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memestertrucks2025-07-15 06:02 pm
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JULY TDM
The summoning garage and gas station has opted for a new location; about thirty stories up in the air, jutting off the side of a skyscraper like a strange balcony. There's no employees or civiliians around to help new arrivals, however. Just a lot of broken glass, worn concrete, and a long difficult way down.
01: SUMMONING CIRCLE
New arrivals feel a strange sense of vertigo this time around; namely because the garage is halfway up a skyscraper and on a landing jutting off the main building. Falling off the side is not advised. A little further down is what looks like a gas station… And all the way down, at the end of a nauseatingly long drop, is a Convoy. As for reaching the ground level, there’s a few options.
For the more adventurous, there’s a set of rope lines to scale down. It just requires a steady hand, and likely a friend to help keep the descent steady; the harnesses appear to be built for teams of two.
Those without a head for heights can try the elevators instead; there’s a cargo elevator, capable of transporting any cars. There’s also the usual people movers installed… Though there is the problem of monsters, either lurking in the elevator shafts or forcing the elevator to stop on floors for a skirmish.
And for the athletic, there’s the stairs. The very long, mind numbing amounts of stairs. People likely won’t die from combat on them. But might die of boredom. Those are the options for going down: going up can lead to a lot more trouble, as the building slowly morphs from concrete to flesh.
For the more adventurous, there’s a set of rope lines to scale down. It just requires a steady hand, and likely a friend to help keep the descent steady; the harnesses appear to be built for teams of two.
Those without a head for heights can try the elevators instead; there’s a cargo elevator, capable of transporting any cars. There’s also the usual people movers installed… Though there is the problem of monsters, either lurking in the elevator shafts or forcing the elevator to stop on floors for a skirmish.
And for the athletic, there’s the stairs. The very long, mind numbing amounts of stairs. People likely won’t die from combat on them. But might die of boredom. Those are the options for going down: going up can lead to a lot more trouble, as the building slowly morphs from concrete to flesh.
02: START UP
It takes some work to arrive at the Convoy this time. And the placement of new vehicles reflects that; some have made it halfway up the skyscraper, along with the new comers. Others wait on the street level.
But in either location is a collection of vehicles, one of which feels like it belongs to new arrivals. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
But in either location is a collection of vehicles, one of which feels like it belongs to new arrivals. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
03: BUILDING PULSE
(CW: Meat buildings with teeth)
New comers are encouraged to head down from the skyscraper. Heading upwards will result in hostile, living architecture that tries to consume those who intrude. Along with unnerving messages carved into walls, praising the moon.
But through all floors, a strange razor wire runs alongside living tendrils. It carries recordings from the this world, ambient whispers that can easily seep into one’s thoughts and tell them a little more about the world before everything went wrong. There are commercials, sports games, but also warnings not to interact with any relics, moon shards, or anyone too enamored with those relics and the moon. But if the one tries to get too close, the wires can cut at their skin, showing a monster’s form underneath.
In addition, various blue points of light can be found latched to the walls, floor, and ceiling. Touching these points will affect this event's main enemy, the Nefasturris by activating weak points on the monster... But it might also result in the Drifter getting a layer of ice on them, all the way up to freezing solid.
New comers are encouraged to head down from the skyscraper. Heading upwards will result in hostile, living architecture that tries to consume those who intrude. Along with unnerving messages carved into walls, praising the moon.
But through all floors, a strange razor wire runs alongside living tendrils. It carries recordings from the this world, ambient whispers that can easily seep into one’s thoughts and tell them a little more about the world before everything went wrong. There are commercials, sports games, but also warnings not to interact with any relics, moon shards, or anyone too enamored with those relics and the moon. But if the one tries to get too close, the wires can cut at their skin, showing a monster’s form underneath.
In addition, various blue points of light can be found latched to the walls, floor, and ceiling. Touching these points will affect this event's main enemy, the Nefasturris by activating weak points on the monster... But it might also result in the Drifter getting a layer of ice on them, all the way up to freezing solid.
04: MOON CALL
New arrivals have an extra twist in their situation this month. The moon shines brightly above the skyscraper at night, and is even visible at daylight… And there are an alarming number of statues with glowing stones fixed in them that shine as bright as the moon.
