monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2025-01-01 12:01 am
Entry tags:

JANUARY TDM




((OOC: Hello, and welcome to our first TDM! This month, Reserves will open on the 10th and Applications will open on the 25th! We hope you enjoy the game launch!))


After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment; watch out for shards on the floor, in between the strange symbols scrawled into the ground. Outside the daylight is fading; night is rolling in, and there’s just a few dying lights flickering on and off. It’s going to be hard to see in here and avoid bumping into things and people, if you don’t get outside soon.

Beyond the rundown garage is an overgrown gas station surrounded by thick, wetland forest. Starlight is streaming through the trees, along with light from a broken moon. The one thing that isn’t overgrown with plants is a large Convoy of vehicles, parked right underneath the station canopy.



















01: START UP


The Convoy looks like a cross between a semi truck and a train; there’s no one at the front, but there’s still power humming through the entire Convoy. It’s also the most hospitable thing in sight. Why not make yourself at home a little? You just have to chase that eerie, empty feeling since there’s no one else present.

Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.

02: RUIN EXPLORATION
The ruined gas station and garage are the only man-made structures around, and have seen better days. The store still holds packaged food, and tepid drinks of all sorts. The garage has old mechanical equipment for working on cars, along with that strange summoning circle.

There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’

Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.

Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.

03: MONSTER ATTACK
The night grows darker, and the shadows grow deeper. And from those shadows comes the glint of something moving across the Husks, rippling over the metal… And breaking it apart in a flurry of too sharp claws and teeth. That’s when the radio chooses to come on in another mess of static.

Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-

The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.

The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
03-A: MIRRORMIC

There's as a metallic shiver along one of the remaining Husks, and a strange ringing whisper in the ears. The next moment, the Husk breaks open in a gleaming pool of quicksilver. That quicksilver catches reflections, and molds itself into a darker copy of a Drifter.

The mirror monster whispers faults and secrets at the reflected Drifter, and anyone close by. It tries to goad Drifters into an attack. And when struck, the mirror monster plays its second trick; whatever damage it takes is reflected back onto the Drifter as a transformation. An injury to the arm transforms the Drifter's arm, and so on.

It's possible to banish this monster through direct lights shone on it from a car, flashlight, or magic… But such action needs to be swift, before the Mirrormic completely changes its Drifter.
03-B: BOMBADGY BOMBARDMENT

Before, during and even a little after the monster attack, there’s an extra presence scurrying around the vehicles, snuffling and barking when startled. A band of chunky, raccoon-esque monsters known as the bombadgy are raiding anything that looks like it could be food storage… And this includes vehicles!

The bombadgy’s claws are deft and sharp with tearing through windows and door seams. These creatures are a touch skittish and won’t attack unless provoked. They also can expel a flammable gas… And this means they can explode if sufficiently spooked or stressed. This also means that they can be treated as living bombs, and be lobbed at other threats if needed.

04: WIND DOWN
During the monster attack, there’s changes gripping the Convoy, and especially the people in it. It might feel like your control is getting worn away by the second… At least until something in the trucks starts to whirr to life. It’s a soft enough noise, little more than a hum as something blooms out of the engines. It fast turns into a shield that envelops the Convoy in a shimmering, glowing dome.

And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.

But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.

05: CAMP
A screen in the Convoy flickers to life. The image isn't visible through a snowfield of static. Same with the audio:
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”

After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.

A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Race Track: There’s a race track that winds around the gas station! It’s a bit threadbare in places and little more than a mossy and muddy trail. But it’s still a race track that weaves under and over trees, and seems like a good place to test new wheels.

Gone Fishing: The gas station area eventually turns into the start of a swamp; that explains where the alligators came from. It may be possible to do a little bit of fishing, though the fish are just as weird as everything else. Still edible though. Swimming in the swamp is not advised. The alligator monsters and fish tend to bite back.

Spray Paint Messages: The paint on the trees and gas station is starting to fade and wash out, but can still be legible; most of it contains messages warning about the end of the world, prayers to the heavens for mercy, and dire warnings about husks and something called “moon warps.”


NAVIGATION || RESERVES || APPLICATIONS










justiceobjects: (C; how dare)

[personal profile] justiceobjects 2025-01-08 11:46 pm (UTC)(link)
[Apollo scoops up the crowbar he dropped, the closest thing to a weapon he still has on hand. He doesn't trust using it against these 'tanuki' anymore, though; having that one explode in his face was enough for him to learn that particular lesson. It made the crowbar next to useless right now, but he felt a lot better holding onto it.]

You have an armored car? Forget my car, let's go there! That's the best place we could be right now.

[And not just because of the exploding tanuki. If the fight went badly... well, Apollo didn't want to think too hard about that one. Either way, having that protection would be tons better than being in a car that the creatures could damage far more easily.

Apollo's fine with leading the way, as long as he's pointed in the right direction. He keeps a white-knuckled grip on the crowbar the entire way.]
shouldhaveknown: (Alloces)

[personal profile] shouldhaveknown 2025-01-09 12:30 am (UTC)(link)
Yeah. It's not really mine, though, I just found the key. But it has the logo of our organization on it, so it might as well be!

