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memestertrucks2025-03-15 03:07 pm
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MARCH TDM
After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment, with all sorts of sharp edges to watch out for. Between that are strange symbols scrawled into the ground. Outside is cloudy weather and the beginnings of a storm flickering and rumbling.
Beyond the rundown garage is a rundown gas station surrounded by rolling, grassy hills. Close by is a Convoy of vehicles, either parked or driving up to station.
01: SUMMONING CIRCLE
This time the summoning circle and car garage is attached to retro diner, and an old wind turbine, barely still spinning and providing fading power. There’s also a broken radio playing a message about Nirvana and imploring people to head north. In fact, there’s a large amount of broken electric equipment in here and spitting sparks.
A fan circles overhead, stirring those sparks and creating a breeze. Trails of paper are attached to the fan, spinning lazily about. If Drifters choose, they can easily retrieve those paper talismans with little more than a slight static shock. While the paper is tattered and smeared with ink and blood, the following can be made out: “Broken in two […] Nothing to lose-“ “Moon mourns, call her down, ease her pain-“ “Need […] Better vessels from afar. Stronger souls-“ “Imbue with moon sigils, Give blessings of moon, share her pain. Put the ritual right.”
Hard to say what that all means, but it seems to have something to do with the summoning circle here. And there’s lingering power crackling through the building. The sort that makes the lights flash and flicker… And line up eerily with flashes of thunder on the horizon.
A fan circles overhead, stirring those sparks and creating a breeze. Trails of paper are attached to the fan, spinning lazily about. If Drifters choose, they can easily retrieve those paper talismans with little more than a slight static shock. While the paper is tattered and smeared with ink and blood, the following can be made out: “Broken in two […] Nothing to lose-“ “Moon mourns, call her down, ease her pain-“ “Need […] Better vessels from afar. Stronger souls-“ “Imbue with moon sigils, Give blessings of moon, share her pain. Put the ritual right.”
Hard to say what that all means, but it seems to have something to do with the summoning circle here. And there’s lingering power crackling through the building. The sort that makes the lights flash and flicker… And line up eerily with flashes of thunder on the horizon.
02: START UP
New arrivals will have a similar experience to before; a Convoy waiting outside for them, and a collection of vehicles, one of which feels like it belongs to them. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
03: STORM WARNING
There’s something odd in the sky; it shifts between a dark cloud, and a collection of birds. As the thing draws closer, it clearly becomes a mix of both. Car-sized, dark feathered birds and skeletal avians fly in a thundering flock, and turn the sky stormy in their wake. That alone is bad… But what’s worse is how the shiny chrome of the Convoy and vehicles draws the birds. As they dive towards the ground to snatch at the shiny metal, they pull the storm and bring a tornado with them. The Convoy does its best to anchor to the ground, but lighter vehicles and Drifters might not be so lucky.
The garage and diner takes it worst of all: the electric devices start spitting sparks and can even act as homing beacons for lightning strikes if a Drifter with electric abilities gets too close to them. Any remaining, intact windows shatter as the storm winds pick up, pelting Drifters with razor shards. And water starts pouring in, further shorting electric equipment and soaking anyone to the bone. There’s even a strange droning, siren like noise to warn about the storm and cut into one’s hearing. It’s difficult conditions for anyone caught up in the blow-out.
The garage and diner takes it worst of all: the electric devices start spitting sparks and can even act as homing beacons for lightning strikes if a Drifter with electric abilities gets too close to them. Any remaining, intact windows shatter as the storm winds pick up, pelting Drifters with razor shards. And water starts pouring in, further shorting electric equipment and soaking anyone to the bone. There’s even a strange droning, siren like noise to warn about the storm and cut into one’s hearing. It’s difficult conditions for anyone caught up in the blow-out.
04: WEATHERING
Once the main force of the storm hits, the following happens:
Diversion: Those with Fast cars can drive away from the station and divert the birds. They’ll want a second Drifter to come along; either to snipe at the pursuing birds, or keep eyes on the terrain! Eventually the birds will tire or get culled enough that the storm disperses.
