monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2025-01-01 12:01 am
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JANUARY TDM




((OOC: Hello, and welcome to our first TDM! This month, Reserves will open on the 10th and Applications will open on the 25th! We hope you enjoy the game launch!))


After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment; watch out for shards on the floor, in between the strange symbols scrawled into the ground. Outside the daylight is fading; night is rolling in, and there’s just a few dying lights flickering on and off. It’s going to be hard to see in here and avoid bumping into things and people, if you don’t get outside soon.

Beyond the rundown garage is an overgrown gas station surrounded by thick, wetland forest. Starlight is streaming through the trees, along with light from a broken moon. The one thing that isn’t overgrown with plants is a large Convoy of vehicles, parked right underneath the station canopy.



















01: START UP


The Convoy looks like a cross between a semi truck and a train; there’s no one at the front, but there’s still power humming through the entire Convoy. It’s also the most hospitable thing in sight. Why not make yourself at home a little? You just have to chase that eerie, empty feeling since there’s no one else present.

Alternately, there are the cars scattered around the Convoy; all of them in better shape than the gas station. And some of them looking and feeling almost like they might belong to you. That feeling is only increased, when you see there’s a key to the car nearby. Perhaps the key is already in the ignition, on the dashboard… It may have even been on your person, ever since you woke up in that garage. Either way, you have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.

02: RUIN EXPLORATION
The ruined gas station and garage are the only man-made structures around, and have seen better days. The store still holds packaged food, and tepid drinks of all sorts. The garage has old mechanical equipment for working on cars, along with that strange summoning circle.

There's also a giant tree bursting through the gas station roof. And clinging to its branches, half melted into the surface, are metallic bodies. Graffiti is spray painted onto the tree, reading ‘avoid the Husks.’

Those who ignore the warning and get closer hear a faint hum coming off those bodies. It’s almost like whispers, though it’s impossible to make out any clear words. Some Husks are clutching supplies in metal fists. For a few unlucky new arrivals, those Husks might even be holding the keys to their vehicles.

Making direct contact with the Husks intensifies the hum, and the whispers begin to form into pained cries, and give the impression of something rummaging through their thoughts; trying to pry out things that hurt Drifters, and reflecting those hurtful things on the bodies of the Husks for anyone to see.

03: MONSTER ATTACK
The night grows darker, and the shadows grow deeper. And from those shadows comes the glint of something moving across the Husks, rippling over the metal… And breaking it apart in a flurry of too sharp claws and teeth. That’s when the radio chooses to come on in another mess of static.

Be careful- Keep your fear and rage in check- Calls the monsters- We need the shield up-

The warning comes too late as monsters arrive. Some human-like but with razor teeth mouths that stretch from face to groin; others resembling alligators with bloated proportions and jaws that spit lightning; and still others where the vegetation has come to life, sporting thorn covered appendages.

The Pisaca monsters act as shock troopers, wearing the Convoy down with venomous bites and debilitating howls, before the heavy and brutish alligators bull in, using their bulk and electric attacks to obliterate what’s left. The capparwires scurry in the periphery, taking cheap shots with thorny vines and sparking electricity where they can. It’s a task to keep the monsters at bay until the generator fires up. Especially when one last enemy makes an appearance…
03-A: MIRRORMIC

There's as a metallic shiver along one of the remaining Husks, and a strange ringing whisper in the ears. The next moment, the Husk breaks open in a gleaming pool of quicksilver. That quicksilver catches reflections, and molds itself into a darker copy of a Drifter.

The mirror monster whispers faults and secrets at the reflected Drifter, and anyone close by. It tries to goad Drifters into an attack. And when struck, the mirror monster plays its second trick; whatever damage it takes is reflected back onto the Drifter as a transformation. An injury to the arm transforms the Drifter's arm, and so on.

It's possible to banish this monster through direct lights shone on it from a car, flashlight, or magic… But such action needs to be swift, before the Mirrormic completely changes its Drifter.
03-B: BOMBADGY BOMBARDMENT

Before, during and even a little after the monster attack, there’s an extra presence scurrying around the vehicles, snuffling and barking when startled. A band of chunky, raccoon-esque monsters known as the bombadgy are raiding anything that looks like it could be food storage… And this includes vehicles!

