWN
During the monster attack, there’s changes gripping the Convoy, and especially the people in it. It might feel like your control is getting worn away by the second… At least until something in the trucks starts to whirr to life. It’s a soft enough noise, little more than a hum as something blooms out of the engines. It fast turns into a shield that envelops the Convoy in a shimmering, glowing dome.
And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.
But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.
And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.
But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.
05: CAMP
A screen in the Convoy flickers to life. The image isn't visible through a snowfield of static. Same with the audio:
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”
After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.
A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”
After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.
A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Race Track: There’s a race track that winds around the gas station! It’s a bit threadbare in places and little more than a mossy and muddy trail. But it’s still a race track that weaves under and over trees, and seems like a good place to test new wheels.
Gone Fishing: The gas station area eventually turns into the start of a swamp; that explains where the alligators came from. It may be possible to do a little bit of fishing, though the fish are just as weird as everything else. Still edible though. Swimming in the swamp is not advised. The alligator monsters and fish tend to bite back.
Spray Paint Messages: The paint on the trees and gas station is starting to fade and wash out, but can still be legible; most of it contains messages warning about the end of the world, prayers to the heavens for mercy, and dire warnings about husks and something called “moon warps.”
B
Really, it's every man for himself out here, but the sound draws Akechi closer, armed with his own crowbar and his attache case to use as a makeshift shield or bludgeon if need be.
He's not a healer. He's not exactly the supportive type, but as he makes his way closer, he calls out:]
Are you still alive?
[At the very least, this should prove eye opening for just how lethal those furless pests are.]
no subject
I... I think so?
[After Apollo rubs at his eyes to clear the spots from his vision, he realizes the strange little raccoon isn't dead. Instead it's lying on the ground belly-up, now nearly as flat as a pancake, before it rolls over and starts to scamper off.]
What the-? It's getting away!
no subject
[Hm. Akechi watches the raccoon flee. If left to its own devices, it may well explode on another, which would be far from convenient.
On the other hand, it's a threat. These little pests are trying to get into the vehicles and supplies, and he sees little reason to show mercy.
With its back termed, it's not a bad time to finish the job, and so he swivels toward it.]
Hereward, Eigaon.
[A muscular archer, clad in black and red materializes above Akechi, blasting the fleeing raccoon with ribbons of crackling, crimson and black energy. Po
The ribbons shoot down at the monster, striking it before exploding in a pillar of darkness with a menacing face. With luck, that'll eliminate the threat and send a message to any lingering close by.]
no subject
[Apollo had just pushed himself back up to his feet when that strange figure appeared overhead and started shooting spooky-looking lasers. The result when it exploded on that poor raccoon thing made Apollo wonder if it had outright just sucked the creature's soul out of it.
It does have the effect of scaring off the other bombadgys, the remaining group of which all take off as fast as their little legs can carry them. By the expression on Apollo's face, he's considering running away right along with them.]
What is that thing?!
no subject
[Which may indeed sound outlandish. Hard to tell, when this is a stranger Akechi has only just met, which hardly indicates his familiarity with the cognitive, supernatural, or indeed, magic.
He keeps a calm expression and a level tone, while his Persona fades (for now).]
You seemed disappointed that it nearly escaped, so I simply took matters into my own hands.
no subject
[This was just a little much. Apollo's pretty sure he can feel his own soul trying to leave his body just thanks to the sheer implications of something so crazy. Not to mention that it was able to - attack things? Shoot lasers?!]
Uh, t-thanks? I don't know what that thing was, but the last thing we need are all its friends to mess up our vehicles worse than they already are.
no subject
[The sharpness to his smirk suggests the creepy comment didn't really offend him, at least. Really, Hereward's darkness suits Akechi rather well. An excellent blend of Robin Hood's heroics and Loki's ruthlessness.
Still, he looks to the vehicles, now thankfully free of raccoons.]
But yes. The way I see it, there's little sense in showing mercy to these creatures, when they pose a risk not only to our lives, but the vehicles and the meager provisions left in this ruin.
no subject
[Apollo can't keep the sarcasm out of his voice. The correction hadn't made it any less weird, but if this guy hadn't realized that, Apollo wasn't going to be the one to tell him.
In the end, he might feel a little bad about killing the raccoon things, but they were awfully bold scavengers. Apollo might prefer scaring them off, but he won't protest a little pest control. Especially right now, when there were precious few people that stayed out of the fighting enough to be able to protect the cars.]
I'm glad we agree. The only problem is that they explode! Any chance your archer guy can do something that'll scare off bigger groups of them?
no subject
[There's a faint, irritated edge to his words, just why of a growl.]
But, short of that, I suppose there's always the option of weaponizing their explosive properties to knock them at one another.
no subject
That sounds... dangerous. But if we can corral a bunch of them together, even making one explode in a crowd might at least scare them off for good.
[And if those strange powers tired him out, Apollo wasn't going to ask him to use them on these stupid raccoons. There were real monsters out there to fight, and he'd better save his strength for those.]
no subject
There's also the option of directing them toward the larger monsters. I'm sure even the alligators would buckle under the force of an explosion.
no subject
[Or just Apollo specifically. He didn't have crazy soul powers like that! He had no way of fighting back against them, and the one weird thing he could do wasn't going to be of much use if these things couldn't even talk. ... Could they talk? That was something Apollo was extremely unwilling to find out for himself.]
I don't know about you, but I'm happy with just getting the raccoons out of here.
no subject
[Perhaps he's merely a civilian. Akechi can't even hold that against him when none of them asked to be here.
Still, one hand rests comfortably on his hips as he looks out in the direction the raccoons came from.]
It'd likely be more pertinent for those of us who can fight to divert the monsters' attention. That would allow those less adept in battle to take shelter until the worst is dealt with.