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monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2025-01-01 12:01 am
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JANUARY TDM




((OOC: Hello, and welcome to our first TDM! This month, Reserves will open on the 10th and Applications will open on the 25th! We hope you enjoy the game launch!))


After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment; watch out for shards on the floor, in between the strange symbols scrawled into the ground. Outside the daylight is fading; night is rolling in, and there’s just a few dying lights flickering on and off. It’s going to be hard to see in here and avoid bumping into things and people, if you don’t get outside soon.

Beyond the rundown garage is an overgrown gas station surrounded by thick, wetland forest. Starlight is streaming through the trees, along with light from a broken moon. The one thing that isn’t overgrown with plants is a large Convoy of vehicles, parked right underneath the station canopy.



















01: START UP


The Convoy looks like a cross between a semi truck and a train; there’s no one at the front, but there’s still power humming through the entire Convoy. It’s also the most hospitable thing in sight. Why not make yourself at home a little? You just have to chase that eerie, empty feeling since there’s no one else present.

Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.

02: RUIN EXPLORATION
The ruined gas station and garage are the only man-made structures around, and have seen better days. The store still holds packaged food, and tepid drinks of all sorts. The garage has old mechanical equipment for working on cars, along with that strange summoning circle.

There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’

Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.

Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.

03: MONSTER ATTACK
The night grows darker, and the shadows grow deeper. And from those shadows comes the glint of something moving across the Husks, rippling over the metal… And breaking it apart in a flurry of too sharp claws and teeth. That’s when the radio chooses to come on in another mess of static.

Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-

The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.

The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
03-A: MIRRORMIC

There's as a metallic shiver along one of the remaining Husks, and a strange ringing whisper in the ears. The next moment, the Husk breaks open in a gleaming pool of quicksilver. That quicksilver catches reflections, and molds itself into a darker copy of a Drifter.

The mirror monster whispers faults and secrets at the reflected Drifter, and anyone close by. It tries to goad Drifters into an attack. And when struck, the mirror monster plays its second trick; whatever damage it takes is reflected back onto the Drifter as a transformation. An injury to the arm transforms the Drifter's arm, and so on.

It's possible to banish this monster through direct lights shone on it from a car, flashlight, or magic… But such action needs to be swift, before the Mirrormic completely changes its Drifter.
03-B: BOMBADGY BOMBARDMENT

Before, during and even a little after the monster attack, there’s an extra presence scurrying around the vehicles, snuffling and barking when startled. A band of chunky, raccoon-esque monsters known as the bombadgy are raiding anything that looks like it could be food storage… And this includes vehicles!

The bombadgy’s claws are deft and sharp with tearing through windows and door seams. These creatures are a touch skittish and won’t attack unless provoked. They also can expel a flammable gas… And this means they can explode if sufficiently spooked or stressed. This also means that they can be treated as living bombs, and be lobbed at other threats if needed.

04: WIND DOWN
During the monster attack, there’s changes gripping the Convoy, and especially the people in it. It might feel like your control is getting worn away by the second… At least until something in the trucks starts to whirr to life. It’s a soft enough noise, little more than a hum as something blooms out of the engines. It fast turns into a shield that envelops the Convoy in a shimmering, glowing dome.

And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.

But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.

05: CAMP
A screen in the Convoy flickers to life. The image isn't visible through a snowfield of static. Same with the audio:
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”

After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.

A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Race Track: There’s a race track that winds around the gas station! It’s a bit threadbare in places and little more than a mossy and muddy trail. But it’s still a race track that weaves under and over trees, and seems like a good place to test new wheels.

Gone Fishing: The gas station area eventually turns into the start of a swamp; that explains where the alligators came from. It may be possible to do a little bit of fishing, though the fish are just as weird as everything else. Still edible though. Swimming in the swamp is not advised. The alligator monsters and fish tend to bite back.

Spray Paint Messages: The paint on the trees and gas station is starting to fade and wash out, but can still be legible; most of it contains messages warning about the end of the world, prayers to the heavens for mercy, and dire warnings about husks and something called “moon warps.”


NAVIGATION || RESERVES || APPLICATIONS










810: (surprised)

[personal profile] 810 2025-01-02 05:41 am (UTC)(link)
Goodness!

[Riddle doesn't even assume he's being teased to lied to, because who would lie about something like this?]

It's as if someone longed to bring back the days when many animals could talk the same as humans could. I wasn't sure that was still possible. How remarkable!

[Oh right. Mad scientist.]

