monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2025-01-01 12:01 am
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JANUARY TDM




((OOC: Hello, and welcome to our first TDM! This month, Reserves will open on the 10th and Applications will open on the 25th! We hope you enjoy the game launch!))


After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment; watch out for shards on the floor, in between the strange symbols scrawled into the ground. Outside the daylight is fading; night is rolling in, and there’s just a few dying lights flickering on and off. It’s going to be hard to see in here and avoid bumping into things and people, if you don’t get outside soon.

Beyond the rundown garage is an overgrown gas station surrounded by thick, wetland forest. Starlight is streaming through the trees, along with light from a broken moon. The one thing that isn’t overgrown with plants is a large Convoy of vehicles, parked right underneath the station canopy.



















01: START UP


The Convoy looks like a cross between a semi truck and a train; there’s no one at the front, but there’s still power humming through the entire Convoy. It’s also the most hospitable thing in sight. Why not make yourself at home a little? You just have to chase that eerie, empty feeling since there’s no one else present.

Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.

02: RUIN EXPLORATION
The ruined gas station and garage are the only man-made structures around, and have seen better days. The store still holds packaged food, and tepid drinks of all sorts. The garage has old mechanical equipment for working on cars, along with that strange summoning circle.

There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’

Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.

Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.

03: MONSTER ATTACK
The night grows darker, and the shadows grow deeper. And from those shadows comes the glint of something moving across the Husks, rippling over the metal… And breaking it apart in a flurry of too sharp claws and teeth. That’s when the radio chooses to come on in another mess of static.

Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-

The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.

The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
03-A: MIRRORMIC

There's as a metallic shiver along one of the remaining Husks, and a strange ringing whisper in the ears. The next moment, the Husk breaks open in a gleaming pool of quicksilver. That quicksilver catches reflections, and molds itself into a darker copy of a Drifter.

The mirror monster whispers faults and secrets at the reflected Drifter, and anyone close by. It tries to goad Drifters into an attack. And when struck, the mirror monster plays its second trick; whatever damage it takes is reflected back onto the Drifter as a transformation. An injury to the arm transforms the Drifter's arm, and so on.

It's possible to banish this monster through direct lights shone on it from a car, flashlight, or magic… But such action needs to be swift, before the Mirrormic completely changes its Drifter.
03-B: BOMBADGY BOMBARDMENT

Before, during and even a little after the monster attack, there’s an extra presence scurrying around the vehicles, snuffling and barking when startled. A band of chunky, raccoon-esque monsters known as the bombadgy are raiding anything that looks like it could be food storage… And this includes vehicles!

The bombadgy’s claws are deft and sharp with tearing through windows and door seams. These creatures are a touch skittish and won’t attack unless provoked. They also can expel a flammable gas… And this means they can explode if sufficiently spooked or stressed. This also means that they can be treated as living bombs, and be lobbed at other threats if needed.

04: WIND DOWN
During the monster attack, there’s changes gripping the Convoy, and especially the people in it. It might feel like your control is getting worn away by the second… At least until something in the trucks starts to whirr to life. It’s a soft enough noise, little more than a hum as something blooms out of the engines. It fast turns into a shield that envelops the Convoy in a shimmering, glowing dome.

And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.

But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.

05: CAMP
A screen in the Convoy flickers to life. The image isn't visible through a snowfield of static. Same with the audio:
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”

After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.

A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Race Track: There’s a race track that winds around the gas station! It’s a bit threadbare in places and little more than a mossy and muddy trail. But it’s still a race track that weaves under and over trees, and seems like a good place to test new wheels.

Gone Fishing: The gas station area eventually turns into the start of a swamp; that explains where the alligators came from. It may be possible to do a little bit of fishing, though the fish are just as weird as everything else. Still edible though. Swimming in the swamp is not advised. The alligator monsters and fish tend to bite back.

Spray Paint Messages: The paint on the trees and gas station is starting to fade and wash out, but can still be legible; most of it contains messages warning about the end of the world, prayers to the heavens for mercy, and dire warnings about husks and something called “moon warps.”


NAVIGATION || RESERVES || APPLICATIONS










solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-01-07 11:25 pm (UTC)(link)
Oh...that's a good point. It doesn't seem like whoever sent us that message is going to set rules or explain anything. I-I guess we'll have to figure something out.
undyingcrow: (closed eyes)

[personal profile] undyingcrow 2025-01-07 11:28 pm (UTC)(link)
[A soft sound, like a chuckle crossed with a sigh, slips out of him.]

It's really dependent on how well the different personalities here mesh. People are like sheep. Many flock to the most outspoken, charismatic leader, regardless of that "leader's" other qualifications.

But it's also possible that we'll see smaller factions form as people naturally gravitate toward one another. We also can't rule out the likelihood of more independent individuals setting off on their own.
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-01-07 11:50 pm (UTC)(link)
[Okay, this is very quickly getting over his head. Again. He wasn't really contributing anything useful here.]

