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memestertrucks2025-01-01 12:01 am
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JANUARY TDM
After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment; watch out for shards on the floor, in between the strange symbols scrawled into the ground. Outside the daylight is fading; night is rolling in, and there’s just a few dying lights flickering on and off. It’s going to be hard to see in here and avoid bumping into things and people, if you don’t get outside soon.
Beyond the rundown garage is an overgrown gas station surrounded by thick, wetland forest. Starlight is streaming through the trees, along with light from a broken moon. The one thing that isn’t overgrown with plants is a large Convoy of vehicles, parked right underneath the station canopy.
01: START UP
The Convoy looks like a cross between a semi truck and a train; there’s no one at the front, but there’s still power humming through the entire Convoy. It’s also the most hospitable thing in sight. Why not make yourself at home a little? You just have to chase that eerie, empty feeling since there’s no one else present.
Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
02: RUIN EXPLORATION
The ruined gas station and garage are the only man-made structures around, and have seen better days. The store still holds packaged food, and tepid drinks of all sorts. The garage has old mechanical equipment for working on cars, along with that strange summoning circle.
There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’
Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.
Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.
There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’
Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.
Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.
03: MONSTER ATTACK
The night grows darker, and the shadows grow deeper. And from those shadows comes the glint of something moving across the Husks, rippling over the metal… And breaking it apart in a flurry of too sharp claws and teeth. That’s when the radio chooses to come on in another mess of static.
Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-
The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.
The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-
The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.
The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
03-A: MIRRORMIC
There's as a metallic shiver along one of the remaining Husks, and a strange ringing whisper in the ears. The next moment, the Husk breaks open in a gleaming pool of quicksilver. That quicksilver catches reflections, and molds itself into a darker copy of a Drifter.
The mirror monster whispers faults and secrets at the reflected Drifter, and anyone close by. It tries to goad Drifters into an attack. And when struck, the mirror monster plays its second trick; whatever damage it takes is reflected back onto the Drifter as a transformation. An injury to the arm transforms the Drifter's arm, and so on.
It's possible to banish this monster through direct lights shone on it from a car, flashlight, or magic… But such action needs to be swift, before the Mirrormic completely changes its Drifter.
03-B: BOMBADGY BOMBARDMENT
Before, during and even a little after the monster attack, there’s an extra presence scurrying around the vehicles, snuffling and barking when startled. A band of chunky, raccoon-esque monsters known as the bombadgy are raiding anything that looks like it could be food storage… And this includes vehicles!
The bombadgy’s claws are deft and sharp with tearing through windows and door seams. These creatures are a touch skittish and won’t attack unless provoked. They also can expel a flammable gas… And this means they can explode if sufficiently spooked or stressed. This also means that they can be treated as living bombs, and be lobbed at other threats if needed.
04: WIND DOWN
During the monster attack, there’s changes gripping the Convoy, and especially the people in it. It might feel like your control is getting worn away by the second… At least until something in the trucks starts to whirr to life. It’s a soft enough noise, little more than a hum as something blooms out of the engines. It fast turns into a shield that envelops the Convoy in a shimmering, glowing dome.
And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.
But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.
And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.
But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.
05: CAMP
A screen in the Convoy flickers to life. The image isn't visible through a snowfield of static. Same with the audio:
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”
After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.
A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”
After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.
A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Race Track: There’s a race track that winds around the gas station! It’s a bit threadbare in places and little more than a mossy and muddy trail. But it’s still a race track that weaves under and over trees, and seems like a good place to test new wheels.
Gone Fishing: The gas station area eventually turns into the start of a swamp; that explains where the alligators came from. It may be possible to do a little bit of fishing, though the fish are just as weird as everything else. Still edible though. Swimming in the swamp is not advised. The alligator monsters and fish tend to bite back.