The bombadgy’s claws are deft and sharp with tearing through windows and door seams. These creatures are a touch skittish and won’t attack unless provoked. They also can expel a flammable gas… And this means they can explode if sufficiently spooked or stressed. This also means that they can be treated as living bombs, and be lobbed at other threats if needed.

04: WIND DOWN
During the monster attack, there’s changes gripping the Convoy, and especially the people in it. It might feel like your control is getting worn away by the second… At least until something in the trucks starts to whirr to life. It’s a soft enough noise, little more than a hum as something blooms out of the engines. It fast turns into a shield that envelops the Convoy in a shimmering, glowing dome.

And while it might not be enough to reverse those changes, it can at least stop them from growing any worse. Give you a moment of breathing space to adjust to everything that’s happened, and give you some measure of clarity and control. There’s time to breathe and mend now. Take stock of one’s injuries and changes.

But there’s a few strange surprises still waiting, it seems. Because the corpses of the monsters begin to disintegrate, like they are bleeding out motes of sickly light. Light that you quickly absorb; it has the side effect of lessening pain, even mending wounds… Though it might make you feel a bit off. Maybe a little more excitable, maybe a little more irritable, or maybe expressing a certain odd psychological quirk. Still, that sudden surge should pass in about an hour or so; just need to keep it together until then. Perhaps with a little company.

05: CAMP
A screen in the Convoy flickers to life. The image isn't visible through a snowfield of static. Same with the audio:
“Still… Alive? Good. Connection- Can’t hear you. Can't talk. Convoy will- take you closer to Nirvana.”

After that, the connection is dropped, leaving a collection of text:
I’m sorry. I have no answers for you. But you’re still alive. You’re not as broken as the rest of the world. When the sun rises, this Convoy and all the cars around it will start moving North towards Nirvana. If you want answers, and to stay as close to human as you can… I suggest you stay with the Convoy. Good luck.

A last alert flashes across the screen: “TESTING LOCAL NETWORK CONNECTION.” And then… Music starts to play on the speakers. Mellow guitar and brass music that’s at odds with all the weird that’s happened recently, but perhaps just the thing to relax to.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Race Track: There’s a race track that winds around the gas station! It’s a bit threadbare in places and little more than a mossy and muddy trail. But it’s still a race track that weaves under and over trees, and seems like a good place to test new wheels.

Gone Fishing: The gas station area eventually turns into the start of a swamp; that explains where the alligators came from. It may be possible to do a little bit of fishing, though the fish are just as weird as everything else. Still edible though. Swimming in the swamp is not advised. The alligator monsters and fish tend to bite back.

Spray Paint Messages: The paint on the trees and gas station is starting to fade and wash out, but can still be legible; most of it contains messages warning about the end of the world, prayers to the heavens for mercy, and dire warnings about husks and something called “moon warps.”


NAVIGATION || RESERVES || APPLICATIONS










solitarysoul: commisioned art (Serious)

[personal profile] solitarysoul 2025-01-11 01:04 am (UTC)(link)
[He didn't really expect this guy to back off, but Levi is relieved when it does.]

Good. We probably don't have much time to relax.
itdoesntlikeyou: (system collapse)

[personal profile] itdoesntlikeyou 2025-01-12 05:46 pm (UTC)(link)
[It's falling back on bad habits - it can't make humans do something, so instead it'll just have to compensate for their reckless stupidity (with its own).

... And hope it doesn't have another stupid freeze-up without ART around to compensate.]


It will still require medical attention after.
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-01-12 05:52 pm (UTC)(link)
I know. Once its safe I'll get it looked at.

[Or get healed by mysterious lights maybe.]
itdoesntlikeyou: (processing)

[personal profile] itdoesntlikeyou 2025-01-12 10:13 pm (UTC)(link)
[SecUnit doesn't make a direct response to that - it's already resolved to itself that it will confirm that, by physically escorting Levi to whatever excuse for a MedSystem this place has, if need be.