...Not that I condone any harmful experiments that might have been performed on you.
faceguy: (these desperate times)

[personal profile] faceguy 2025-01-02 05:52 am (UTC)(link)
[Leo has to admit, he didn't expect the excitement... but at Riddle's lame followup, he can't help but laugh.]

It's fine. Now I get to look good and make hilarious jokes.

[And that's what's important in life!]

All his mad scientist plans failed and now he's a lunch lady.
810: (union)

[personal profile] 810 2025-01-02 06:57 am (UTC)(link)
A... a lunch lady?

[How does that work? Perhaps it's best in this case if he doesn't pry too deep.]

As long as you're happy with the outcome that's all that matters. I'm just a normal human.
faceguy: (laughing through your crocodile tears)

[personal profile] faceguy 2025-01-02 07:24 am (UTC)(link)
[It's really for the best.]

I won't hold that against you. My best friend is human. [He shrugs, leaning his head back against the van again.] I'll still hold being a nerd against you, though.
810: (rude)

[personal profile] 810 2025-01-03 12:33 am (UTC)(link)
I'll remember that whenever you need a nerd to come to your aid.

[That being said, he's not entirely human anymore, is he? Not with the cloven feet he currently has. He's trying to tell himself that this is a temporary matter. They'll find the one(s) responsible and set everything back the way it should be.]

Have you been assigned a vehicle as well?
faceguy: (come round)

[personal profile] faceguy 2025-01-03 04:58 am (UTC)(link)
Oh, yeah! [That gets him to perk up again, and he pulls the key out of his pouch and spins it around his finger.] I got this sweet motorcycle. It's so awesome! ...Or will be, once I get all the rust off it.

[The fact that it looks like a rusty version of his shell-hog from home is pretty weird, but he's trying not to think about that too hard.]
810: (surprised)

[personal profile] 810 2025-01-03 05:06 am (UTC)(link)
A motorcycle?

[Riddle tilts his head.]

That has... two wheels, correct? I'd never seen one until I got here.

People don't tend to drive such things around the streets of my hometown.
faceguy: (them other boys)

[personal profile] faceguy 2025-01-08 01:08 am (UTC)(link)
Because they're all nerds, too? Or are you just from, like... some old place?

[This question totally makes sense. Don't worry about it.]
810: (apology)

[personal profile] 810 2025-01-09 02:41 am (UTC)(link)
Some old place?

[Riddle frowns.]

The Queendom of Roses is just as caught up with technological advancements as everywhere else. I simply live in a part of town that's lacking in ruffians.

...I do admit that the blastcycle one of my friends at school rides looks fun, though.
faceguy: (i got gas in the tank)

[personal profile] faceguy 2025-01-13 12:55 am (UTC)(link)
[A town lacking in ruffians... sounds boring.

His attention immediately catches on a certain word, though, and he has to ask:]


Blastcycle?

[Now that sounds cool.]
810: (noble)

[personal profile] 810 2025-01-13 03:36 am (UTC)(link)
It's a technomagic vehicle - much like a motorcycle but with a single wheel instead of two.

[He's never been on one. Horses are more his speed. Though this doesn't mean he'd be opposed to it if he was offered the chance to ride.]
faceguy: (got nothin to learn)

[personal profile] faceguy 2025-01-13 06:34 am (UTC)(link)
Ohhh, technomagic. [He has no idea what that means, but it kind of sounds like what Donnie can do.] That sounds really cool. Hey, maybe we can find one!

[He gestures at the lot of abandoned vehicles. Sure, it doesn't sound like something from his world, but then again, he doesn't know what all the yokai have. Maybe there is something like that here.]
810: (turn)

[personal profile] 810 2025-01-16 05:10 am (UTC)(link)
Here?

[Riddle looks toward many of the other vehicles are parked. He doesn't recall seeing one as he walked around earlier.]

Perhaps... Though it requires some level of magic control to be able to ride it properly.
faceguy: (come round)

[personal profile] faceguy 2025-01-19 05:11 am (UTC)(link)
Well, I have magic control! ...Kinda!

[Probably not the kind that would let him ride a blastcycle, but it never hurts to try!]

How about you, huh?
810: (noble)

[personal profile] 810 2025-01-22 04:22 am (UTC)(link)
Me? Of course I can use magic. I'm a mage.

[And he holds up what looks to be a pen with a large oval gemstone attached to the end of it. As if this would mean something to Leonardo.]
faceguy: (for a first effort this)

[personal profile] faceguy 2025-01-23 11:35 pm (UTC)(link)
[Well. Okay.

He reaches out like he's going to poke the pen.]


What's that?