monstertruckers (
monstertruckers) wrote in
memestertrucks2025-05-15 04:31 pm
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Entry tags:
MAY TDM
Things are a little stranger than usual at the gas station and garage. Namely that gravity just isn't working as it should. Objects float, pieces of the floor float... Even unlucky new arrivals can also find themselves floating! It's going to be a challenge to get around without any scrapes or scratches... Though at least there's what looks like a hospital nearby? Granted, it's an upside down hospital, but it's better than nothing.
01: SUMMONING CIRCLE
Drifters come to with an odd floating sensation hooked into their stomachs, and instead of laying on the concrete find themselves drifting a foot or two above the floor. An unfortunate few may be stuck on the ceiling. Whether they crash down hard into the floor (and the various vials, daggers, and broken glass scattered about) or remain floating in the air is a coin toss.
Still, it might be best to lend a hand with pulling them back to the ground, and hoping gravity will work as normal in another breath or two.
Once they make their way out, they can see a gas station and garage located in the midst of strange, floating rocks… And an upside down hospital close by, for those who had a rougher landing.
Still, it might be best to lend a hand with pulling them back to the ground, and hoping gravity will work as normal in another breath or two.
Once they make their way out, they can see a gas station and garage located in the midst of strange, floating rocks… And an upside down hospital close by, for those who had a rougher landing.
02: START UP
New arrivals will have a similar experience to before; a Convoy waiting for them, and a collection of vehicles, one of which feels like it belongs to them. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the (sometimes floating) supplies… Now it’s just a matter of finding some extra hands.
And hopefully no one's vehicle has decided to float. But one can never be sure in a place like this.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the (sometimes floating) supplies… Now it’s just a matter of finding some extra hands.
And hopefully no one's vehicle has decided to float. But one can never be sure in a place like this.
03: HUSKS AND HAUNTS
The inverted hospital seems to have trouble deciding the exact formation of its hallways, whether the new arrivals should be walking on the ceiling, floors, or walls. But one thing that is certain: this place isn’t entirely deserted. Warnings of “Beware the Husks” have been spray painted on the walls. Metallic bodies line those same halls, some of them broken open. A wet trail leads from the broken Husks to the rafters… Where several odd monsters wait to drop down. Some look like they’ve merged with the hospital equipment, while others look like they’ve been cobbled together from different body parts. And all of them look ready to turn the newcomers into a corpse, or part of a specimen collection.
Strange, malformed chimeric creatures that are Unknown stalk the hallways. Unknowns come in three different colors, red aligned with fire, green with poison, and purple with lightning.
Adding to that are the various screens flickering on, and diagnose new arrivals as infected. The screens declare the infection seems to be contained, but requires further study… And if the monsters aren't enough to worry about, there’s also the restraint systems trying to activate and tie the new arrivals down.
Strange, malformed chimeric creatures that are Unknown stalk the hallways. Unknowns come in three different colors, red aligned with fire, green with poison, and purple with lightning.
Adding to that are the various screens flickering on, and diagnose new arrivals as infected. The screens declare the infection seems to be contained, but requires further study… And if the monsters aren't enough to worry about, there’s also the restraint systems trying to activate and tie the new arrivals down.
04: TESTING (CW: Needles)
The deeper someone plunges into the hospital, the more the building reacts to them. More defenses are deployed, treating them as thieves or intruders. Traps and monsters alike wait for them, with syringes melded into the forms of attackers, or lining places where someone might step or reach for. The syringes make a quick bite on skin… But it’s only a few minutes later where the effects become clear. Something in those syringes is now in the blood and forcing monster transformations. There might be an antidote amongst the supplies… Or the newcomers might need to rely on each other, in order to stay anchored.
The needles can also force temporary Swarm traits, along with:
+Group Mind: compelled to link thoughts with other Drifters, to share emotions, memories, and achieve cohesion.
+An increasing reliance on telepathy/empathy/etc in place of speech.
+Increasing collectivist mindset. The needs of the many outweigh the needs of the few; this becomes more evident during high stress situations.
+Compelled to hunt and share their prey with others.
+Gravity Affinity: If possessing wings or the ability to wall climb, may freely hunt/traverse corrupted gravity areas.
The needles can also force temporary Swarm traits, along with:
+Group Mind: compelled to link thoughts with other Drifters, to share emotions, memories, and achieve cohesion.
+An increasing reliance on telepathy/empathy/etc in place of speech.
+Increasing collectivist mindset. The needs of the many outweigh the needs of the few; this becomes more evident during high stress situations.
+Compelled to hunt and share their prey with others.
+Gravity Affinity: If possessing wings or the ability to wall climb, may freely hunt/traverse corrupted gravity areas.
05: LONG WAY DOWN
A portion of the gas station breaks away with groan and a rumble. And it is slowly pulled up and up, taking a portion of new comers with it! They (and anyone watching) will need to act fast, as gravity starts to go weird the further they rise. They’ll need to find a way back down, taking any supplies from the now-floating garage that they can grab.
What’s more, they are drifting closer to the broken moon, and that seems to be having a strange effect on those stranded on the new floating ruin. They may start to feel their control fray, and their forms shift, the higher they rise.
In terms of getting back down, there’s a handful of tow lines in the ruin that might work as ropes. There’s also a few pieces of rock that are floating up more slowly, and could work as stairs back down… Or there’s just jumping and falling fifty feet and hoping for the best.
What’s more, they are drifting closer to the broken moon, and that seems to be having a strange effect on those stranded on the new floating ruin. They may start to feel their control fray, and their forms shift, the higher they rise.