Closer examination of these statues (that look alarmingly like gargoyles and hellish canines) causes the rocks to shine even brighter, and results in a localized Moon Warp.
All of this means that new arrivals will also have the Gargoyle and Cerberus monster forms available to them.
04: MONSTER SHIFT, GARGOYLE
During the TDM Drifters have access to all Gargoyle species traits as well as:
+Bat Hunt: spectral bats fly through the hallways and exterior of the building, and have a taste for gargoyle blood. Hopefully Drifters are either swift enough to claw at the bats, or have tough skin.
+Lightning Hunt: scaling both the interior and exterior of the skyscraper shows currents of lightning, which Gargoyles can sense through their claws. Piercing into these lightning points causes pain to Gargoyles, but also weakens the Nefasturris and adds extra weak points.
+ Summit Pull: Gargoyles can feel a pull upwards, to the top of the buildings. The various statues fixed to the skyscrapers offer a roosting place, fit for observing potential targets below.
+Night Activity: monster changes increase during night and feel lethargic during daytime.
+Protection: Gargoyles feel a compulsion to protect the Convoy and other Drifters nearby, particularly against threats looming in the city. Guarding them against danger becomes a priority.
+Light Sensitivity: Gargoyles are sensitive to bright lights and total darkness; both of them can draw more changes out. Unfortunately there are flashbangs in the form of traps lingering in the tower, ready to trigger a fast shift.
+Bat Hunt: spectral bats fly through the hallways and exterior of the building, and have a taste for gargoyle blood. Hopefully Drifters are either swift enough to claw at the bats, or have tough skin.
+Lightning Hunt: scaling both the interior and exterior of the skyscraper shows currents of lightning, which Gargoyles can sense through their claws. Piercing into these lightning points causes pain to Gargoyles, but also weakens the Nefasturris and adds extra weak points.
+ Summit Pull: Gargoyles can feel a pull upwards, to the top of the buildings. The various statues fixed to the skyscrapers offer a roosting place, fit for observing potential targets below.
+Night Activity: monster changes increase during night and feel lethargic during daytime.
+Protection: Gargoyles feel a compulsion to protect the Convoy and other Drifters nearby, particularly against threats looming in the city. Guarding them against danger becomes a priority.
+Light Sensitivity: Gargoyles are sensitive to bright lights and total darkness; both of them can draw more changes out. Unfortunately there are flashbangs in the form of traps lingering in the tower, ready to trigger a fast shift.
04: MONSTER SHIFT, CERBERUS
For the TDM, Drifters have access to all Cerberus species traits as well as:
+Red Hunt: Cerberus Drifters can see and scent strange red points fixed in the building, and budding out of the walls like flesh. These are strangely appetizing to Cerberus; biting or clawing them weakens the Nefasturris or activates weakness points later in the fight.
+Fire Breath: red globs also grant fire breath when in their vicinity and ingested. Drifters should also be careful, as the fire breath can rage out of control when emotional!
+Ravenous Drive: With extra mouths and muscle, there’s also a powerful hunger and a need to hunt and consume any prey a Cerberus can find.
+Sensory disorientation: any frantic movement, bright lights, or loud noises cause a sensory overload, if the Drifters are growing extra eyes/ears/etc.
+Pack Loyalty: Cerberus feel a compulsion to bond with a Drifter or a collection of Drifters as their pack. They may feel they are the pack leader, or treat another Drifter as leader. They also feel an intense loyalty and protective streak, determined to carry out the will of other Drifters.
+Pack Hunter: compelled to attack anything that threatens a Cerberus pack, as well as provide for the pack by hunting prey. This is typically done in groups, for more efficiency.
+Red Hunt: Cerberus Drifters can see and scent strange red points fixed in the building, and budding out of the walls like flesh. These are strangely appetizing to Cerberus; biting or clawing them weakens the Nefasturris or activates weakness points later in the fight.
+Fire Breath: red globs also grant fire breath when in their vicinity and ingested. Drifters should also be careful, as the fire breath can rage out of control when emotional!
