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monstertruckers) wrote in
memestertrucks2025-03-15 03:07 pm
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Entry tags:
MARCH TDM
After tumbling through shadow you find yourself in a shrouded, ruined garage. It’s full of shattered windows and broken mechanical equipment, with all sorts of sharp edges to watch out for. Between that are strange symbols scrawled into the ground. Outside is cloudy weather and the beginnings of a storm flickering and rumbling.
Beyond the rundown garage is a rundown gas station surrounded by rolling, grassy hills. Close by is a Convoy of vehicles, either parked or driving up to station.
01: SUMMONING CIRCLE
This time the summoning circle and car garage is attached to retro diner, and an old wind turbine, barely still spinning and providing fading power. There’s also a broken radio playing a message about Nirvana and imploring people to head north. In fact, there’s a large amount of broken electric equipment in here and spitting sparks.
A fan circles overhead, stirring those sparks and creating a breeze. Trails of paper are attached to the fan, spinning lazily about. If Drifters choose, they can easily retrieve those paper talismans with little more than a slight static shock. While the paper is tattered and smeared with ink and blood, the following can be made out: “Broken in two […] Nothing to lose-“ “Moon mourns, call her down, ease her pain-“ “Need […] Better vessels from afar. Stronger souls-“ “Imbue with moon sigils, Give blessings of moon, share her pain. Put the ritual right.”
Hard to say what that all means, but it seems to have something to do with the summoning circle here. And there’s lingering power crackling through the building. The sort that makes the lights flash and flicker… And line up eerily with flashes of thunder on the horizon.
A fan circles overhead, stirring those sparks and creating a breeze. Trails of paper are attached to the fan, spinning lazily about. If Drifters choose, they can easily retrieve those paper talismans with little more than a slight static shock. While the paper is tattered and smeared with ink and blood, the following can be made out: “Broken in two […] Nothing to lose-“ “Moon mourns, call her down, ease her pain-“ “Need […] Better vessels from afar. Stronger souls-“ “Imbue with moon sigils, Give blessings of moon, share her pain. Put the ritual right.”
Hard to say what that all means, but it seems to have something to do with the summoning circle here. And there’s lingering power crackling through the building. The sort that makes the lights flash and flicker… And line up eerily with flashes of thunder on the horizon.
02: START UP
New arrivals will have a similar experience to before; a Convoy waiting outside for them, and a collection of vehicles, one of which feels like it belongs to them. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
03: STORM WARNING
There’s something odd in the sky; it shifts between a dark cloud, and a collection of birds. As the thing draws closer, it clearly becomes a mix of both. Car-sized, dark feathered birds and skeletal avians fly in a thundering flock, and turn the sky stormy in their wake. That alone is bad… But what’s worse is how the shiny chrome of the Convoy and vehicles draws the birds. As they dive towards the ground to snatch at the shiny metal, they pull the storm and bring a tornado with them. The Convoy does its best to anchor to the ground, but lighter vehicles and Drifters might not be so lucky.
The garage and diner takes it worst of all: the electric devices start spitting sparks and can even act as homing beacons for lightning strikes if a Drifter with electric abilities gets too close to them. Any remaining, intact windows shatter as the storm winds pick up, pelting Drifters with razor shards. And water starts pouring in, further shorting electric equipment and soaking anyone to the bone. There’s even a strange droning, siren like noise to warn about the storm and cut into one’s hearing. It’s difficult conditions for anyone caught up in the blow-out.
The garage and diner takes it worst of all: the electric devices start spitting sparks and can even act as homing beacons for lightning strikes if a Drifter with electric abilities gets too close to them. Any remaining, intact windows shatter as the storm winds pick up, pelting Drifters with razor shards. And water starts pouring in, further shorting electric equipment and soaking anyone to the bone. There’s even a strange droning, siren like noise to warn about the storm and cut into one’s hearing. It’s difficult conditions for anyone caught up in the blow-out.
04: WEATHERING
Once the main force of the storm hits, the following happens:
Diversion: Those with Fast cars can drive away from the station and divert the birds. They’ll want a second Drifter to come along; either to snipe at the pursuing birds, or keep eyes on the terrain! Eventually the birds will tire or get culled enough that the storm disperses.
