monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2025-01-01 12:01 am
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JANUARY TDM




((OOC: Hello, and welcome to our first TDM! This month, Reserves will open on the 10th and Applications will open on the 25th! We hope you enjoy the game launch!))


After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment; watch out for shards on the floor, in between the strange symbols scrawled into the ground. Outside the daylight is fading; night is rolling in, and there’s just a few dying lights flickering on and off. It’s going to be hard to see in here and avoid bumping into things and people, if you don’t get outside soon.

Beyond the rundown garage is an overgrown gas station surrounded by thick, wetland forest. Starlight is streaming through the trees, along with light from a broken moon. The one thing that isn’t overgrown with plants is a large Convoy of vehicles, parked right underneath the station canopy.



















01: START UP


The Convoy looks like a cross between a semi truck and a train; there’s no one at the front, but there’s still power humming through the entire Convoy. It’s also the most hospitable thing in sight. Why not make yourself at home a little? You just have to chase that eerie, empty feeling since there’s no one else present.

Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.

02: RUIN EXPLORATION
The ruined gas station and garage are the only man-made structures around, and have seen better days. The store still holds packaged food, and tepid drinks of all sorts. The garage has old mechanical equipment for working on cars, along with that strange summoning circle.

There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’

Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.

Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.

03: MONSTER ATTACK
The night grows darker, and the shadows grow deeper. And from those shadows comes the glint of something moving across the Husks, rippling over the metal… And breaking it apart in a flurry of too sharp claws and teeth. That’s when the radio chooses to come on in another mess of static.

Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-

The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.

The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
03-A: MIRRORMIC

There's as a metallic shiver along one of the remaining Husks, and a strange ringing whisper in the ears. The next moment, the Husk breaks open in a gleaming pool of quicksilver. That quicksilver catches reflections, and molds itself into a darker copy of a Drifter.

The mirror monster whispers faults and secrets at the reflected Drifter, and anyone close by. It tries to goad Drifters into an attack. And when struck, the mirror monster plays its second trick; whatever damage it takes is reflected back onto the Drifter as a transformation. An injury to the arm transforms the Drifter's arm, and so on.

It's possible to banish this monster through direct lights shone on it from a car, flashlight, or magic… But such action needs to be swift, before the Mirrormic completely changes its Drifter.
03-B: BOMBADGY BOMBARDMENT

Before, during and even a little after the monster attack, there’s an extra presence scurrying around the vehicles, snuffling and barking when startled. A band of chunky, raccoon-esque monsters known as the bombadgy are raiding anything that looks like it could be food storage… And this includes vehicles!

The bombadgy’s claws are deft and sharp with tearing through windows and door seams. These creatures are a touch skittish and won’t attack unless provoked. They also can expel a flammable gas… And this means they can explode if sufficiently spooked or stressed. This also means that they can be treated as living bombs, and be lobbed at other threats if needed.

04: WIND DOWN
During the monster attack, there’s changes gripping the Convoy, and especially the people in it. It might feel like your control is getting worn away by the second… At least until something in the trucks starts to whirr to life. It’s a soft enough noise, little more than a hum as something blooms out of the engines. It fast turns into a shield that envelops the Convoy in a shimmering, glowing dome.

And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.

But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.

05: CAMP
A screen in the Convoy flickers to life. The image isn't visible through a snowfield of static. Same with the audio:
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”

After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.

A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Race Track: There’s a race track that winds around the gas station! It’s a bit threadbare in places and little more than a mossy and muddy trail. But it’s still a race track that weaves under and over trees, and seems like a good place to test new wheels.

Gone Fishing: The gas station area eventually turns into the start of a swamp; that explains where the alligators came from. It may be possible to do a little bit of fishing, though the fish are just as weird as everything else. Still edible though. Swimming in the swamp is not advised. The alligator monsters and fish tend to bite back.

Spray Paint Messages: The paint on the trees and gas station is starting to fade and wash out, but can still be legible; most of it contains messages warning about the end of the world, prayers to the heavens for mercy, and dire warnings about husks and something called “moon warps.”