But for now - Levi's right that the fight will continue to drag on regardless, so it's time to go hunting.]
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-01-17 07:39 pm (UTC)(link)
((im sorry but ive been sorta brain dead lately and i just can't think of somewhere to go. do you want to fade to fighting or maybe say the shield went up or something?))
itdoesntlikeyou: (Default)

[personal profile] itdoesntlikeyou 2025-01-19 09:20 pm (UTC)(link)
[np! I'm good to go to the shield post-fight, lmk if you want me to set the scene for that.]
solitarysoul: (Scope)

[personal profile] solitarysoul 2025-01-19 09:52 pm (UTC)(link)
[Good, that handled Levi turns away from SecUnit and back towards the beasts but before he can take even a step in their direction before the Convoy springs to life and the shield falls. He's never seen anything like this before, though, so he stops and tenses.]

W-what?
itdoesntlikeyou: (processing)

[personal profile] itdoesntlikeyou 2025-01-21 01:01 am (UTC)(link)
[There's been a lot of time for things to go wrong - never mind the arm that SecUnit is keeping down at its side, the sleeve torn as its arm is left with a scythelike appendage instead, having been separated from Levi by the tides of battle - now in the same proximity once again.

It's the flicker of light from the shield that first catches SecUnit's attention, putting it on guard, at first - it tenses, preparing to raise its weapons once again, before it catches on to the dome shape, and the echo of voices it's been filtering to the background so far.]


It's a shield.

[It lowers its arms, looking around for the hint of more enemies trapped within the barrier in the immediate area - but, more importantly...]

Your arm?
solitarysoul: commisioned art (!)

[personal profile] solitarysoul 2025-01-21 01:29 am (UTC)(link)
[At some point Levi picked up a few changes as well. His nose now resembles a dog's nose and his eyes are red. He hasn't noticed either yet.

After a moment of staring in awe at the shield he looks to SecUnit.]

U-uh, right. I don't know where--

[He cuts himself off as the monsters begin bursting into light and completely freezes when some of it flows into him. What. The. Fuck.
The claw wound has been mostly healed, leaving beyond only small scratches that aren't even bleeding. Levi hasn't noticed this either but he looks to SecUnit with wide eyes.]

I-i-is that...t-that what shields do?
itdoesntlikeyou: (network)

[personal profile] itdoesntlikeyou 2025-01-25 10:30 pm (UTC)(link)
Please wait while I process that information.

[It sounds so artificial coming from its mouth - it's been a long time since something from its buffer slipped out in a situation like this, and that's because it's suddenly and frantically trying to processes the whole. Are those dissolving? Hey, what the fuck. Why is it glowing around me? of it all.

It doesn't have the data to do more than that though, so ultimately, the answer that follows only a second later is;]


No.
solitarysoul: (uh?)

[personal profile] solitarysoul 2025-01-25 10:55 pm (UTC)(link)
[Levi has completely lost the calm, composed air he had during the battle. He looks at SecUnit with wide eyes.]

D-do y-you...uh, h-has anything like this happened before?
itdoesntlikeyou: (headache)

[personal profile] itdoesntlikeyou 2025-01-25 11:09 pm (UTC)(link)
[Being looked at like that - like it somehow has the answers to this problem, like it might actually be the solution...

The SecUnit actually walks a few steps away so that its back is to Levi, the motions abrupt and awkward.]


No.

[One-word answers are not helpful communication, Murderbot.]

Shields aren't supposed to act like a Medsystem. [If it's even the shields, but they're not even sure how to go about proving that conjecture. It can feel its stabbed knee moving easier, which is doing just about as much to freak it out, even if it doesn't show that as plainly on the surface.]
solitarysoul: commisioned art (What?)

[personal profile] solitarysoul 2025-01-25 11:16 pm (UTC)(link)
A...medsystem?

[Weird word for a clinic or a medic but hardly important now.]

W-what about the, um, t-the disappearing things?
itdoesntlikeyou: (performance reliability dropping)

[personal profile] itdoesntlikeyou 2025-01-25 11:22 pm (UTC)(link)
I don't know.

[It grates the words out, defensively stiffening. It doesn't want to spin on Levi and startle him, so instead it's glaring towards the visible curve of the shield on the far side of camp.]

Weird alien biodegradation, maybe. I don't know why fauna do things, I'm not a scientist. [They grit their jaw.]

We need to find a medsystem and figure out if we're contaminated. By... whatever.
solitarysoul: commisioned art (?)

[personal profile] solitarysoul 2025-01-25 11:30 pm (UTC)(link)
Y-yeah...

[Big words he doesn't get, but finding a medic or something to see if they're okay sounded like a good idea.]