Updraft: There is the risk of getting swept up in the tornado winds. Damage, injuries… And a particular quirk this storm has. Drifters who spend more than a minute in the storm winds will find that they begin to take on traits from the Harpy monster. These traits increase in potency if the Drifter experiences hunger or violence. As the weather clears and days become calmer, the traits fade.
Downburst: If Drifters get slammed into the ground by the storm, or the dark birds flying about. They may also find themselves drenched with rain. Any injury they take mends quickly, but is replaced with scales, as the Drifters begin to resemble a Naga monster. These changes grow worse if they tell lies, but disperse with the storm.
BIRDS: The birds themselves are vicious: those afflicted with Naga traits are seen as prey, while Harpies are seen as rivals. The birds are deadly, but also clumsy if forced to the ground. The screens on the Convoy recommend crippling the wings before finishing the bird off on the ground.
Diversion: Those with Fast cars can drive away from the station and divert the birds. They’ll want a second Drifter to come along; either to snipe at the pursuing birds, or keep eyes on the terrain! Eventually the birds will tire or get culled enough that the storm disperses.
Updraft: There is the risk of getting swept up in the tornado winds. Damage, injuries… And a particular quirk this storm has. Drifters who spend more than a minute in the storm winds will find that they begin to take on traits from the Harpy monster. These traits increase in potency if the Drifter experiences hunger or violence. As the weather clears and days become calmer, the traits fade.
Downburst: If Drifters get slammed into the ground by the storm, or the dark birds flying about. They may also find themselves drenched with rain. Any injury they take mends quickly, but is replaced with scales, as the Drifters begin to resemble a Naga monster. These changes grow worse if they tell lies, but disperse with the storm.
BIRDS: The birds themselves are vicious: those afflicted with Naga traits are seen as prey, while Harpies are seen as rivals. The birds are deadly, but also clumsy if forced to the ground. The screens on the Convoy recommend crippling the wings before finishing the bird off on the ground.
04: MONSTER SHIFT, NAGA
This month, Drifters will have access to the serpentine Naga. On top of all Naga species traits being available, the following occurs:
+Cold Blooded: the rain and storms can potentially make Naga slow and sluggish, or inclined to sleep or seek out other heat sources to gain energy; this includes basking in body heat from others!
+Water Divert: With their water shaping, Naga can divert falling rain and even ground saturation to make the area or other Drifters more dry. They can also concentrate water into different areas, and can also change water into mist or ice.
+Blue shift: the scales of Naga become more vibrantly blue, or a strange mottled combination of blue and stormy gray, the more intense the rains become. These scale colors can also reflect their moods.
+Extra arms that are painful and disorienting to grow, and can result in coordination issues.
+Scale Pains: Pain and discomfort when scales grow in, as well as fangs or talons!
+Water glide: during floods from the rains, Naga find they can easily traverse deep water as though they were simply walking (or slithering) across it.
+Thermal vision, making it easy to track others in the middle of storms. Vision may also become disorienting, and eyes become slitted.
+Cold Blooded: the rain and storms can potentially make Naga slow and sluggish, or inclined to sleep or seek out other heat sources to gain energy; this includes basking in body heat from others!
+Water Divert: With their water shaping, Naga can divert falling rain and even ground saturation to make the area or other Drifters more dry. They can also concentrate water into different areas, and can also change water into mist or ice.
+Blue shift: the scales of Naga become more vibrantly blue, or a strange mottled combination of blue and stormy gray, the more intense the rains become. These scale colors can also reflect their moods.
+Extra arms that are painful and disorienting to grow, and can result in coordination issues.
+Scale Pains: Pain and discomfort when scales grow in, as well as fangs or talons!
+Water glide: during floods from the rains, Naga find they can easily traverse deep water as though they were simply walking (or slithering) across it.
+Thermal vision, making it easy to track others in the middle of storms. Vision may also become disorienting, and eyes become slitted.
04: MONSTER SHIFT, HARPY
The storm will bring a second monster this month, in the form of Harpy. On top of all Harpy species traits being active, the following occurs:
+Storm Rider: high agility and capable of flying through the storm winds without hindrance. Even tornadoes can be mastered!
+Feather pains: itching, or full pain when growing feathers or wings. Talons may also be painful when growing from fingers or from feet.