Updraft: There is the risk of getting swept up in the tornado winds. Damage, injuries… And a particular quirk this storm has. Drifters who spend more than a minute in the storm winds will find that they begin to take on traits from the Harpy monster. These traits increase in potency if the Drifter experiences hunger or violence. As the weather clears and days become calmer, the traits fade.
Downburst: If Drifters get slammed into the ground by the storm, or the dark birds flying about. They may also find themselves drenched with rain. Any injury they take mends quickly, but is replaced with scales, as the Drifters begin to resemble a Naga monster. These changes grow worse if they tell lies, but disperse with the storm.
BIRDS: The birds themselves are vicious: those afflicted with Naga traits are seen as prey, while Harpies are seen as rivals. The birds are deadly, but also clumsy if forced to the ground. The screens on the Convoy recommend crippling the wings before finishing the bird off on the ground.
Diversion: Those with Fast cars can drive away from the station and divert the birds. They’ll want a second Drifter to come along; either to snipe at the pursuing birds, or keep eyes on the terrain! Eventually the birds will tire or get culled enough that the storm disperses.
Updraft: There is the risk of getting swept up in the tornado winds. Damage, injuries… And a particular quirk this storm has. Drifters who spend more than a minute in the storm winds will find that they begin to take on traits from the Harpy monster. These traits increase in potency if the Drifter experiences hunger or violence. As the weather clears and days become calmer, the traits fade.
Downburst: If Drifters get slammed into the ground by the storm, or the dark birds flying about. They may also find themselves drenched with rain. Any injury they take mends quickly, but is replaced with scales, as the Drifters begin to resemble a Naga monster. These changes grow worse if they tell lies, but disperse with the storm.
BIRDS: The birds themselves are vicious: those afflicted with Naga traits are seen as prey, while Harpies are seen as rivals. The birds are deadly, but also clumsy if forced to the ground. The screens on the Convoy recommend crippling the wings before finishing the bird off on the ground.
04: MONSTER SHIFT, NAGA
This month, Drifters will have access to the serpentine Naga. On top of all Naga species traits being available, the following occurs:
+Cold Blooded: the rain and storms can potentially make Naga slow and sluggish, or inclined to sleep or seek out other heat sources to gain energy; this includes basking in body heat from others!
+Water Divert: With their water shaping, Naga can divert falling rain and even ground saturation to make the area or other Drifters more dry. They can also concentrate water into different areas, and can also change water into mist or ice.
+Blue shift: the scales of Naga become more vibrantly blue, or a strange mottled combination of blue and stormy gray, the more intense the rains become. These scale colors can also reflect their moods.
+Extra arms that are painful and disorienting to grow, and can result in coordination issues.
+Scale Pains: Pain and discomfort when scales grow in, as well as fangs or talons!
+Water glide: during floods from the rains, Naga find they can easily traverse deep water as though they were simply walking (or slithering) across it.
+Thermal vision, making it easy to track others in the middle of storms. Vision may also become disorienting, and eyes become slitted.
+Cold Blooded: the rain and storms can potentially make Naga slow and sluggish, or inclined to sleep or seek out other heat sources to gain energy; this includes basking in body heat from others!
+Water Divert: With their water shaping, Naga can divert falling rain and even ground saturation to make the area or other Drifters more dry. They can also concentrate water into different areas, and can also change water into mist or ice.
+Blue shift: the scales of Naga become more vibrantly blue, or a strange mottled combination of blue and stormy gray, the more intense the rains become. These scale colors can also reflect their moods.
+Extra arms that are painful and disorienting to grow, and can result in coordination issues.
+Scale Pains: Pain and discomfort when scales grow in, as well as fangs or talons!
+Water glide: during floods from the rains, Naga find they can easily traverse deep water as though they were simply walking (or slithering) across it.
+Thermal vision, making it easy to track others in the middle of storms. Vision may also become disorienting, and eyes become slitted.
04: MONSTER SHIFT, HARPY
The storm will bring a second monster this month, in the form of Harpy. On top of all Harpy species traits being active, the following occurs:
+Storm Rider: high agility and capable of flying through the storm winds without hindrance. Even tornadoes can be mastered!