+Ravenous Drive: With extra mouths and muscle, there’s also a powerful hunger and a need to hunt and consume any prey a Cerberus can find.
+Sensory disorientation: any frantic movement, bright lights, or loud noises cause a sensory overload, if the Drifters are growing extra eyes/ears/etc.
+Pack Loyalty: Cerberus feel a compulsion to bond with a Drifter or a collection of Drifters as their pack. They may feel they are the pack leader, or treat another Drifter as leader. They also feel an intense loyalty and protective streak, determined to carry out the will of other Drifters.
+Pack Hunter: compelled to attack anything that threatens a Cerberus pack, as well as provide for the pack by hunting prey. This is typically done in groups, for more efficiency.
05: LIVING BUILDING
Even with all this, the skyscraper doesn’t want to let Drifters go easily. Whether it’s that they reach ground level or somehow make their way to the summit, the sky scraper eventually starts to shift and groan as a giant monster forces its way out of the building. Bits of concrete and glass form scales and spines on a demonic visage, and there’s a hungry light in its electric eyes.
The monster battle is in three phases detailed in 5-A, and amidst the phases are strange phantasmal bats flying around to give the monster more energy and power. Culling these greatly reduces the monster's strength and toughness.
In the aftermath, the building monster dissolves away into streams of energy… Which are then promptly pulled in by Sigils on the Drifters, providing them healing and limited restoration. The remaining energy is absorbed by the giant Convoy, giving the engines energy to spare. It seems this collection of trucks and vehicles is well charged up, and more than ready to move out of the city.
The monster battle is in three phases detailed in 5-A, and amidst the phases are strange phantasmal bats flying around to give the monster more energy and power. Culling these greatly reduces the monster's strength and toughness.
In the aftermath, the building monster dissolves away into streams of energy… Which are then promptly pulled in by Sigils on the Drifters, providing them healing and limited restoration. The remaining energy is absorbed by the giant Convoy, giving the engines energy to spare. It seems this collection of trucks and vehicles is well charged up, and more than ready to move out of the city.
05-A: DYING BUILDING
Fire: During the first phase, the building monster tries to flatten Drifters with clawed hands and breathes fire. Due to being bound to the building, its motions are slow but brutal. Climbing lines are still present and lead to weak points, marked by blood red glass. Just watch out for burning blood.
Ice: The monster eventually breaks out halfway, having more freedom of movement… But also looking more brittle, encased in ice and glass. While the monster may be faster and trades its fire breath for ice, it is also more fragile. Breaking the icy skin releases freezing jet streams. Unsurprisingly, a Cerberus’ fire breath does serious damage and neutralizes the threat.
Electric: Finally the monster breaks free from the building prison… But also brings a trail of electric wires with it, tangling the monster and giving off sparks and dealing pain to everyone. Just be careful with making contact with it, and choose the strikes wisely to finish the monster off!
Ice: The monster eventually breaks out halfway, having more freedom of movement… But also looking more brittle, encased in ice and glass. While the monster may be faster and trades its fire breath for ice, it is also more fragile. Breaking the icy skin releases freezing jet streams. Unsurprisingly, a Cerberus’ fire breath does serious damage and neutralizes the threat.
Electric: Finally the monster breaks free from the building prison… But also brings a trail of electric wires with it, tangling the monster and giving off sparks and dealing pain to everyone. Just be careful with making contact with it, and choose the strikes wisely to finish the monster off!
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Convoy: The Convoy is located at the very bottom of the sky scraper this time… And barely has enough shielding during the skyscraper fight to avoid the worst of the damage. Drifters can take shelter in the Convoy as needed.
Lobby: Another safe zone in the skyscraper… Though a touch unnerving. The Husks here have all long since broken open to spawn monsters. The lobby itself is an opulent place with much of the furniture and décor still intact, and also serves as a good resting area.
Safe Rooms: For those exploring the interior, there’s a handful of safe rooms that have no trace of razor wire or monster growths. There’s an eerie stillness that coats these rooms, but at least offers a chance to breathe and recover, as well as slowing any monster transformations.
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It's still enough.
