monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2025-01-01 12:01 am
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JANUARY TDM




((OOC: Hello, and welcome to our first TDM! This month, Reserves will open on the 10th and Applications will open on the 25th! We hope you enjoy the game launch!))


After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment; watch out for shards on the floor, in between the strange symbols scrawled into the ground. Outside the daylight is fading; night is rolling in, and there’s just a few dying lights flickering on and off. It’s going to be hard to see in here and avoid bumping into things and people, if you don’t get outside soon.

Beyond the rundown garage is an overgrown gas station surrounded by thick, wetland forest. Starlight is streaming through the trees, along with light from a broken moon. The one thing that isn’t overgrown with plants is a large Convoy of vehicles, parked right underneath the station canopy.



















01: START UP


The Convoy looks like a cross between a semi truck and a train; there’s no one at the front, but there’s still power humming through the entire Convoy. It’s also the most hospitable thing in sight. Why not make yourself at home a little? You just have to chase that eerie, empty feeling since there’s no one else present.

Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.

02: RUIN EXPLORATION
The ruined gas station and garage are the only man-made structures around, and have seen better days. The store still holds packaged food, and tepid drinks of all sorts. The garage has old mechanical equipment for working on cars, along with that strange summoning circle.

There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’

Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.

Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.

03: MONSTER ATTACK
The night grows darker, and the shadows grow deeper. And from those shadows comes the glint of something moving across the Husks, rippling over the metal… And breaking it apart in a flurry of too sharp claws and teeth. That’s when the radio chooses to come on in another mess of static.

Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-

The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.

The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
03-A: MIRRORMIC

There's as a metallic shiver along one of the remaining Husks, and a strange ringing whisper in the ears. The next moment, the Husk breaks open in a gleaming pool of quicksilver. That quicksilver catches reflections, and molds itself into a darker copy of a Drifter.

The mirror monster whispers faults and secrets at the reflected Drifter, and anyone close by. It tries to goad Drifters into an attack. And when struck, the mirror monster plays its second trick; whatever damage it takes is reflected back onto the Drifter as a transformation. An injury to the arm transforms the Drifter's arm, and so on.

It's possible to banish this monster through direct lights shone on it from a car, flashlight, or magic… But such action needs to be swift, before the Mirrormic completely changes its Drifter.
03-B: BOMBADGY BOMBARDMENT

Before, during and even a little after the monster attack, there’s an extra presence scurrying around the vehicles, snuffling and barking when startled. A band of chunky, raccoon-esque monsters known as the bombadgy are raiding anything that looks like it could be food storage… And this includes vehicles!

The bombadgy’s claws are deft and sharp with tearing through windows and door seams. These creatures are a touch skittish and won’t attack unless provoked. They also can expel a flammable gas… And this means they can explode if sufficiently spooked or stressed. This also means that they can be treated as living bombs, and be lobbed at other threats if needed.

04: WIND DOWN
During the monster attack, there’s changes gripping the Convoy, and especially the people in it. It might feel like your control is getting worn away by the second… At least until something in the trucks starts to whirr to life. It’s a soft enough noise, little more than a hum as something blooms out of the engines. It fast turns into a shield that envelops the Convoy in a shimmering, glowing dome.

And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.

But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.

05: CAMP
A screen in the Convoy flickers to life. The image isn't visible through a snowfield of static. Same with the audio:
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”

After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.

A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Race Track: There’s a race track that winds around the gas station! It’s a bit threadbare in places and little more than a mossy and muddy trail. But it’s still a race track that weaves under and over trees, and seems like a good place to test new wheels.

Gone Fishing: The gas station area eventually turns into the start of a swamp; that explains where the alligators came from. It may be possible to do a little bit of fishing, though the fish are just as weird as everything else. Still edible though. Swimming in the swamp is not advised. The alligator monsters and fish tend to bite back.

Spray Paint Messages: The paint on the trees and gas station is starting to fade and wash out, but can still be legible; most of it contains messages warning about the end of the world, prayers to the heavens for mercy, and dire warnings about husks and something called “moon warps.”


NAVIGATION || RESERVES || APPLICATIONS










andnevermore: (004)

[personal profile] andnevermore 2025-01-02 07:15 am (UTC)(link)
Oh, no, sorry, that's not what I meant to imply--

[ Although Blake's not exactly sure the accidental implication was an insult, she apologizes anyway, abashed. ]

I'd just wondered if any of your senses had been dulled at all? People have been... having a lot of changes around here, it looks like.

[ Case in point: that moment is exactly when Blake's eyes adjust to the darkness enough (gods she hates not having nightvision) to see the person's arm. It's being held on the opposite side of her, but it's kind of difficult to conceal... what is that? Some kind of hook? Or blade? Blake can't help the way her gaze lingers, curious, before it darts away, guiltily. At least it wasn't looking at her; her staring might have gone unnoticed.

Hey, it's not like she can point fingers. She's got some brand new fangs that are visible when she makes certain mouth-shapes when she talks. It seems like something's in the water here. Metaphorically.
]
itdoesntlikeyou: (network)

[personal profile] itdoesntlikeyou 2025-01-03 02:00 am (UTC)(link)
[Well now it feels like an asshole.