NAVIGATION || RESERVES || APPLICATIONS










justiceobjects: (F; It's not my fault)

B. I'm so sorry

[personal profile] justiceobjects 2025-01-03 03:49 am (UTC)(link)
[It wasn't that Apollo wanted to go poking around in creepy old buildings, but he arrived with absolutely nothing on him but a pretty aged cell phone. The crowbar he found earlier was nice to have, but it wasn't food. Or water, or bandages. Scrounging around is one of the few useful things he could do in this situation, since he didn't know a thing about repairing the cars outside.

But those strange metal... sculptures? Apollo noticed that a few of them seemed to be clutching things, and after seeing a glint of a key he stepped in closer to try to get a better look. But who would stick their keys in the hand of an art project? That was a terrible place for safekeeping.

The comment makes him jump, and after turning to see who was talking to him, Apollo just... stares. It takes a moment for him to reply, since he's trying desperately to process what he's seeing.]


Yeah, uh, they're pretty creepy. ... Nice costume, by the way. Did you make that yourself?
airskate: (ᴄᴀɴ you feel time)

[personal profile] airskate 2025-01-03 09:53 pm (UTC)(link)
[ ... Costume? Shadow's already cranky expression sours further. He's never gotten a reaction like that before, not even from the other Drifters. Naturally, he assumes that Apollo is being a jerk.

He drops the snack he was in the middle of examining (a bag of knockoff Cheetos) and stands up.
]

Did you come in here just to make stupid jokes?
justiceobjects: (F; press x to doubt)

[personal profile] justiceobjects 2025-01-05 02:58 am (UTC)(link)
Uh, no?

[Apollo is a little taken aback by the hostility. He also can't help but notice that the 'costume' has really impressive articulation, but now didn't seem the time to comment on it. In fact, it was a little too good... but that's not something that he's willing to think about head-on right now. ]

I thought I'd help look for supplies. Sharp eyesight is pretty much the only thing I have going for me in a situation like this, so... here I am.
airskate: (Default)

[personal profile] airskate 2025-01-05 03:29 am (UTC)(link)
[ Shadow gives a derisive snort when Apollo pleads his innocence—but Apollo actually stops joking, which is to his credit. Sonic would have just kept going.

Granted, it's not to Apollo's credit if he's rummaging through this gas station with nothing but his eyesight and a crowbar to help him along.
]

If you can't protect yourself, you shouldn't be wandering around alone.
justiceobjects: (C; how dare)

[personal profile] justiceobjects 2025-01-06 10:56 pm (UTC)(link)
[Hearing that makes Apollo's shoulders stiffen, and he looks at the - person? costumed kid? - with a more incredulous expression.]

What am I supposed to do, sit around and twiddle my thumbs? Until we figure out what's going on, I can least help out somehow.

[Besides, was it so obvious that he couldn't defend himself? ... Then again, Apollo might possibly be the only one who arrived here in formal business wear, even if it is bright red.]
airskate: (ʏᴏᴜ try and try to ignore)

[personal profile] airskate 2025-01-08 02:58 am (UTC)(link)
[ Shadow... well, he doesn't exactly look unimpressed, but his aggravation is starting to lessen. It's still idiotic, but it's a well-meaning sort of idiotic. Shadow can't feel too annoyed by that.

Shadow eyes Apollo for a moment longer, and then:
]

Do you know anything about cars?
justiceobjects: (F; It's not my fault)

[personal profile] justiceobjects 2025-01-10 10:25 pm (UTC)(link)
Nope. [Apollo answers that one pretty quickly, too.]

I can't even drive. Do you know how expensive it is to keep a car in Los Angeles? That's why I ride a bike.

[And that meant he probably knew less about cars than the general population. That was another reason he had opted to come help scavenge; he wasn't going to do much good hanging around the mechanics.]
airskate: (sʟɪᴘᴘɪɴɢ down your spine)

[personal profile] airskate 2025-02-05 05:11 pm (UTC)(link)
[ Shadow stares at Apollo for a long moment, like he's wondering if Apollo is still messing with him. But after a long moment he concludes that... no, it seems like he's being completely serious. Which means there's not really any point in telling him to go outside to look for car parts instead.

Shadow picks up his bag of sorted snacks and finally hops off the shelf. Once he's on the ground it's clear that he's only about three feet tall, but he moves and speaks with a degree of confidence that's better suited to someone twice his height.
]

We need drinks more than anything else. Sodas are fine, but so far I haven't found much actual water.