monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2025-01-01 12:01 am
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JANUARY TDM




((OOC: Hello, and welcome to our first TDM! This month, Reserves will open on the 10th and Applications will open on the 25th! We hope you enjoy the game launch!))


After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment; watch out for shards on the floor, in between the strange symbols scrawled into the ground. Outside the daylight is fading; night is rolling in, and there’s just a few dying lights flickering on and off. It’s going to be hard to see in here and avoid bumping into things and people, if you don’t get outside soon.

Beyond the rundown garage is an overgrown gas station surrounded by thick, wetland forest. Starlight is streaming through the trees, along with light from a broken moon. The one thing that isn’t overgrown with plants is a large Convoy of vehicles, parked right underneath the station canopy.



















01: START UP


The Convoy looks like a cross between a semi truck and a train; there’s no one at the front, but there’s still power humming through the entire Convoy. It’s also the most hospitable thing in sight. Why not make yourself at home a little? You just have to chase that eerie, empty feeling since there’s no one else present.

Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.

02: RUIN EXPLORATION
The ruined gas station and garage are the only man-made structures around, and have seen better days. The store still holds packaged food, and tepid drinks of all sorts. The garage has old mechanical equipment for working on cars, along with that strange summoning circle.

There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’

Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.

Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.

03: MONSTER ATTACK
The night grows darker, and the shadows grow deeper. And from those shadows comes the glint of something moving across the Husks, rippling over the metal… And breaking it apart in a flurry of too sharp claws and teeth. That’s when the radio chooses to come on in another mess of static.

Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-

The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.

The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
03-A: MIRRORMIC

There's as a metallic shiver along one of the remaining Husks, and a strange ringing whisper in the ears. The next moment, the Husk breaks open in a gleaming pool of quicksilver. That quicksilver catches reflections, and molds itself into a darker copy of a Drifter.

The mirror monster whispers faults and secrets at the reflected Drifter, and anyone close by. It tries to goad Drifters into an attack. And when struck, the mirror monster plays its second trick; whatever damage it takes is reflected back onto the Drifter as a transformation. An injury to the arm transforms the Drifter's arm, and so on.

It's possible to banish this monster through direct lights shone on it from a car, flashlight, or magic… But such action needs to be swift, before the Mirrormic completely changes its Drifter.
03-B: BOMBADGY BOMBARDMENT

Before, during and even a little after the monster attack, there’s an extra presence scurrying around the vehicles, snuffling and barking when startled. A band of chunky, raccoon-esque monsters known as the bombadgy are raiding anything that looks like it could be food storage… And this includes vehicles!

The bombadgy’s claws are deft and sharp with tearing through windows and door seams. These creatures are a touch skittish and won’t attack unless provoked. They also can expel a flammable gas… And this means they can explode if sufficiently spooked or stressed. This also means that they can be treated as living bombs, and be lobbed at other threats if needed.

04: WIND DOWN
During the monster attack, there’s changes gripping the Convoy, and especially the people in it. It might feel like your control is getting worn away by the second… At least until something in the trucks starts to whirr to life. It’s a soft enough noise, little more than a hum as something blooms out of the engines. It fast turns into a shield that envelops the Convoy in a shimmering, glowing dome.

And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.

But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.

05: CAMP
A screen in the Convoy flickers to life. The image isn't visible through a snowfield of static. Same with the audio:
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”

After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.

A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Race Track: There’s a race track that winds around the gas station! It’s a bit threadbare in places and little more than a mossy and muddy trail. But it’s still a race track that weaves under and over trees, and seems like a good place to test new wheels.

Gone Fishing: The gas station area eventually turns into the start of a swamp; that explains where the alligators came from. It may be possible to do a little bit of fishing, though the fish are just as weird as everything else. Still edible though. Swimming in the swamp is not advised. The alligator monsters and fish tend to bite back.

Spray Paint Messages: The paint on the trees and gas station is starting to fade and wash out, but can still be legible; most of it contains messages warning about the end of the world, prayers to the heavens for mercy, and dire warnings about husks and something called “moon warps.”


NAVIGATION || RESERVES || APPLICATIONS










solitarysoul: (uh?)

B

[personal profile] solitarysoul 2025-01-03 01:11 am (UTC)(link)
Its fine as long as you don't touch them.