She catches the movement out of the corner of her eye and immediately changes her trajectory. Instead of going for Negan's throat, she goes for the bat and the hand gripping it. Strong jaws close around the wood, barely missing his fingers as it connects with her ribs, knocking the breath from her lungs as the barbed wire tearing through fur and flesh.
The blow knocks her off of him and she lands heavily on her side, leaving her momentarily stunned as she tries to catch her breath. She only lifts her head to give him a look of sheer loathing as he recognizes the wedding ring on the chain around her neck, the only clue to her identity.]
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He should've expected those teeth coming for his hand, or his bat. Once she's off of him, he moves to stand and watches her closely and letting his hand tighten around his bat. He wouldn't use it against her again, not unless he seriously had to. ]
What in the hell happened to you?
[ Was he scared? A bit. Of her? Not really. Scared a bit of the beast that she was in the moment? Slightly. More due to not knowing what the hell was going on with her or what had caused it. The situation, whatever it was, was not a good one. ]
CW: Mentions of blood, death, and trauma
She's hurt badly enough that she doesn't feel inclined to attack again, but she is still determined to send the message that she will defend herself if she has to. Hopefully the blood matting into her dark fur isn't obvious enough to lead him to believe she can't still fight if she chose to.
There's a slight shift in her posture as he asks what happened to her. Surely, he doesn't expect her to answer in her current state.]
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His cat-like eyes look toward her for a moment and realize exactly what she's looking at. Lucille at his side, gripped in his hand. Just because she was standing didn't mean he'd put the bat down. Not when he could protect himself, not just from her, with the very bat at his side. ]
I'm not going to hurt you again, Maggie. Not when I know who the hell you are now. I didn't know who you were before, if I'd known I wouldn't have swung on you.
[ He still wanted answers for what happened to her. What the hell changed her into this beast and all. However, that could come later. Just as he loosens his grip a bit on the handle of Lucille, but he doesn't put the bat down. Nor was he going to. ]
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Negan is a lot of things, but he is not, in her experience, a liar. If he says he doesn't intend her any further harm, and that he wouldn't have turned his weapon on her in the first place if he knew who she was, he means it. That much she is certain of. It's not an apology, nor she doesn't expect one under the circumstances, but it's enough.
She has plenty of questions for him as well, but this is hardly the time or place. She turns slowly away from him to make her way back towards the safety of the convoy, pausing to glance back over her shoulder at him as though to ask if he's coming.]
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Negan waits as Maggie contemplates what to do. Whether she's going to attack, walk away, or try something else in this form. As for apologizes, he won't apologize for protecting himself. Much less against an unknown force.
Once she starts walking away he starts following. She was the one in the lead at the moment and he wasn't going to lose sight of her. How could he? However, he's also keeping an eye on their surroundings too. It was unfamiliar and he didn't want anything else coming out after them, even if she could still fight. ]
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She supposes there isn't much of an alternative. There is a lot to discuss. If she needs to, she'll have an easier time fighting him as a human anyway.
The old Ford pick up truck is no doubt a familiar sight, and it's not until she puts her paws up on the driver door that she realizes she can't open it on her own.
Fuck.
She lets out a huff that hurts her injured ribs more than she would ever care to admit and glances back to Negan.
He remains the last person she ever wants to ask for help, but opening the door is such a small thing, and at least she doesn't have to voice the request.]
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When they get to the convoy he recognizes that old Ford truck. It was definitely a familiar sight. However, he doesn't offer to help her when she decides to put those paws on the driver door. Not when he knows that Maggie is a strong independent woman.
That huff has him looking toward her before he moves over, once she's out of the way, and opens the door to the that old Ford truck. Once the door is open he steps back and lets his eyes roam around the convoy itself, taking in all the vehicles were there. He was also taking in the scents that were assaulting him too. ]
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In spite of the weapon he carries and the implications behind it, at least he doesn't seem to mean anyone any specific harm. Unless they fight him first, of course. Maybe she had jumped to the wrong conclusion when she first set eyes on him - clearly something has changed, Lucille was never electrified before, and maybe there's a reasonable explanation for why its back in his possession.