+Wind Affinity: able to shape wind, including diverting the worst of the storm winds, or summon and focus wind into razors.
+Warbling Voice: words may waver and slip into something more songlike, or even a damaging sonic scream if emotions are heightened.
+Height Call: a need to get higher into the air, whether through perching on buildings or the convoy, or through flight. A sense of euphoria as they go higher.
+Nest Building: a compulsion to create a nest out of spare and soft objects, and feeling more safe inside that space.
+Heightened vision like a bird of prey, able to pick out details even at great distance. This may be disorienting at first, as vision becomes telescopic.
+Storm Rider: high agility and capable of flying through the storm winds without hindrance. Even tornadoes can be mastered!
+Feather pains: itching, or full pain when growing feathers or wings. Talons may also be painful when growing from fingers or from feet.
+Wind Affinity: able to shape wind, including diverting the worst of the storm winds, or summon and focus wind into razors.
+Warbling Voice: words may waver and slip into something more songlike, or even a damaging sonic scream if emotions are heightened.
+Height Call: a need to get higher into the air, whether through perching on buildings or the convoy, or through flight. A sense of euphoria as they go higher.
+Nest Building: a compulsion to create a nest out of spare and soft objects, and feeling more safe inside that space.
+Heightened vision like a bird of prey, able to pick out details even at great distance. This may be disorienting at first, as vision becomes telescopic.
05: RAIN, SHINE, OR SALVAGE
Upon culling enough birds, the storm disperses. The monster avians dissolve as they drop into streams of energy, feeding into Drifter Sigils and providing limited healing. And handful remain intact when they hit the ground and can be harvested for meat, feathers, and possibly even talons.
There is one extra problem, in the form of falling debris. After being pulled up into the sky, wreckage (and possibly stray Drifters) are going to drop back down. It’s advised to look out for falling objects and people. It might be possible to salvage something in the form of scrap metal for any vehicle repairs, but such a task requires two.
There is one extra problem, in the form of falling debris. After being pulled up into the sky, wreckage (and possibly stray Drifters) are going to drop back down. It’s advised to look out for falling objects and people. It might be possible to salvage something in the form of scrap metal for any vehicle repairs, but such a task requires two.
06: STORM SHOT
The storm can be dispersed in one of two ways. One is waiting the storm out. The second is a battered collection of machines melted into the roof of the garage and gas station. When touched they burn the hands of Drifters, but also fire a jolt of lightning into the storm. One shot lessens the effects of the storm, repeated shots completely disperses the weather.
In the aftermath of the storm, something different rains from the sky in the form of glowing, quicksilver feathers. These feathers can suppress one avian or serpentine trait for a month, and can also drain away any Naga or Harpy changes from the event completely.
Alternately, the feathers will allow Drifters to temporarily access flight for one day. Doing so completely robs the feather of its magic: only one effect can be chosen from a feather.
In the aftermath of the storm, something different rains from the sky in the form of glowing, quicksilver feathers. These feathers can suppress one avian or serpentine trait for a month, and can also drain away any Naga or Harpy changes from the event completely.
Alternately, the feathers will allow Drifters to temporarily access flight for one day. Doing so completely robs the feather of its magic: only one effect can be chosen from a feather.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Windy Days: Preceding the storm are gales of strong winds, enough to stagger Drifters or send them staggering into other people or other vehicles.
Diner Is Served: While the retro diner attached to the garage has only limited food stores, curiously there is a respectable amount of cooking equipment that can be plundered. Portable stoves, pots and pans, spoons, and the like are all available for the taking.
Fading Storm: In the aftermath of the storm, the garage and diner look like they’re on their last legs, barely held up by their shelving. Anyone who wants to try salvaging had better move fast and carefully, before the entire thing comes crashing down.
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Nooo, he supposes the whole effects of moon bits does sound pretty bad. Which wouldn't be if gravity would function like it's supposed to! Unless there's something messing with the pulls between masses...
Donnie looks over at Akechi, brow furrowing because you can't just drop facts like that dude!! He supposes that's not entirely important, not when it seems exposure to moon shards drives you crazy and ramps up the monster thing. "Ohhh that sounds worse."
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It won't help anyone to survive this hellscape.
