monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2026-03-07 04:59 pm
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MARCH EVENT/TDM




The Convoy leaves the mountains behind and sets off across a long expanse of strangely bleached and tangled up land. The landscape is littered with both Husks and spent moon shards alike… Along with strange ruins and remnants that clearly don’t belong to the wilderness.

And always on the horizon is a mass of buildings; a shining city that doesn’t seem affected by the chaos and ruins dotting the landscape. The Convoy database continues to try to update, but can only label the location as “Nirvana” and leave the information corrupted.

The surrounding landscape is match for the database: These lands are twisted. And navigating them to reach Nirvana is going to be a task.



















01: PATH OF SPIRES


Dotting the landscape are tall spires glowing with ominious light. Moonshards have been gathered together and carved into radio tower spires and fixed with glyphs that mirror Sigils. Various Husks rest against the spires, and it’s clear that they gave their lives up to create these structures. The worst of the environment twists are centered around these spires, like they’re acting as magnets to Warps and sparing the rest of the area. Drawing close to the spires results in whispers in the ears of the Drifter, and seeping in through the speakers of their phones or vehicles.

“We can’t let them destroy what we’ve built. They’ve already sundered so much of the world… Whether it’s Tears or Wardens, they can’t be trusted. We turn our backs on them, we renounce what we used to be.”

Skeletons of monsters drift around the spires, orbiting in weird halos. Coming into contact with either the spires or their halos results in the spire trying to absorb the Drifter, even as it heals them of any wounds and tries to pull their changes out of them. The Spires also try to broadcast any thoughts or strong the emotions the Drifter is feeling to those nearby; that transmission disrupts the spire just long enough to pull at trapped Drifter free.

02: SUMMONING CIRCLE
New Drifters arrive in a bleached out garage, looking like color and life has been drained out of the structure. Broken down walls are crumbling away, which at least makes it easy to get outside. A collection of spires rings the garage, but many of them are broken and give off sparks instead of drawing Drifters into them. It's enough to let people make a break for it, into the wilds.

There’s dark shapes prowling around the periphery… And strange metal, humanoid Husks gathered all around the towers. The towers give off faint, whispering messages that can be heard through the radios lining the garage.

“Nirvana… Imminent. Last leg of the journey almost complete. Advised to find your vehicles, and adjust to your powers and forms.”

03: START UP
Outside of the ruined garage, one can see there are various cars ringing the structure. Most of them are parked near the garage, but a few of them are placed near the towers. Approaching them increases the odd humming transmission in the Drifter’s ears: various snatches of information about Nirvana, and how it is only weeks away. That it is a safe haven from the rest of the chaos.

There’s also a certain connection between different newcomers and cars. Something that suggests a particular vehicle is theirs, backed up by possessing the key to that vehicle. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.


04: CROOKED PATH
The landscape is twisted, even on the road. And the further one travels, the warping of the land becomes more volatile. Stepping off the road results in hostile terrain that fluctuates depending on the time of day.

During the daylight hours, the grounds are rife with streams of aether. The aether behaves almost like water with how it flows and refreshes those who come in contact with it. But while contact can heal, it also transforms Drifters by imparting Angel traits. Staring into the aether streams can also show people visions of "could have beens" in a Drifter’s life in a positive and hopeful way, and share those wishes with other people.

At night the landscape begins to burn, with streams of fire and lava. The unchanged aether currents react by flowing upwards and away from the fires as far as possible. It’s possible to ride the aether currents; either on wings, on feet, or on very swift and lightweight vehicles. Those who can’t avoid the lava will either be burned or forcefully turned into demons. They will also catch visions of potential disasters and nightmares that could happen in their lives… And these visions are easily visible to other characters.
05: THE HUNTER
Something else stalks the twisted lands; something that travels in a pack, and dwarfs even the Convoy. It walks on taloned legs that shriek with rust and metal on each thundering step. It keeps a maw full of steel teeth close to the ground, seeking out prey… And when it opens that mouth, a distorted roar spills out.

Once it comes into view, the Convoy screeches to a halt and throws up its shields, while blaring an alarm. An automated voice urges Drifters: “Remnant monster approaching. Seek shelter in the shields or retreat immediately. Remnants are hostile weapons of the Steel Wardens, seek shelter immediately.”

And as the monster sees an old, rusted car and pounces on it, it becomes clear why the Convoy must hide behind its shields. The Remnant monster looks like a dinosaur built out of machinery, and is hungry to absorb more… Or to simply make a meal out of any flesh and blood creatures it can find. The database urgently blurts all of this out... Even as the Remnant turns towards the Convoy.
05-A: THE CHASE


The pack of robot t-rexes attack the Convoy, trying to beat down and break the shields. This close up, Drifters can see all the various vehicles and scrap that make up the robot… And worryingly, how some of those electrical components look almost human or cyborg based. They could easily have belonged to the Steel Wardens. A strange droning sound emits from the speakers; sounds that could be a creed or a doctrine, all blended together with snarls and roars.

It’s clear the Convoy won’t be able to last forever under this assault. Fast Vehicles are needed to act as bait, and lead the Rexes away from the Convoy. Meanwhile, Tough vehicles need to brave the off road warp conditions to see if they can find something to help weaken these monsters, or find a hiding place.

05-B: THE DOCTRINE

During this time the Remnant gives off a piercing roar while attacking and chasing vehicles. And now there’s words audible in that roar:

“We are denied a place in Paradise, because of our zeal… We do what we must, what we know. We hunt.”