That's not something she can ever admit out loud. Nor will she admit their fight was costly, both physically and emotionally. She shudders at the lingering memories tugging at the back of her mind and tries to push them aside. There is not time for this right now. Deep breath, she tells herself. Shove the rising emotions back down where they belong. It's fine. Focus on the need to get back to herself again, back to being human so she can look after her wounds and communicate properly.
The sounds from the truck as she changes back are horrific - snapping bone and sinew as her body reforms from canine to human. It hurts while it's happening, sharp and intense and bone deep, but that pain at least fades quickly once she's back to herself.
It still takes her some time after to emerge again from the truck in fresh loose fitting clothes that hide the rudimentary bandaging job she's done to cover her wounds. She'll deal with them properly later.]
What the hell are you even doing here?
[It's said as though it's his fault he's here, even though she knows the blame lies with no one's and she knows as soon as she says it that her anger and frustration is unreasonable, but in the moment it can't be helped.]
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He can't, however, help but wince when he hears the snapping of bone and it takes a lot for him not to whirl around. If Maggie wanted help then she'd find some way to point it out. Even if she didn't want the help from him. So, he just gives her the privacy that she wants and needs.
Hearing her step out of the jeep and that question has him turning toward her, cat-like eyes watching her for a moment. Especially at the absurdity of that question. ]
Now, gee, Maggie that's a question I've been asking myself since I ended up on that damn roof. I don't know how the hell I got to this crazy place.
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Mostly.
It's not even really directed at him, but more at the situation they've found themselves in. It's not the first time she's been angry with him even though what she was really angry at wasn't genuinely his fault. It's not even the first time recently.
It takes a monumental effort not to question him like this is an interrogation. There are so many things she wants answers for. No doubt he also has questions of his own.
Instead she leans back against the truck, trying to appear casual, but really, it's more for support and she jerks her head in his direction.]
Your eyes are different.
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He rests the bat close to him, hand still on the handle of it she talks, as she says that. ]
What the hell are you going on about?
[ Moving a bit to look in the mirror he takes note of those cat-like eyes and narrows his eyes at the image. Then he looks back at Maggie. ]
What in the good goddamn is going on, Maggie?
[ The last thing that he needed was some fucked up change. ]
And what was with whatever in the hell you were?
no subject
She should have bit the fucking thing right in half.
Maggie shoves the anger down with the rest of the feelings she is not ready to address just now as Negan takes a look at himself in the truck's side mirror. She tries to remind herself once again that she is angry about the situation more than she is at him specifically.
Mostly.
Regardless, she remembers how disorienting she found her arrival, and the first time she changed into something other than herself. It was confusing, disorienting, even a little frightening, and the timing had been truly terrible.
She would have fared far worse if she hadn't had help.]
It's this place. Brings out a little monster in all of us. Sometimes it's consistent, sometimes it's not. Something to do with the moon, as weird as that sounds. Moon warp, they call it. Those statues back in the city are doing it to people too, I guess.
[All of this is so far outside her normal wheelhouse and she has only been here a short time she isn't going to pretend she has a good grasp on it.]
Looks like yours is some kind of cat.
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You tellin' me that everyone's got a bit of monster brought out in them here?
[ Negan knows all about being a monster. Something that he was always afraid of becoming. It wasn't something that he wanted to be. He'd been enough of a monster as the leader of the Saviors. That wasn't something he intended to deal with again, not if he could help it. ]
This the first time those damn statues have done this or is this a usual reoccurrance?
[ Some kind of cat... Well, he had told Rick, at one point, that he was a goddamn cat. It wasn't something that he'd been serious about at the time. ]
How long you been in this fucked up place?
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[She hates it. Just because she's having an easier time coping with it than the first time she changed doesn't mean she likes it any better. The implications are too disturbing and she has avoided putting a whole lot of thought into it.
She does not want to lose the parts of herself that make her who she is, and then what if the changes are too subtle to notice until it's too late?]