+Feather pains: itching, or full pain when growing feathers or wings. Talons may also be painful when growing from fingers or from feet.
+Wind Affinity: able to shape wind, including diverting the worst of the storm winds, or summon and focus wind into razors.
+Warbling Voice: words may waver and slip into something more songlike, or even a damaging sonic scream if emotions are heightened.
+Height Call: a need to get higher into the air, whether through perching on buildings or the convoy, or through flight. A sense of euphoria as they go higher.
+Nest Building: a compulsion to create a nest out of spare and soft objects, and feeling more safe inside that space.
+Heightened vision like a bird of prey, able to pick out details even at great distance. This may be disorienting at first, as vision becomes telescopic.
+Storm Rider: high agility and capable of flying through the storm winds without hindrance. Even tornadoes can be mastered!
+Feather pains: itching, or full pain when growing feathers or wings. Talons may also be painful when growing from fingers or from feet.
+Wind Affinity: able to shape wind, including diverting the worst of the storm winds, or summon and focus wind into razors.
+Warbling Voice: words may waver and slip into something more songlike, or even a damaging sonic scream if emotions are heightened.
+Height Call: a need to get higher into the air, whether through perching on buildings or the convoy, or through flight. A sense of euphoria as they go higher.
+Nest Building: a compulsion to create a nest out of spare and soft objects, and feeling more safe inside that space.
+Heightened vision like a bird of prey, able to pick out details even at great distance. This may be disorienting at first, as vision becomes telescopic.
05: RAIN, SHINE, OR SALVAGE
Upon culling enough birds, the storm disperses. The monster avians dissolve as they drop into streams of energy, feeding into Drifter Sigils and providing limited healing. And handful remain intact when they hit the ground and can be harvested for meat, feathers, and possibly even talons.
There is one extra problem, in the form of falling debris. After being pulled up into the sky, wreckage (and possibly stray Drifters) are going to drop back down. It’s advised to look out for falling objects and people. It might be possible to salvage something in the form of scrap metal for any vehicle repairs, but such a task requires two.
There is one extra problem, in the form of falling debris. After being pulled up into the sky, wreckage (and possibly stray Drifters) are going to drop back down. It’s advised to look out for falling objects and people. It might be possible to salvage something in the form of scrap metal for any vehicle repairs, but such a task requires two.
06: STORM SHOT
The storm can be dispersed in one of two ways. One is waiting the storm out. The second is a battered collection of machines melted into the roof of the garage and gas station. When touched they burn the hands of Drifters, but also fire a jolt of lightning into the storm. One shot lessens the effects of the storm, repeated shots completely disperses the weather.
In the aftermath of the storm, something different rains from the sky in the form of glowing, quicksilver feathers. These feathers can suppress one avian or serpentine trait for a month, and can also drain away any Naga or Harpy changes from the event completely.
Alternately, the feathers will allow Drifters to temporarily access flight for one day. Doing so completely robs the feather of its magic: only one effect can be chosen from a feather.
In the aftermath of the storm, something different rains from the sky in the form of glowing, quicksilver feathers. These feathers can suppress one avian or serpentine trait for a month, and can also drain away any Naga or Harpy changes from the event completely.
Alternately, the feathers will allow Drifters to temporarily access flight for one day. Doing so completely robs the feather of its magic: only one effect can be chosen from a feather.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Windy Days: Preceding the storm are gales of strong winds, enough to stagger Drifters or send them staggering into other people or other vehicles.
Diner Is Served: While the retro diner attached to the garage has only limited food stores, curiously there is a respectable amount of cooking equipment that can be plundered. Portable stoves, pots and pans, spoons, and the like are all available for the taking.
Fading Storm: In the aftermath of the storm, the garage and diner look like they’re on their last legs, barely held up by their shelving. Anyone who wants to try salvaging had better move fast and carefully, before the entire thing comes crashing down.
no subject
[ Why this comes as a surprise to him, even a mild one, he's not really sure. There's nothing about Arcade's accent that Danse has been able to identify as regional, with his relatively limited experience, and the insignia on the coat doesn't mean anything to him, but he's already met one person claiming to come from the Mojave desert, and that guy certainly looked the part.