Spray Paint Messages: The paint on the trees and gas station is starting to fade and wash out, but can still be legible; most of it contains messages warning about the end of the world, prayers to the heavens for mercy, and dire warnings about husks and something called “moon warps.”
jayce talis | arcane | blanket cw for s2 spoilers
RUIN EXPLORATION (cw for mentions of starvation and post apocalyptic survival)
CAMP
WILDCARD
Camp
"My bike." She admits. "I was headed through the country with my team and some others." She throws some more kindling they've scavenged onto the fire with an arm that is clearly mechanical in nature.
"Bike didn't come with me, as far as I can see." She adds for clarification.
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he's trying to decipher the design of it in a very short amount of time. are the metals familiar? is the architecture familiar? the man finishes snugging a screw into its hole and spinning the top with the pad of his thumb, then the rest of the way in with a flatbed screwdriver. ]
Where in Runeterra?
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"Guess you haven't been paying attention to the word going around. That we're all from different worlds." It's crazy, science fiction stuff to her, but at the same time, given everything, it's also kind of the only one that makes sense, with some of the people wandering around here. How weird is that?
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Didn't have much time to listen, [ until now. another bolt is fastened and tight against a cog. there's only a few more to fixate, and he taps the metal to continue onto the remaining two. ] Do you believe that?
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"In Runeterra, do they know what the Creatures of Grimm are?" Everyone on Remnant knows about the Grimm. They're just a fact of life, and the reason Huntsmen and Huntresses exist.
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cw: kinda body horror
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Ruin Exploration
This couldn't quite be called patrolling, though. Surveying might be more accurate, or scouting - what else is there to do, after suddenly finding itself in a strange place with even stranger people and technology that looks like it's from before the Corporation Rim? SecUnit doesn't like dealing with unknown variables, and suddenly it's found itself surrounded by them. It sucks. With no local Feed there's none of its usual preferred avenues for gathering information either, so - patrolling.
At first it thinks the sound must be some kind of local fauna, which is why it investigates the crinkle of wrappers and the strange gasps of sound - only to turn a corner and come upon an actual human man instead, collapsed onto the floor and clearly in the middle of having a moment.
It backpedals so fast its shoulder clips the shelf behind it.]
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it was a person. he saw features. generic at best, but there were eyes, and hair— ]
—Wait, [ how many nights did he spend, talking to himself because there was no one? how many nights did he imagine people simply so he wouldn't lose what little of his mind he still had? he doesn't care of the mess he is right now, he swallows whatever food was pressed to his cheek to scramble, ] P-please, wait—
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Instead, as SecUnit is preparing to make a swift and quiet retreat, it hears a desperate call from around the corner of the shelf. Which, dammit. Maybe it should have resolved to kill all the humans after going rogue, after all (It shouldn't have, but it would have been so much simpler than helping them of its own free will).
It gives itself 0.6 seconds of internal groaning in despair before it slowly rounds the shelf again. Jayce is greeted by the sight of an average-looking human, wearing a hooded sweatshirt and pants in drab, unremarkable fabric.]
Do you need help.
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this isn't much of a society, though. ]
I, [ it comes out a thick croak. he presses on with a sticky swallow. ] don't know where I am.
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You came out here from the room with the weird marks on the floor, right?
[And hey - when it comes to social savvy, this Murderbot is grading on a curve. It might be talking, but it's not looking Jayce in the eye, is in fact looking anywhere but, its attention catching on that brace for just an instant.]
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Ruins
One of the relatively minor ones was how much food there was scattered around. The buildings were dilapidated, a fine layer of dust coating surfaces. Vines growing and breaking into buildings where they found gaps. Crumbling sections of plaster and rust.
By all accounts, scavaging animals should have eaten a lot of the food. Maybe made nests within the buildings but...Naoto had found no signs of that as searched. The packaging of the food, the food itself hadn't given any hints as to where she was. So now it was looking to see if there was any paperwork with an address.
