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monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2025-01-01 12:01 am
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JANUARY TDM




((OOC: Hello, and welcome to our first TDM! This month, Reserves will open on the 10th and Applications will open on the 25th! We hope you enjoy the game launch!))


After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment; watch out for shards on the floor, in between the strange symbols scrawled into the ground. Outside the daylight is fading; night is rolling in, and there’s just a few dying lights flickering on and off. It’s going to be hard to see in here and avoid bumping into things and people, if you don’t get outside soon.

Beyond the rundown garage is an overgrown gas station surrounded by thick, wetland forest. Starlight is streaming through the trees, along with light from a broken moon. The one thing that isn’t overgrown with plants is a large Convoy of vehicles, parked right underneath the station canopy.



















01: START UP


The Convoy looks like a cross between a semi truck and a train; there’s no one at the front, but there’s still power humming through the entire Convoy. It’s also the most hospitable thing in sight. Why not make yourself at home a little? You just have to chase that eerie, empty feeling since there’s no one else present.

Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.

02: RUIN EXPLORATION
The ruined gas station and garage are the only man-made structures around, and have seen better days. The store still holds packaged food, and tepid drinks of all sorts. The garage has old mechanical equipment for working on cars, along with that strange summoning circle.

There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’

Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.

Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.

03: MONSTER ATTACK
The night grows darker, and the shadows grow deeper. And from those shadows comes the glint of something moving across the Husks, rippling over the metal… And breaking it apart in a flurry of too sharp claws and teeth. That’s when the radio chooses to come on in another mess of static.

Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-

The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.

The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
03-A: MIRRORMIC

There's as a metallic shiver along one of the remaining Husks, and a strange ringing whisper in the ears. The next moment, the Husk breaks open in a gleaming pool of quicksilver. That quicksilver catches reflections, and molds itself into a darker copy of a Drifter.

The mirror monster whispers faults and secrets at the reflected Drifter, and anyone close by. It tries to goad Drifters into an attack. And when struck, the mirror monster plays its second trick; whatever damage it takes is reflected back onto the Drifter as a transformation. An injury to the arm transforms the Drifter's arm, and so on.

It's possible to banish this monster through direct lights shone on it from a car, flashlight, or magic… But such action needs to be swift, before the Mirrormic completely changes its Drifter.
03-B: BOMBADGY BOMBARDMENT

Before, during and even a little after the monster attack, there’s an extra presence scurrying around the vehicles, snuffling and barking when startled. A band of chunky, raccoon-esque monsters known as the bombadgy are raiding anything that looks like it could be food storage… And this includes vehicles!

The bombadgy’s claws are deft and sharp with tearing through windows and door seams. These creatures are a touch skittish and won’t attack unless provoked. They also can expel a flammable gas… And this means they can explode if sufficiently spooked or stressed. This also means that they can be treated as living bombs, and be lobbed at other threats if needed.

04: WIND DOWN
During the monster attack, there’s changes gripping the Convoy, and especially the people in it. It might feel like your control is getting worn away by the second… At least until something in the trucks starts to whirr to life. It’s a soft enough noise, little more than a hum as something blooms out of the engines. It fast turns into a shield that envelops the Convoy in a shimmering, glowing dome.

And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.

But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.

05: CAMP
A screen in the Convoy flickers to life. The image isn't visible through a snowfield of static. Same with the audio:
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”

After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.

A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Race Track: There’s a race track that winds around the gas station! It’s a bit threadbare in places and little more than a mossy and muddy trail. But it’s still a race track that weaves under and over trees, and seems like a good place to test new wheels.

Gone Fishing: The gas station area eventually turns into the start of a swamp; that explains where the alligators came from. It may be possible to do a little bit of fishing, though the fish are just as weird as everything else. Still edible though. Swimming in the swamp is not advised. The alligator monsters and fish tend to bite back.

Spray Paint Messages: The paint on the trees and gas station is starting to fade and wash out, but can still be legible; most of it contains messages warning about the end of the world, prayers to the heavens for mercy, and dire warnings about husks and something called “moon warps.”


NAVIGATION || RESERVES || APPLICATIONS










solitarysoul: commisioned art (Startled)

[personal profile] solitarysoul 2025-01-05 03:10 am (UTC)(link)
[Levi eyes the shot glass as Viktor returns with the drinks, but he accepts the water without question. He takes a long drink before putting the glass down and reaching for a shot glass.]

I-I'll be okay. You d-don't have to worry about me.

[He does not look okay.]
becomerobot: (26)

[personal profile] becomerobot 2025-01-05 03:44 am (UTC)(link)
Again, too late. I can't much help myself.