With no reason to draw a connection between the two of them except that they both seem as familiar as Danse is with the consequences of the same war-that-never-changes, Danse has found himself idly assuming Arcade is from somewhere closer to his own side of the country, because he's not accustomed to meeting people who aren't. Unless they're transplants from a Western chapter of the Brotherhood, and those usually tend to make the native Easterners uncomfortable enough to avoid. It's awkward. ]
No. I'm from the Capital. [ He'd mentioned the Commonwealth to Len, but his relatively brief and unpleasant sojourn there feels unimportant in this context, even if he is technically from Boston in a way he'd rather not acknowledge. ]
And I've spent enough time junk-picking there to know exactly how rare a find that must have been. I'm astonished you got that lucky, however you managed it.
[ Which is why he feels compelled to help look, but as the only one here with decent eyesight, it occurs to him that he probably ought to be doing a bit more than just shining the flashlight. He continues combing the shorter grass around them. ]
--Is that them?
no subject
[ Cue the same clear surprise crossing Arcade's face, as he glances up briefly from his searching. Another too-strong breeze ruffles his hair and he reflexively combs it (futilely) back into place. ]
That's pretty far east.
[ Like, all the way, basically. It's sort of funny to think about, actually meeting someone from the opposite coast so abruptly. Travel that far is rare, and Arcade is struck immediately by a sense of opportunity. There are about a hundred questions at the top of his mind, already.
But, with respect to another potentially violent gust of wind coming at any second and the newness of Danse's personal displacement - he doesn't ask them. Though it's probably obvious on his face that he'd like to.
At least until relief overwhelmingly supplants that look, too, as he snatches his glasses up out of the grass. ]
Yes!
[ He grins a little, despite himself, as he folds them carefully into his grip. ]
Thanks. For the record, my eyesight isn't that bad. But I'd still really rather not spend the rest of my life with a headache from squinting, either way.
no subject
Were it not for the wind and the more pressing matter of finding Arcade's glasses, he'd happily conduct a little cross-country information exchange right here, and then the latter issue neatly resolves itself. Kaidan had had a salient point that it's probably not a coincidence that people here seem to have an above-average level of martial competence, but Danse finds himself wondering somewhere in the back of his mind, evaluating Arcade's smile and wind-tousled hair, if there's a reason for there to be so many uncommonly handsome men around either.
But this hardly seems the time to be noticing these things, so he stows it away and gets up. ]
Can't say I blame you.
[ His smile is friendlier than his previously impassive expression might have given him credit for--though still faintly awkward, as infrequently as he does it. He inclines his head toward the garage, all the more ready to get back to a place where they can hold a decent conversation. ]
I'm Danse, by the way. I've known people from your neck of the woods before, but they've all had a pretty...specific perspective, so I sure wouldn't mind hearing more about what it's like.
no subject
[ Not that it's likely to be far off the mark. Anyone crazy enough to march from one coast to the other is bound to be exactly the type of person the western Wasteland would spawn.
Though it's in just as terrible disrepair as anywhere else he's seen on this road, yet, the garage at least provides a much-needed wind break, the walls at least intact enough (for now) to keep them safe from another dangerous gust. Arcade visibly relaxes as they round the side of the building, more than bruised enough for one day. ]
It definitely isn't easy living, but I'm content to go where the Followers send me. ...For the most part, anyway. I'm not saying it wouldn't have been nice to end up somewhere other than a desert filled with raiders and fiends, but you can't really argue the people there don't need the help.
no subject
I'm not familiar with the Followers.
[ Danse usually takes a slightly dim view of regional organizations that aren't the Brotherhood, but when he knows the western chapters don't recruit like his own, he can't fault anyone for turning elsewhere. ]
If they're a charitable organization, that's commendable. It's just a shame that raiders and fiends are such a universal constant, but...so are those who care enough to help, I suppose.
[ As if Danse hasn't sneeringly used the phrase "too charitable for their own good" about more than one organization before, the Brotherhood included. He has some self-aware sense of regret and shame these days, at least.