It's been almost two months - give or take. But no, it's not always statues. Last month it was a lake - if you got submerged too deep, you'd turn into some kind of aquatic creature. Kind of a pain in the ass if you didn't want to be in the water.
no subject
[ Hearing that people had monsters brought out in them was crazy to think about. Actual monsters, like the big beast he'd seen her as initially. Maybe he could handle something like that a bit more than handling his past. Then again, he didn't want to lose his humanity either. Last thing he wanted was to become an actual monster.
He'd worked hard on not being the power hungry man he'd been as leader of the Saviors. Last thing he wanted was to end up some hungry monster who couldn't tell friend from foe. Even if Maggie was the only person he knew there. ]
I'll be damned. So, not only do we get to deal with statues changing us, but possibly the water too. You get any warning before that shit happens?
no subject
I didn't. Otherwise I would've done something to try to avoid it, or get out of it, or something. Someone else might tell you something different, I guess. It's not like I've got a wealth of experience to draw from here.
[Likely Negan is already well aware that she likes all of this about as much as he does, even if she's had more time to adapt to the situation, but she is adapting to it as well as one might expect.
She glances to the bat again and crosses her arms over her chest. That needs an explanation.]
What're you doing with that?
no subject
He's also aware that, like him, she doesn't want to really be there. Doesn't like any of this. Hell... he's sure she'd rather be out there trying to find her son, assuming that's what she was doing before all of this.
When she asks about Lucille 2.0 he looks down at the bat before back at her. ]
A gift. A former friend thought it'd endear me to him and I'd become the man I used to be.
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It's clear now she shouldn't have been worried about him. She should have known better.
He had done just fine, apparently.]
The Croat. Of course.
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The one and only.
[ An asshole that he'd banished from the Saviors for being too damn cruel. Someone who had become the Dama's bitch. ]
I've got no intention of using the bat on you. Or anyone unless they swing first.
[ In other words, if Maggie's got friends she's made then she needs to tell him so they stay safe too. Though, he watches her for a bit. ]
What in the hell is the last thing you remember, Maggie?
[ Should he be looking for his vehicle among the convoy, probably. He's curious about her though. Especially considering the hostility she was aiming at him a bit. Wasn't the Maggie he'd left behind with Armstrong. ]
no subject
Just as well, because if you did, then I'd have to kill you.
[Maggie can feel the urge to fight him again rising and it takes effort to stamp it back down the flare of anger that burns at his words. She does not need another fight right now. She's unsure how much of it is her, her natural inclination to want to protect the people she cares about, and how much of it is from the monster inside. The latter is a more frightening prospect she is not willing to give much thought to just yet.
She takes a deep breath and lets it out slowly before answering his question.]
From home? I was back at the Bricks with Hershel after we left New York. Why?
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Shit.
[ Hearing that being back home at the Bricks with Hershel... That it was the last thing she remembered from home really got to him. Especially when Hershel was off elsewhere. Hell, he had every intention of going off with her and help her find her boy.
He rubs his free hand over his face before pulling it away and watching her. ]
Was just curious on what you knew.
[ Besides, he seriously doubted she'd believe him anyway if he stated that her, himself, and Armstrong were planning to head out into the damnable world. That Hershel needed to be found or that the boy had even run off to begin with. ]
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If they were anywhere else, it would strike her as an odd question, but she's met enough people in this place from times and places that are so different from their own it doesn't feel that out of place, except for the source.]
What's the last thing you remember, then?
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Her question has him shaking his head even as he taps Lucille against his boot, more to keep from the fact he was getting tired of standing. After a moment, those cat-like eyes look toward her. ]
Myself, you, and Armstrong are dealing with the second wave. That's the last thing I remember.
[ Forget the fact he'd been dealing with a knife wound in his back that had been healing. She didn't need to know about that. ]
no subject
As far as she is aware, Negan remains trapped in New York, Armstrong has returned to New Babylon, and she, Ginny, and Hershel have returned to the Bricks, where she has every intention of keeping her promise to make sure Ginny stays safe, repair her damaged relationship with her son, and hopefully live out the rest of their lives in relative peace.
The last one feels like a long shot.
She lets out a resigned sigh as though this is about the level of helpfulness she expected in his answer. She is sore. She is tired. She does not want to be stuck practically pulling teeth for answers.]
The second wave of what?
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