[he is definitely worried about Levi. He takes the vodka and pops the cork off of it with his teeth, pouring the young man a shot, then one for himself.]

Cheers. To our continued survival.
solitarysoul: (ow)

[personal profile] solitarysoul 2025-01-05 04:16 am (UTC)(link)
Cheers.

[Levi raises the shot and then downs it in one.]

Thanks. I needed that.

[He puts the shot glass down and frowns. His hands were sweaty, but he should have calmed down from the fighting. Which meant he'd gone too long without a hit. Was that why he was feeling so nervous?]
becomerobot: (45)

[personal profile] becomerobot 2025-01-05 04:35 am (UTC)(link)
[Viktor mirrors that eagerness, downing his own shot in one go. There's an urge to immediately pour another, but that seems like a fast track to a new kind of panic, only of the drunken variety...

He pours some of his water into Levi's glass to top him off and encourage him back to that for a moment,]


So did I. Ohff, I swear I could feel that shot roll down my spine. [he'll straighten up his posture a moment before going back to his usual slouch,]
solitarysoul: (u.u)

[personal profile] solitarysoul 2025-01-05 04:56 am (UTC)(link)
[He takes a big drink of the water too then pours them each a shot of vodka. He doesn't drink this one right away, though.]

Right down into your heart.

[He relaxes back in the chair. The alcohol helped ease his mind but did little for the withdrawals. He had a single shot left...but now wasn't the time. Not when he was with someone else.]
becomerobot: (63)

[personal profile] becomerobot 2025-01-05 05:52 am (UTC)(link)
Already calling me softhearted? We only just met.

[Viktor is teasing, it's clear in his tone, a bit sing-songy as he takes the bottle of vodka back and pours his own. He'll sip this one, rather than down it. Decent stuff, no taste, as vodka should be. Just a smooth burn.

An announcement crackles over the sound system. It ends off with "Convoy will- take you closer to Nirvana.” Then... music. Gentle and jazzy. Hmph.]


Feeling safe enough to put on a record for us, are they?
solitarysoul: (ow)

[personal profile] solitarysoul 2025-01-05 06:02 am (UTC)(link)
Heh. You insisted on helping me.

[He lifts his shot glass to take a sip but its harder to hold onto this time. His shaking has gotten worse and he has to actually focus on it to get it up. He hesitates once its at his lips then downs it in one shot before carefully putting the shot glass down.]

...Nirvana? What do you suppose that is?

[He can act normal. He just needs to focus. Maybe down the rest of the vodka. That'd help right? It'd probably help.]
becomerobot: (60)

[personal profile] becomerobot 2025-01-05 03:31 pm (UTC)(link)
Let's not quibble about who started it.

[he huffs in good humor. Levi seems like the more softhearted one, though Viktor is perhaps a close second. His goal has always been to help those in need. Was just... never so good doing that directly. He feels out of his element in what he can do for Levi, given the young man is still shaking.

Viktor can't guess that's a withdrawal symptom just yet, but it might occur to him, given he'd seen the effects of shimmer on the Undercity over the past half decade...]


A place? I would hypothesize... Our destination. [Viktor will top Levi's vodka off before he takes the bottle away.]

This isn't good on an empty stomach. Wait here. I will go grab us something to eat from the dining car. Are- do you have any dietary allergies?
solitarysoul: (sitting)

[personal profile] solitarysoul 2025-01-05 03:39 pm (UTC)(link)
[Levi is very softhearted when he can afford to be. With the war over that's most times.]

I hope its a nice one...

[He watches Viktor move the bottle and blinks at the question.]

Huh? Uh, yeah, I guess you're right.

N-no. I can eat anything.
becomerobot: (24)

up to you if you want to continue or leave this here!!

[personal profile] becomerobot 2025-01-12 08:45 pm (UTC)(link)
Stay right here. I will get us both something to eat and return. This place... I appreciate the relative quiet. While still having company.

[There's music now, but if anything, it dulls the other sounds of the Convoy. Covers up rowdy background noise. Viktor grabs his crutch back up and stands, not taking the vodka bottle, just tapping the lid of it in demonstration,]

Don't drink yourself sick.
solitarysoul: commisioned art (:|)

[personal profile] solitarysoul 2025-01-17 06:36 pm (UTC)(link)
[Levi should leave. He knows he should leave, go wait out the worst of the withdrawals somewhere alone or use that last needle to stop them with no one to bother or judge him. But he's still there by the time Viktor gets back, clutching the still mostly full vodka bottle and peering intently at the table. He's not sure where he'd go, anyway.]