A little bit. Not enough to actually apologize yet when it's still on edge, thanks to the fight and the whole situation. Which is probably the case for this human(?) too, and - Murderbot, you idiot. You know this. Communication in a crisis. Even if this isn't its client at all.

Uuuugh. It doesn't want to acknowledge the arm, doesn't even want to move it - there's a bladed edge that it keeps folded carefully against the rest of the appendage as it does lift the section that used to be its' forearm. Segmented and armored, both decidedly organic and decidedly inhuman, revealing the arm it hadn't noticed Blake catching a glance at already.]


This happened during the fight.
andnevermore: (012)

[personal profile] andnevermore 2025-01-03 03:27 am (UTC)(link)
[ Blake's eyes go wide as it reveals its arm to her. Now that it's not being kept hidden, Blake can see every detail -- it reminds her of an insect's arm, elegant and deadly.

After a moment of hesitation, Blake hooks a finger in her upper lip and drags it upward to reveal the fangs where her canines used to be. She's pretty sure they're not strictly carnivore fangs, because they're too long and narrow for that. They're, well, she doesn't want to think vampiric, but...
]

I got these sometime during the fight, too. I didn't even feel it happen.

[ She drops her hand, tucking her arms around her middle again. She'd been exhausted already back home, and now, with all of this-- gods, all she wants to do is sleep. The glowing shield at least looks like it's keeping the monsters out.

Blake glances over at the long convoy, lips set in an uncertain line.
]

I think the next step is figuring out what's in that convoy. How do you feel about some exploration?
itdoesntlikeyou: (ugh)

[personal profile] itdoesntlikeyou 2025-01-03 05:00 am (UTC)(link)
[SecUnit's first reaction to the awkward baring of teeth is to take a step back, unsure that the gesture isn't some unfamiliar human gesture that's going to precede some sort of attempt at contact - but no, just showing off her teeth. The fangs are highly unusual. Maybe not the weirdest mod SecUnit's ever seen, though never in person, more likely to be something featured on the Serials it watches.

But the fact that she's showing them in response to seeing its' arm makes the most likely possibility that this is an attempt at reciprocation. So SecUnit glances there, then away, just in time for the proper explanation. It nods. It's fully expecting awkward small-talk and stonewalling attempts at finding common ground followed by her beating a hasty retreat to get away from the awkward situation.

It's not expecting the question, so what comes out of its mouth is the truth, and not the answer it should have given if it was actually operating with the proper two second delay on its voice.]


I'd rather not, but it's probably the smart thing to do.
andnevermore: (011)

[personal profile] andnevermore 2025-01-04 03:24 am (UTC)(link)
[ For a second, Blake's not sure whether to be insulted or to laugh. That was one of the most blunt rejections for company she's ever heard, and--

Yeah, Blake gets it, actually.

She rubs a hand over her mouth and doesn't quite manage to conceal an amused little smile.
]

No, you're right. I've got a van and a Scroll-- [ Remnant-speak for phone. ] --and now that there's a big shield protecting us, I think I'm... going to sit in my campervan and read for a bit. The last book I downloaded is calling my name.

[ She'll probably only manage to do that for about five minutes before she realizes she's too distracted to read and needs to do something useful because she's extremely mission-oriented, but. Even just those five minutes will be vital for a chronic introvert who's spent all evening meeting new, bizarre people.

She turns to leave, giving it a little wave.
]

I'm Blake, by the way. If you need help with anything, let me know. I'll be in the big purple and white campervan.
itdoesntlikeyou: (network)

[personal profile] itdoesntlikeyou 2025-01-04 08:34 pm (UTC)(link)
[It may or may not have perked up a touch at the mention of the book, but -

the twitchy energy isn't wearing off, but its performance reliability is already in the 80% range and navigating asking for media when it can't just offer files in trades sounds like a great way to drop below acceptable parameters. So it just - manages a jerky nod in return.]


Right.

[Mutual introductions should be a thing, right? It doesn't have an ability to put up a [null] profile right now. So...

Fuck it. There's the wave of I-don't-care, right on schedule - pretending to be human on top of trying to survive sounds exhausting. If anyone wants to try to turn on it, let them.]


SecUnit.
andnevermore: (008)

[personal profile] andnevermore 2025-01-06 01:04 am (UTC)(link)
[ Blake very visibly pauses in the act of starting to leave, glancing back at it with a thoughtful look.

Well, that's definitely not a name she's ever heard before. It sounds like something a robot would be named. It does look very realistically humanoid, but then, so did Penny.

And right on the edge of that thought comes a wave of sadness, and nostalgia, and if SecUnit is a robot then Blake is just fine with that. She's already had one socially awkward robot friend.
]

SecUnit, it was nice to meet you. [ Blake brings out a tiny smile, edges with something wistful. ] Have a nice night.

[ And with that, she leaves to go spend some serious time with a romantasy ebook. ]