I, uh, I guess we just wait and see.

I-i'm going to check out what food they have.
undyingcrow: (distant)

[personal profile] undyingcrow 2025-01-08 02:43 am (UTC)(link)
[Akechi could simply let him leave. It'd allow him some time to grapple with his situation in peace...

On the other hand, checking the food stores is pragmatic. He might as well see what's there before settling in for the night.]


I might as well see for myself. It's more useful than sulking.

[So he'll turn to follow, at least for now.]
solitarysoul: (sitting)

[personal profile] solitarysoul 2025-01-08 02:52 am (UTC)(link)
[Well, maybe if they find food they'll start talking about less complicated things.]

I think I saw a, uh, mess hall or something this way.
undyingcrow: (Default)

[personal profile] undyingcrow 2025-01-15 04:18 am (UTC)(link)
Well, that's a start, at least.

[He'll follow along, taking in his surroundings along the way. He really ought to mentally map out this place, anyway.]
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-01-17 07:35 pm (UTC)(link)
[He nods.]

I wonder if this thing was supposed to be like a train or something.
undyingcrow: (distant)

[personal profile] undyingcrow 2025-01-24 01:31 am (UTC)(link)
That would be the logical conclusion. Though, why it's so functional compared to everything else remains to be seen...

[It's suspicious. Why is this convoy so different, and why did its shields take so long to activate?]
solitarysoul: commisioned art (hmm)

[personal profile] solitarysoul 2025-01-24 01:50 am (UTC)(link)
Yeah...everything else here is in terrible condition. Its like someone did upkeep on just this thing.
undyingcrow: (Default)

[personal profile] undyingcrow 2025-01-24 02:37 am (UTC)(link)
[It is odd. The bedrooms they pass through seem... cramped, in a sense. Bunks are more practical for fitting multiple people within a limited space.]

I do wonder where the amenities are kept. By the looks of it, there is a secondary convoy, so it's rather hard to say where we'll find a kitchen, let alone supplies.
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-01-24 02:38 am (UTC)(link)
I wonder if whoever brought us here stocked it up for us.

[In that case they may need to worry about making it last.]
undyingcrow: (closed eyes)

[personal profile] undyingcrow 2025-01-24 02:40 am (UTC)(link)
One would hope, but depending on how long it's been abandoned, we may be stuck with canned and dried goods for the foreseeable future.

[He walks along, soaking in his surroundings.]

But you already identified the mess hall earlier, so I'll trust your sense of direction. Try not to let me down.
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-01-24 02:46 am (UTC)(link)
That's fine. As long as there's enough to go around I don't care what it is.

Ah, yeah, this way.

[He pauses for a moment to make sure they're going the right direction.]

There are a lot of buttons so I think its some sort of automat. I didn't look for prices, but I have a few shillings...

[Or they could try to break into whatever it is.]
undyingcrow: (distant)

[personal profile] undyingcrow 2025-01-27 11:52 pm (UTC)(link)
It'd be inconvenient if the machines required currency, given the sheer number of worlds representing.

[Still, time will tell. For now, he'll let Levi lead, simply taking in his surroundings.]
solitarysoul: commisioned art (hmm)

[personal profile] solitarysoul 2025-01-27 11:57 pm (UTC)(link)
Oh...that's true. But even then we can probably break them. Or maybe people already have.
undyingcrow: (smug)

[personal profile] undyingcrow 2025-02-02 01:47 am (UTC)(link)
You can break just about any device if you apply yourself correctly, though if you want to retain functionality, that's another beast entirely.

[Either way, once they finally reach their destination, he'll start perusing the room closely.]
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-02-02 02:12 am (UTC)(link)
Yeah...I don't think I could break something and have it still work later.

[Levi stays back and allows Akechi to look over things for a few moments before he starts trying to figure anything out.]
undyingcrow: (cringe)

[personal profile] undyingcrow 2025-02-03 04:36 pm (UTC)(link)
[Interesting. There seem to be buttons to order food automatically, but...

His face crinkles up.]


The options seem a bit...

[Porridge is about as basic as it gets, and—

Damn it.]


Of course there'd be pancakes.
solitarysoul: (uh?)

[personal profile] solitarysoul 2025-02-03 04:38 pm (UTC)(link)
W-what's wrong with pancakes?
undyingcrow: (irritated)

[personal profile] undyingcrow 2025-02-03 04:41 pm (UTC)(link)
[He presses his palms together, drawing in a breath.]

As a food, they're perfectly serviceable. It's the association that's more grating, for reasons I'd rather not elaborate on.
solitarysoul: commisioned art (Default)

not sure how i missed this notif

[personal profile] solitarysoul 2025-02-06 10:25 pm (UTC)(link)
There's an association other than breakfast?

[This guy doesn't want to talk about it, though, so he won't ask more.]

It looks like they have other food too. Um. Assuming these work.