He scans the line of vehicles as they walk, mostly out of idle curiosity, taking in the various details. ]
no subject
[ As for the rest - well, Arcade never gets volunteered for that sort of thing, so it's probably fine if he just conveniently leaves out the organization's other pursuits. (It's not like he'd start spilling their secrets to anyone who was familiar, either, anyway.)
Another gust of wind tears past over their heads, scattering loose debris out into the grasslands and drawing Arcade's attention, as he very carefully puts his glasses back on. ]
The Wasteland's far from perfect, and I know we're vastly outnumbered by the people who'd prefer to make it that much worse for everyone, but... Aegroto dum anima est, spes esse dicitur. Where there's life, there's hope.
no subject
He's about to ask if Arcade is a medic, then, with interest both practical and personal, but he doesn't get the chance to interject. Nodding in silent agreement at this general assessment of the Wasteland's problems, he pauses at the poetic coda to it, visibly startled by a feeling he can't even quite name in response. It takes him back to the very first "Ad Victoriam, brother" he'd ever heard, the way the weight of lost history behind the dead language had moved him to a tightness in the back of his throat, the sense that he'd fallen in with people capable of preserving a small piece of something worth keeping and hard to find. Even the Brotherhood scholars he so admires don't go in much for actual poetry, Latin or otherwise, but Danse has never quite been able to convince himself that it's too frivolous to bother with, a hidden part of him always wanting to seek it out and never having the leisure time to do it.
He's never heard a full sentence of Latin spoken aloud. Not even haltingly read from a book, let alone pronounced so easily and fluidly as to be an auditory pleasure and a display of attractive competence in one. Who is this guy? ]
I-- [ For god's sake, he berates himself, pull yourself together. He clears his throat, not that it entirely helps. ] That's...a beautiful sentiment, actually. [ He's never even heard it in English before, and he appreciates it even in translation. ]
Did you learn that from the Followers? The Latin, I mean.
no subject
So he's not really surprised by the pause, expecting a different sort of question or a confused brush-off (at best). Compliments aren't in the rota of obligatory responses, though, and that does throw him off, surprise coloring his expression as he glances quickly back at Danse. ]
You recognize it?
[ His tone is pleased, and so is the look that replaces that surprise, another brief smile. ]
That's right. The Followers have extensive libraries. Of which I made liberal use, where I could, while I was studying.
[ Though that does beg the question— ]
No offense, but I wouldn't have taken you for the well-read type. [ He does mean no offense, even if there's a hint of humor in it. ] Where did you learn it?
no subject
[ Danse is hardly in a position to take offense at that anyway, when he's left himself open to that misinterpretation. He'd be the first to say he's no scholar, not like the Brotherhood scribes are in one way or another, when he's always known that he could no more do their job than they could do his. He looks embarrassed. ]
It's not that I recognized it, just...appreciated it.
[ Not for lack of wanting to recognize it, but lack of opportunity, among other things. He wants to think he's decently read, at least--and for as long as he can remember, he's found himself recalling odd bits of trivia that he now thinks must be part of some basic Institute-programmed education--but certainly not in such a way as to be on par with someone who makes liberal use of extensive libraries.
It's a shame, he thinks, in the back-of-his-mind area he's been trying to keep away from. He'd like to be able to actually merit a smile like that from Arcade. But they've only just met, after all, and there are at least other subjects Danse can hold his own on. ]
The only Latin I know myself is "Ad Victoriam."
[ There's a hint of self-deprecating humor to that in turn, a little twist of a smile, seeing no reason to hide that much even if he no longer belongs in the place where he learned it. He glances away a moment--
--and freezes, eyes locked on a nearby truck with a sharp inhale between gritted teeth.
Slowly, deliberately, he clicks the safety off his rifle. ]
no subject
[ Whatever the rest of that thought may've been, it dies on his lips at the black look that very abruptly supplants the charming hint of a smile on Danse's face. Arcade takes a half-step back, eyes darting around the loose gathering of vehicles and the gaps of grassland visible beyond them searching for movement or some kind of threat.