Then she heard shuffling, the first signal that something alive was in this building with her. She tensed, her hands slowly reaching into her coat, one getting ready to grab her gun if needed.]
Hello?
[Whatever was in here with her, it was heavy going by the noise.]
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the man, tentatively, walks out from one of the isles with his arms full of water and packaged cakes. this . . . was a young boy (or girl?) he meets, and while still cautious, he tries to gently lower the goods in his arms to show he's unnarmed. his hammer is some ways away. ]
I'm— I'm just here for food, [ he urges. ]
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Especially with his limp and how disheveled he looked. His stuttering, what he'd said.]
How long have you been here? And are you alright?
[It looked like awhile.]
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A— few minutes, at least.
[ it was at most an hour or so. it's where he was beforehand that may have befuddled things . . . ]
It's more than likely we went through- The same thing.
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You... Look like you might have been here longer.
[There weren't many ways to say he looked a mess while being polite.]
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🔪🔪🔪🔪🔪🔪
cryinh
🔪
Camp
Serph answers the question with a shake of his head without offering up information about what he was doing before he arrived instead; it won't be something he'd speak of unless asked. Without his comrades here, it means he can't have them ask the questions on his behalf so he asks in return-]
Did you?
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An Anomaly. Magic.
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Serph considers the answer for a moment before nodding.]
Will you go to Nirvana?
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[ which might be the way, even if . . . he'll want to run some calculations with viktor to be sure. not that they have the time to wait, though.
looks like it's going to be a roadtrip thing. ]
Why?
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This situation is... familiar.
[The message is a bit different and they aren't being urged to kill each other, but the goal remains the same. Seek Nirvana.]
Nirvana is a place of peace. I want to bring as many as I can there.
[Maybe this time, it'll even be the real deal.]
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ruins
After the pit, he and Arthur hadn't had the opportunity to stop and rest. But they had imagined this, in those fleeting moments of camaraderie when they were too exhausted to argue. Arthur had murmured to him about the warm meals they would have, once they made it home to Arkham. To Arthur's favorite diner.
John never made it there. But clearly Arthur must have: their body is emaciated but no worse than John expected, and they're only a day or two past a shave. They look gaunt and ragged, but not like a man who just crawled out of a pit. Perhaps like a man who's been free for a week. John hopes it was a good one.
When Jayce rounds the next line of shelves in his scavenging, John is there frowning warily at him. He is skinny, scarred, and utterly mundane-looking, aside from the sigil stamped across his face. He carries no weapon, but he holds a fistful of Slim Jims to his chest as though someone may try to take them away. ]
... [ He still isn't used to interacting with humans, but a ragged prisoner is more familiar to him than most. ] Hello.
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it takes a few paranoid seconds for overrun eyes to come to a coherent standstill. having come across a few staggering souls as is, jayce still feels as if he's become too feral in that ravine. his heart pounds when he sees people, and when he thinks to speak, it's like his brain short circuits. he doesn't know what to say, for one who'd spend years as a poster boy, giving speeches to crowds and playing politics.
he's glad the other man, who doesn't look all that worse than him, similar even, speaks first. breathlessly, jayce's eyelids flutter, and he gives a resigned, quiet series of nods in return. half as a hello, and half as self comfort. as long as they're not trying to kill each other or steal their meals, things should be fine. he won't need his hammer.
once he has his gaze honed in on the symbol, it's all he can focus on. ]
—W-wait.
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The patterns draw on an old pressure in the back of his mind, an unsettling familiarity. It is the sort of sight he would expect to find only in the Dreamlands, or in worse and darker worlds. ]
What? [ His tone is wary to the point of rudeness. Just as Jayce is staring at his sigil, John is still fixed upon that hammer. ]
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jayce is all too aware of the tension, on both ends. before getting to what he wants, ground rules. ]
I won't swing, [ he breathes, his voice a rasp of harmed vocal chords, and adds, because he doesn't want to be a liar, ] If you don't.
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ancient endtag