[Romani still has absolutely no clue what is going on and if this is some weird minute Singularity that he accidentally got sucked into on his way out or something entirely else, but the crest of Chaldea is still the crest of Chaldea! It's his first hint of a sign from home, so he is going to cling to that!

The redhead stops for a moment and cranes his neck to see in which direction they will need to go.]


We'll need to circle back to where I came from, which is about over there. See? The dirty yellow one with the barrel tower over there. That's it. [He points and takes the lead.] I was on top of it when a couple of those tanukis showed up and forced me to evacuate. It might look weird, but I can guarantee you that it's an armored vehicle.

[Weird's something of an understatement, but it definitely still looks tough for how much it looks like it has been battered around by a giant.]
justiceobjects: (F; uh? okay???)

[personal profile] justiceobjects 2025-01-14 12:02 am (UTC)(link)
[Apollo turns to look, and just.... stops to stare for a moment.]

Is that a tank?! Why does it look like it just got out of a monster truck rally?!

[Because it was exactly gaudy enough to have been used for entertainment purposes. Apollo simply can't imagine that it had ever been in a real battle, despite how battered it looked. Anyone who seriously tried to bring that thing to a battlefield would be laughed right out of the fight, he was pretty sure.

Still, tacky or not, it would be better shelter than any of the cars. And hopefully roomier.]


Okay, if we see any more of those things... let's just run for it.
shouldhaveknown: (pic#17012231)

[personal profile] shouldhaveknown 2025-01-15 09:42 pm (UTC)(link)
A twelve-wheeler with reinforced walls, a gun tower, what looks like energy canons or extra-large firethrowers on both sides and.... uhhh, don't ask me about the tiger head. I'm still trying to figure that one out myself. So it's theoretically an Armored Vehicle and not a tank, since nearly all of them run on tracks rather than having their wheels directly on the ground nowadays.

[He rattles the answer down without any thought, just automatically giving as much hopefully helpful information as he can out of pure habit.

Unlike Apollo the doctor also fully believes that such a thing might have been brought to a fight - he has seen weirder, and sometimes unexpected appearances could just give one that edge one'd need to get the better of their enemies. (Seriously, though, he is so used to Servant antics - will they really be okay?)]


The upside to this thing is that I already had two tanuki explode right next to it and it didn't even get a scratch. The downside is that the door's stuck. All of them, to be exact.

....and now might be a good idea to start running, too.

[Does he really have to say it? Hostile elements incoming!]
justiceobjects: (C; GYAAAH)

[personal profile] justiceobjects 2025-01-21 05:01 am (UTC)(link)
[... Great, was this guy some kind of a car nerd? The details really didn't matter right now - tank or not, it was more than sturdy enough to make for a good shelter away from the destructive, exploding tanuki. And sure, they wouldn't be able to help defend the cars that way, but Apollo had no idea what he was supposed to do about exploding pests. It was far more important to make sure neither of them got seriously hurt by the things.]

What, already?! C'mon, let's go!

[Apollo doesn't need much more prompting; he takes one quick glance and then starts running for the strange vehicle. It's a good thing he's in decent shape, because it also means having to dodge around broken-down cars along the way, some of which the tanuki have already been trying to get inside.]
shouldhaveknown: (Ipos)

[personal profile] shouldhaveknown 2025-01-26 05:09 pm (UTC)(link)
[Rude! Romani has far better hobbies than to nerd out about military vehicles like Internet Idols - he knows just the best and his chatter isn't useless, either. All those would be important information for an experienced fighter who needs to know about their strengths and weaknesses quickly!

(Now they only need a fighter like that. Where's a Servant when you need one??)]


They're actually pretty late, at least by my experience!

[He ducks a set of snapping jaws, hops over another beastie, nearly messes up his landing and then speeds toward the side of the car as if nothing ever happened, coattails flapping behind him like some bizarre wings.]

Back door or upper right corner of the driver's door seem like our best bet when I tried it earlier! Get us a lever and I'll- Uh, get us the world! Or I'll do something terribly stupid that will hopefully do the trick!

[That's a terrible pun, but what else should he say? 'I'll try to organize a bunch of raccoons and see if I can finagle a way to utilize the force of their explosions to apply the necessary force to your crowbar'? Not even he himself would go along with a plan like that if he were the one hearing it!]
justiceobjects: (C; WHAT)

[personal profile] justiceobjects 2025-02-03 01:55 am (UTC)(link)
[Apollo is at least panicked enough that it lends some speed as he's running; he manages to put a few cars between himself and the monsters, a couple of times by scrambling across the hood of a car and likely leaving a couple new dents in the process. The state of the cars was about the last thing he was worried about right now.]

Forget it, just help me pry it open!

[He's too out of breath to say anything more; once at the huge vehicle Apollo runs straight for the driver's side door. He gives the door handle a hard yank first, and when it doesn't open he sticks his crowbar up at the upper right corner, tugging the door handle again to make sure the end of it is properly wedged in as far as it can go against the metal door.]

It's in! C'mon!