Of course, he sees nothing out of the ordinary, but that instant, sharp wariness is plenty adequate warning to put him on edge enough to reach for his own pistol. ]
...Uh. What is it?
no subject
[ Danse is not a man who loses his temper easily--at least not outside of the heat of battle, which is where he lets out everything he keeps otherwise controlled and contained--but it's hard to keep his blood from boiling at the absolute shamelessness of that symbol painted on it, his voice low and seething.
But it's all the more important to keep calm, the better to stay on his guard. Pistol or no pistol, Arcade still reads as a civilian to Danse, or if not entirely, then still the sort of person who ought to stay further from danger while people accustomed to wearing power armor put themselves between him and it. Danse flatters himself that he doesn't need the armor right now to take care of a problem like this. ]
Of all the brazen displays...whoever owns that thing is downright begging for a laser through the eye.
no subject
Shit.
Arcade drops his arm back to his side, paling as his wide eyes dart between Danse and the truck in question. Although it still makes him grimace every time he opens the door to climb inside, he's grown fairly numb to the constant reminder he's been saddled with. He does everything in his power to pretend it isn't there - to the point that he hasn't even considered someone else might not give it the same treatment.
Or that there'd be a chance of anyone recognizing it at all, frankly. Even in the Wasteland he knows, that would be a longshot. Just his luck. ]
It's— Well, none of us own these vehicles. They just... show up when we do. I'm sure violence isn't warranted for... whatever that thing is.
no subject
You wouldn't say that if you recognized it.
[ Whatever giveaways there might be here that Arcade's ignorance is feigned, Danse's mind doesn't latch onto them yet. He should, maybe, pay closer attention to that obvious blanching, but it seems otherwise understandable that a doctor or someone medic-adjacent would want to prevent bloodshed if he didn't understand why it was necessary. Danse might lack patience for it, but with a moment's thought, he doesn't find it surprising. ]
You wanted to know what kind of people would travel all the way from your side of the country to mine, and why. I've known two kinds. Soldiers from western chapters of the Brotherhood of Steel, sent to reinforce our ranks--and war criminals fleeing justice with the intention of branding that loathsome symbol all over the face of the Capital Wasteland, after slaughtering everyone there who wasn't one of their own.
Nobody who would go out of their way to paint that emblem on their vehicle here can be negotiated with. That symbol is a dare.
no subject
Even cornered, though, Arcade is not the type to cower or flee. He feels a bolt of indignation just as strong as that fear - maybe more so - as that accusation nags at something a little too personal. Instead of backing off, he marches closer to the convoy. ]
Take a closer look. That paint is as faded as everything else around here. None of us put it there.
[ No one here would, actually, because up to now they've all looked at Arcade like an extraterrestrial any time he spoke at all of home. It'd have to be one hell of a coincidence, and even then, improbable, given the truck is as old and broken down as every other vehicle in the lineup. ]
no subject
In this context, it matters less than it might, when he feels right now like he's been transported right back to his days at the Citadel, but--even in light of that, Arcade's logic doesn't fall on deaf ears. Startled and somewhat annoyed though Danse might be to see him get closer rather than take that dire warning seriously, he can't actually deny the truth of the observation. Even as a paladin, he hadn't been such a brick wall of Brotherhood dogma as to be incapable of reason.
He doesn't lower the gun yet, except to angle it so that it's not pointed at Arcade, but a tiny bit of the bristling tension eases from his posture as he considers this. ]
Hell of a thing to saddle some poor bastard with, if it doesn't mean anything.
[ At least a small part of his suspicion now has been offloaded onto the unknown powers that gave them the vehicles, though the lion's share of it will still be reserved for anyone else he sees getting anywhere near the truck. ]
no subject
[ That harsh edge remains, even under a generous coating of sarcasm.
Of course, little of that anger is actually for Danse. Arcade agrees with him wholeheartedly, after all. And though he also happens to find the Brotherhood fairly loathsome, overall, he isn't one to judge entirely by association, either. Their policies might run entirely counter to the Followers', but there are decent individuals among them.