Where, uh, where would something like that be?
itdoesntlikeyou: (processing)

[personal profile] itdoesntlikeyou 2025-01-26 04:28 am (UTC)(link)
[This, at least, feels like a question SecUnit can answer. It doesn't answer that immediately, just starts moving through the scattered vehicles of the convoy, with only a brief glance in Levi's direction to make sure that the young soldier is following.]

Larger vehicles [It explains, belatedly, moving towards the ones at the center of the dome of the shield.]
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-01-26 04:34 am (UTC)(link)
[He follows after.]

...that makes sense. If anything has medical supplies its probably that convoy.
itdoesntlikeyou: (side eye)

[personal profile] itdoesntlikeyou 2025-01-26 09:55 pm (UTC)(link)
[Ducking around the cars, SecUnit takes the lead and starts towards the larger Convoy trailer, with absolutely no compunctions about just barging into the space to start looking through the compartments. Thankfully the trailer it's chosen doesn't seem to have any private rooms - it can poke around here and there without risking running into too many people.]

What medical training do you have.

[Beyond the makeshift bandages, it means.]
solitarysoul: (sitting)

[personal profile] solitarysoul 2025-01-26 10:11 pm (UTC)(link)
Uh, none really..we learned some field medicine but that's about it.
itdoesntlikeyou: (named murder)

I mixed up which convoy had the sick bay oops

[personal profile] itdoesntlikeyou 2025-01-31 06:45 pm (UTC)(link)
Great.

[SecUnit doesn't have any either, so...

It continues peeking into rooms - one full of couches, nope. Lone, cramped bathroom, squished up room with a bed, a few more with cubbies... until it finally opens a door and comes upon - well. It has a bed that looks uncomfortable enough to be for medical purposes, but it can't see anything that looks even like a rudimentary MedSys platform.]


For fuck's sake.
solitarysoul: commisioned art (hmm)

eh, its fine, we can pretend you didn't

[personal profile] solitarysoul 2025-01-31 06:53 pm (UTC)(link)
[Levi peeks in around SecUnit.]

...nobody.

[Not that he expected anybody, but there was a chance someone else had looked for it after the fight.]

It looks like its stocked with some stuff, though. But maybe we'd have better luck seeing if someone else can help?

[...that did mean talking to other people, though. Maybe he'll get lucky and SecUnit will declare this good enough and let him pretend everything is fine after the weird healing light.]
itdoesntlikeyou: (ugh)

[personal profile] itdoesntlikeyou 2025-02-01 09:42 pm (UTC)(link)
[It's seen people with museum artifacts and torn up T-shirts for medical care, out there - maybe it should have guessed that the medical situation is just... shit. But it'd hoped that there was one, because -

Because otherwise, it has the sinking feeling that a lot of people are going to die, here.

Ugh. It hates dead humans.

Sure enough, its expression goes sour, at the suggestion of seeking out other humans for help. It really would be the practical solution, but...]


Bandage it anyway. With something that isn't going to give you an infection.

[A compromise? Of sorts.]
solitarysoul: commisioned art (:|)

[personal profile] solitarysoul 2025-02-01 10:00 pm (UTC)(link)
[That is probably a good idea, so he nods and steps into the room. Under his makeshift bandage only scratches and a shallow gouge remains but rather than argue he's fine Levi obeys the request. He finds a sink and a cloth to wipe the wound off before wrapping a new bandage around it.

If that thing or the lights infected him with something he's probably already fucked, but at least covering up what little is left should get this guy off his back about it.]
itdoesntlikeyou: (this is stupid)

[personal profile] itdoesntlikeyou 2025-02-02 06:42 pm (UTC)(link)
[While Levi is handling that, the SecUnit takes some time to poke through the cabinets, taking stock of the scant and in its opinion archaic medical supplies. It doesn't take any for itself - well, no. It's going to steal a pair of tweezers and a single tube of some antibacterial ointment, both disappearing into a pants pocket before it looks back to check how Levi's handled his injury.

Result: Okay, the arm won't fall off. Probably. It thinks. (Murderbot, it's not your problem if it does.)]


There's no scanners.
solitarysoul: (uh?)

[personal profile] solitarysoul 2025-02-02 06:50 pm (UTC)(link)
Scanners? ...like an X-ray machine or something?

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