Still... perhaps he can offer something hopeful. "Those afflicted by the Moon Warp didn't stay that way. And, as long as you're careful not to tamper with any signs of worship along the road, you may be able to spare yourself some additional pain."
Even so, he reaches for his left sleeve. "Or, if you're daring, you may find the information you may obtain is worth the potential risk."
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Donnie figures he should make notes sooner or later, but right now he's just trying to digest everything he's being told now, which is a lot. It threatens to be overwhelming, but it's data, and the more he knows about the place, the better prepared he can try to be.
"How common an occurrence are these Moon Warps?" It's a small relief that its effects aren't permanent, mostly, but it's still troubling to think to think that he could potentially lose his mind. More than troubling, really- absolutely terrifying, truthfully- okay, not thinking about that.
"...what sort of signs of worship...?" he has to ask, frowning. "Like some kind of creepy roadside shrines or something?"
Ugh, but how dare you call him out, Akechi. His frown deepens as he watches warily. If there's a chance to get some worthwhile information, he'd definitely measure the risks.
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He chuckles at Donatello's guess. How ironic. "But yes. We did encounter shrines along the road, complete with offerings."
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"Oh, this place is just popping with excitement."
Okay, this may be one of those rare times where he might regret asking so many questions. "Freshly set out offerings suggesting someone's still around to do so or old, gross rotting offerings that have been around for who knows how long?" Clearly he cannot help himself.
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Still, he brushes a hand over his left sleeve. "I investigated, but merely touching the offerings branded me with a haunting message about the moon and its 'blessings.' It's since faded, but I suppose I can't be entirely ungrateful for the knowledge it provided."
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The fresh twinge of pain in his arms reminds him to try and relax them again from the ever tightening folded position he has them in. He tries to hide a wince as he flexes his fingers, but otherwise it's hard to really relax in general.
"Was it helpful knowledge at least...?"
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Yet, once he lays it out on the table like that, his expression darkens. "However, not everyone views the moon with reverence. If you ever see an emblem of a sword impaling the moon, it's not to be trusted."
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"A sword impaling a moon..." No, he supposes that tracks if it represents people who don't revere the moon. Donnie pulls up his computer again, fingers tapping at the screen that comes up as he inputs the information he can recall. It'd probably better if he could find a notebook or something he could write things in too. He loves his tech but he doesn't have anything to back it up with when they're far from home and a normal network.
"I take it you've had run-ins with these types already."
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His wings unfold, then fold again. "If they see 'monsters' as the enemy, then none of us are safe."
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Great.
Because they didn't have enough to worry about by turning into monsters not of their own volition.
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Which... more or less confirms Donatello's theory, but, "They also apparently have cybernetics."
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"Huh??" He'd already been leaning towards the expectations of a horror monster movie and suddenly sci-fi gets thrown at him. Under normal circumstances he might be more excited.
"Aggh, I mean, sure, why not! I guess the robo-dogs had to come from somewhere but oh come on!"
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Yes, he is being a nerd about this, but he's sure Donatello can take it.
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"Okay, but no amount of media that I have consumed helped me much in the midst of an actual alien invasion so I am uncertain as to how well anything I may have gleaned from said resources will apply here."
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Akechi's eyes blink open in surprise. Had Leonardo mentioned that before? Amidst all the talk of yokai and other oddities, it was easy for details to get lost in the shuffle, but it seems familiar.
"You raise a valid point. This isn't the cognitive world, where common tropes are more likely to hold power."
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"So I guess it's just going to have to be play by ear with a side of extra cautious, otherwise."
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Then again, what does he know? Akechi's not the one who lived through the invasion, but if nothing else, it must require quick-thinking and adaptability.
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"The alien invasion thankfully didn't last long but it still left a big mess." He flexes his fingers, frowning. "We spent most of it trying to get our brother back and not get turned into goo ourselves."
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Of course, it's not his world, nor is it really Akechi's business.
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"Neither here or there anyway. Probably better to focus on this current situation," he shrugs, moving to start looking for tools or something he can make use of. At least something he can change into a bō.
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He'd seen Leo change gardening trowels into katana with his ninpō so changing something's length shouldn't be a problem. The lug wrench won't work but it might come in handy for vehicle maintenance or something, maybe, so he keeps it in hand as he continues to look around. May as well look for tools and things while he's here.
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