[The boy with the rifle and the satchel replies, before looking for the speaker and pausing. There was some sort of animal over there, but that couldn't be right...could it? His own world did have a furry nonhuman species so it might not be too far fetched.]

U-unless you know something I don't?
airskate: (ʏᴏᴜ try and try to ignore)

[personal profile] airskate 2025-01-03 03:33 am (UTC)(link)
[ It could, indeed, be correct. Shadow doesn't look very impressed with the boy's answer, and he temporarily abandons his snack hoarding entirely, but at least he doesn't look any angrier. ]

I know that some predators can hold still for hours before ambushing their prey.

[ He doesn't actually think the Husks are predators, mind, but he thinks the comparison is a good way to illustrate his point. They're a complete unknown, which is the issue. ]
solitarysoul: (sitting)

[personal profile] solitarysoul 2025-01-03 04:56 am (UTC)(link)
Its not alive. Its just...inert. Except it screams in your head the closer you get.

[It might be dangerous, but in his experience monsters didn't bother to wait before attacking so he's pretty sure its safe.]
airskate: (ᴄᴀɴ you feel time)

[personal profile] airskate 2025-01-03 10:05 pm (UTC)(link)
Do you have a lot of screaming inanimate objects where you come from?

[ this could easily be asked in a sarcastic or challenging tone, but instead Shadow's tone leans more towards genuine (if grumpy) interest. The idea of a world populated by screaming statues sounds absurd to him, but also... why not, at this point? ]
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-01-03 10:18 pm (UTC)(link)
N--uh, well, yes. Kind of.

[Those weird blobs in the mayor's basement didn't scream, but he's pretty sure some of the walls and non-attacking shapes in the Rher dimension did.]
airskate: (ᴄᴀɴ you feel life)

[personal profile] airskate 2025-01-04 03:42 am (UTC)(link)
[ Huh. Alright then. Shadow accepts this information without anything besides a tilt of his head. Then he nods. ]

Then you should be able to get as close as you want.
solitarysoul: (uh?)

[personal profile] solitarysoul 2025-01-04 03:58 am (UTC)(link)
Do, um, do you have things like this where you come from?
airskate: (ʏᴏᴜ try and try to ignore)

[personal profile] airskate 2025-01-05 01:08 am (UTC)(link)
No. Statues either hold still entirely, or only move however their machinery directs them.
solitarysoul: commisioned art (hmm)

[personal profile] solitarysoul 2025-01-05 01:16 am (UTC)(link)
They don't, um, I'm not sure if they're statues or they, uh...

[Or if they used to be people.]

W-well, the point is I've touched one and looked around them and watched them for awhile and they haven't moved or anything.

[A beat.]

I wouldn't suggest touching one, though.
airskate: (ᴍᴏᴠɪɴɢ through your mind)

[personal profile] airskate 2025-01-05 03:02 am (UTC)(link)
I wasn't planning on it.

[ Just getting near them is bad enough. Finally done sorting through his pile of snacks, Shadow sweeps his 'to keep' pile into a tattered canvas bag, then finally hops off the shelf. ]

Some people have tried. A few of the statues are holding supplies or vehicle keys.
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-01-05 03:13 am (UTC)(link)
Good idea. Its not pleasant to touch them. Its like the whispers get a million times worse.
airskate: (ʏᴏᴜ try and try to ignore)

[personal profile] airskate 2025-01-06 03:03 am (UTC)(link)
[ That tracks, at least, though Shadow wonders if that's all the spray-painted warnings are about. ]

Can you make out what they're saying when you do?
solitarysoul: (sitting)

[personal profile] solitarysoul 2025-01-06 11:33 pm (UTC)(link)
N-no. Its just the same unclear and eerie noises.

[Well, and it might have been in his head but he's not sure that wasn't paranoia of some sort.]
airskate: (Default)

[personal profile] airskate 2025-01-08 03:07 am (UTC)(link)
[ Well, getting anything useful out of them was probably too much to hope for. Still... ]

I wonder what causes it...
solitarysoul: commisioned art (:|)

[personal profile] solitarysoul 2025-01-08 04:49 pm (UTC)(link)
I don't know. Probably magic of some sort but that doesn't help. I know almost nothing about magic.