In terms of getting back down, there’s a handful of tow lines in the ruin that might work as ropes. There’s also a few pieces of rock that are floating up more slowly, and could work as stairs back down… Or there’s just jumping and falling fifty feet and hoping for the best.
06: PSYCHIC ECHOES
There's one last quirk to this area; a few scattered bits of odd plantlife, and the odd dead brain monster. While these things aren't a threat on their own (beyond being unnerving) they still pack a psychic punch; mainly in the form of temporary psychic abilities.
It's possible that after coming in contact with either plants or corpses, newcomers will find themselves gifted with either empathy (projecting or receiving emotions) telepathy, OR the ability to share their dreams with others, and having their dreams influenced by others in turn. This effect fades in just a day or so, but is still capable of causing mishaps.
It's possible that after coming in contact with either plants or corpses, newcomers will find themselves gifted with either empathy (projecting or receiving emotions) telepathy, OR the ability to share their dreams with others, and having their dreams influenced by others in turn. This effect fades in just a day or so, but is still capable of causing mishaps.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Broadcast: The garage contains a few burnt out monitors. But a handful of them are playing a message over and over again on loop, filled with static. It’s a recording of important looking people in lab coats advising people to remain indoors and avoiding all objects falling from the sky. Especially “moon shards.” They insist that they are working to contain and cure the infection, but the safest action is to remain inside.
Warped Air: As seen in Long Way Down, the air overhead has strange warped pockets in it. There seem to be slightly different shards hanging suspended in the air, looking more silvery than the surrounding rocks. Almost like it could have fallen from the broken moon overhead.
Medical supplies: Most of the medical supplies found in the hospital seem to consist of healing salves and potions, a handful of healing herbs, and a few antidotes for poison or sickness. As for reverting transformations… It’s advised that new comers be careful of taking any experimental medicine. It may revert a change. It may also leave them hallucinating nightmares and fears, and they’ll be wanting someone close by to help administer the drug.
no subject
[Kotone notices his horns and wonders how difficult it is to navigate with them. She smiles warmly at Akechi appreciating his help. ]
Thanks for saving me! I'm Kotone. Who are you?
[She doesn't know much about Akechi, but she can tell that they might be around the same age. He can't be that much older than her. ]
no subject
[He plays it off casually. It's hard to tell how acclimated to powers she is, though the ease at which she accepted his appearance suggests she's either extremely adaptable, or perhaps she's encountered some oddities here and there.
Still, introductions are only fair, aren't they?]
At any rate, I'm Goro Akechi, a former detective among other things. Though, I suppose my investigative skills have gotten more proper use here.
no subject
[And he's quite young to be a detective, isn't he? Kotone finds that impressive. ]
My full name's Kotone Shiomi. I attend Gekkoukan High School, and I'm in my second year. I don't know if you've heard of it before. We're located around Tatsumi Port Island. I have some friends that look around your age.
no subject
Would you happen to know a boy named Akihiko Sanada, by any chance?
no subject
[ She perks up at the mention of her friends. Kotone's always known Akihiko to be a strong and dependable senpai. ]
Have you met him before? Last time I spoke to him, we were talking about studying for our exams together.
no subject
[Mentally, that's harder to say. He doesn't have the frame of reference that she would, so he really can't say with certainty.]
He actually informed me of some fascinating phenomena, such as the Dark Hour, which helped to fill in the gaps in my understanding of the Apathy Syndrome cases.
no subject
[She ponders on what that means for her. Kotone's uncertain about her physical state of being. To be honest, she could feel changes within herself too. It feels almost as if her humanity is slipping away and she can't get it back. For now, she'll keep most of these feelings to herself. Her expression becomes a tad more somber as she worries for her friend, Akihiko. ]
An ordinary person won't be aware of the Dark Hour's existence. The Apathy Syndrome cases seem to be directly related to the Dark Hour. I'm worried about Sanada-san so I hope he's alright.
no subject
[Corvid, big cat, some horned animal, and now scorpion... Really, it's all such an absurd combination.
But it is what it is. His tail flicks idly, but makes no move to strike.]
If you're aware of the Dark Hour, that would make you a Persona user, correct?
no subject
[Akihiko's a professional boxer. His strength far surpasses that of an average person.]
You're right on the mark! My Persona's name is Orpheus. This might sound kind of strange, but are you a Persona user as well?
no subject
[But then, one might argue the same of at least one of his past Personas. Still, it's a fair question, and he nods.]
I initially had two Personas, Robin Hood and Loki, but they recently fused into Hereward, granting me additional power at the cost of Robin Hood's bless skills.
no subject
[Her eyes brighten when she explains her knowledge of Personas.]
Both Robin Hood and Loki are very different in terms of appearance and lore. Loki is a shape-shifter, isn't he? I studied mythology in school. Professor Edogawa was an eccentric man who would sometimes teach us about the occult.
no subject
[There's an edge to his words, not entirely bitter or resentful. There's a slight tinge of respect, however subtle.]
But yes. Loki is many things. A shapeshifter, a trickster, chaotic yet still a god of the home and hearth. By comparison, Robin Hood is far more of your "noble thief" archetype.
no subject
[ Akechi must have a vast amount of potential if he can control a powerful Persona. That's not something you come across every day. He must have had an important role to play back in his world. That much was true for Kotone. She nods her head and beams up. ]
I'm really surprised by you, Akechi-san. You're the second person I've come across that knows about the Wild Card.