Or who were among them, and chose wisely to defect, at any rate. But still. ]
Maybe it's different where you're from, but I don't consider being kidnapped and experimented on a favor.
no subject
Maybe it's just a little of both. He hadn't been quite braced for the reminder that he does, in fact, come from the kidnapping-and-experimentation capital of the East Coast. But this is a solid enough way to drive home that this is what's happening to them, in a way that certainly does outweigh the free food and comfortable beds and lack of radiation, when Danse had until this point been potentially willing to entertain the idea that their arrival here was some accidental force of nature, and equally willing to argue the point with Arcade despite his own clueless newness. ]
No. Nobody does. [ The venom from earlier has bled out of his tone by now, for the most part, leaving it flat again. ] You were saying, earlier. Now I see why.
no subject
He isn't getting around this; he knows that. Even if he were to abandon the truck, it'd follow the convoy. And he'd look just as suspicious for riding along rather than driving himself.
But he'd also, broadly speaking, really prefer not to get himself killed on the spot. Buying time is all he can think to do. ]
Yeah. Well... try to remember that, if you're sticking around. There aren't enough of us trapped here to warrant running around, waving a gun in anyone's face over some... weird symbol.
no subject
What he is, though, is getting simmeringly angrier, first with deeply ingrained who the hell do you think you are to order me around when I'm trying to keep you safe, and then the bitter remembrance that Arcade has exactly as much right to order him around as any other wastelander does now. (A tiny part of him might even allow, twisting the metaphorical knife in his own gut, that "might makes right" was never enough of a mandate to make that untrue in the first place. He puts that aside.) ]
You can be as dismissive as you damn well please. We'll see how your "strictly pacifistic" standards hold up if that symbol is there for a reason, because I won't be the one you need to convince that everyone here is worth keeping alive.
[ There's more on the tip of his tongue, more biting, more personal, about the kinds of briefings found on those captured research terminals--about what exactly they'd do to a wastelander like Arcade, because it wouldn't matter how useful or well-read he is when there's no way he'd have passed one of the Enclave's "genetic compliance screenings"--but no, Danse knows he's already lost more of his cool than he should have allowed himself, and he swallows it all back to regroup. ]
Do you think I'm just concerning myself with this out of some...petty grudge? I know the Brotherhood's methods aren't always pretty, but we--they--
[ He catches himself this time, at least, shoulders sagging enough to lower the gun further still. ]
They're trying to protect people. That's the reason they exist. I don't have to still be one of them to want the same thing, and that's all I'm trying to do here.
no subject
[ Not that that doesn't suit his general impression of the Brotherhood. But Arcade quashes that additional jab before it can fully coalesce - or worse, actually leave his mouth. He likes to think himself above such things, just the same. Petty grudges aren't going to help anyone. Or protect them. ]
The people here are worth keeping alive. And a better way to do that would be working with them, rather than looking at them like a bunch of... potential dangerous criminals, from the outset.
[ Arcade shrugs, clearly antsy, clearly itching to disengage from this conversation and make a beeline for - anywhere else, frankly. Wind be damned. ]
no subject
[ The jab doesn't have to be spoken for Danse to hear it loud and clear, anyway. Even in the Capital, under Lyons' bleeding-heart leadership, there had been plenty of citizens with far fewer compunctions about voicing their uncharitable opinions on the Brotherhood--let alone in the Commonwealth, where the invective is a constant nasal-accented backdrop. Not all of the reasons why Arcade is obviously trying to escape Danse's company now are readily apparent, but Danse is right about at least some of them.
Well. So be it, then. But he does, at least, re-engage the safety on his gun. And drags a nearby stepstool over to serve as a seat, making it clear that he's not going anywhere yet. The vehicle doesn't look occupied, and there's only so much time he'll be willing to sit around before he starts to feel stupid and his ass goes numb and he leaves to work on his own truck again, but in case the owner does come back soon, he'll wait. ]
You want me to hear this person out, fine. But don't expect me to take it lying down if I'm right and you're wrong.
[ He inclines his head at Arcade as if dismissing a subordinate, half force of habit and half passive-aggression that he'll feel regretful about later. ]
As you were.