The Rexes do their best to run cars down, trying to throw them off their wheels or paralyze the drivers with a thundering roar and shaking footsteps. The Warden’s Doctrine also spills out of the speakers, causing adverse effects for any Drifters who listen too closely. At close range The Doctrine weakens monsters by driving them feral and activating all of their monster traits at once.

Those speakers will need to be silenced if anyone wishes to go toe to toe with the Rexes. And since no one can get in close at the moment, that means either ranged attacks and magic to temporarily silence the speakers. Fortunately, there’s a tool for disabling the speakers permanently, close by.
06: SPIRE ANTENNA
The burnt out moon shards forming the towers aren’t that burnt out, after all. And they seem to be providing some power to the spires, along with a strange and almost melodic hum. There’s a build up of residue that needs to be torn off the towers, as they seem to be muffling the transmission…

And there’s still the Rexes prowling the landscape. But any time the robots get close to the towers, they reel back in pain or confusion. It seems that once these Spires are cleaned, their sound should be boosted. The coating can be burned or washed away.

And once they do, the hum is amplified and overwhelms the Doctrine; the speakers on the Rexes short circuit, busting out completely. It leaves the Rexes reeling and retreating away from their attacks on the Convoy. Other attacks can also short circuit the speakers, leading to similar results.
07: SHATTERED TEMPLE
The closer the Drifters get to the city the more old ruins crop up; they look far more ancient than many of the structures previously encountered, like they belonged to an ancient temple, long since exploded and had various pieces thrown across the landscape.

There’s still some strength left in the old stones, and it’s possible to duck into the ruins and evade the monsters swarming the lands. Old cloisters can also be turned into improvised parking garages. And while the hazards outside are kept at bay… There’s the various altars to investigate.

There’s always an altar in each of the ruins, along with the usual incense smoke and stained glass decorating the halls. The symbol of the Silver Tears has been painstakingly, artistically carved onto each one. Along with a scripture. Coming into any contact with the altars, or even staying there long enough to read the inscriptions can also activate event monster traits… Or swap them between Drifters.

Those who visit more than one shrine may also find their monster forms becoming more fluid, enabling them to swap or fuse as they need to… Which may prove to be very important in facing against the robot T-rexes.
07-A: SCRIPTURE

Snatches of the following text can also be found all over the shrines:
“Those not forsaken by the moon, we’ve called to you across worlds. We are no longer worthy of carrying the blessing, so it falls to you. Bring the gift back to the Moon, where its body lays shattered… Just beyond the reach of Nirvana.

Listen to our tale, know the truth of your blessing and our woe. When the creator shaped our world, a spark of brilliance and madness was placed in us. A fragment of the divine. But our flesh was too weak to hold such a thing. Our bodies needed to change to better accommodate that blessing, to wield the magic and knowledge. Sometimes. Many times. It drove us mad. But we were determined to master it… Until the Creator took pity on us, took much of the power and sealed itself and the blessing into our moon. Trying to protect us and purify the blessing… Though pieces still found their way to Revan. Moonshards to transform us, test us.

But of course, the wretched Wardens viewed it as a curse. Hunted the blessed to ‘safe guard’ humanity, unaware how they stifled us. Almost hunted the blessing to extinction. We’ve had no choice but to try and awaken the Creator, to break the moon open and release the secrets once again… No matter what it may do.”

08: MONSTER SHIFT
Due to the twisted energy and moon warps wracking the landscape, Drifters can also find themselves gripped by changes in turn. Two monsters reflect two extremes of the landscape and try to manifest in Drifters. Angels and Demons are both available, with the following traits:

+Chaos Pull: Drawn to places of chaos and conflict. The wilds are an especially powerful draw.
+Order Pull: Drawn to places of order and tranquility. The Convoy shields are a powerful draw, as are the shrines and temples.
+Light Switch: Monster powers and traits grow more powerful when bathed in light, whether that's daylight or headlights.
+Night Switch: Darkness powers up monster traits and powers.
+Hellfire Surge: The nighttime lava and fires cause hellfire powers to grow in power, but also lose control and fires grow more chaotic.
+Heavenly Surge: Contact with the aetherstreams boosts holy and light powers to a high degree, but leaves the Drifter half blinded from using them.
09: METAL MOSH

Since the Doctrine speakers have failed, the Rexes are all the more eager to hunt down the Drifters and consume them and their vehicles. Fire leaks out of the jaws to try and melt metal. And equally worrying, the dinosaur can combine that with a sonic scream/roar, to make a combustive hunting cry.

The Rexes try to use this cry to ignite anything in a cone in front of it; flesh, plant, or anything flammable. If there is nothing to take the impact, it super heats the ground and turns the dried sand to glass. If the Rexes manage to weaken anything with their roars, they try to close with fang and claw. The robots also become briefly disoriented after using its roar, leaving them vulnerable.

The Rexes would sooner be destroyed… Which considering the capacities of fused and empowered Drifters, is more than doable. Due to assorted attacks and mishaps with the tower spires, there is also one Rex that is too weakened to fight back, and all of its vital circuits are exposed and open for reprograming. When the Rexes are reduced to scrap and exactly one is tamed due to player feedback, the Convoy can finally continue on.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

1. Twist: The landscape isn’t always content to stay in the same shape. In fact, it seems conflicted between being a bleached out desert and badlands, and warping into a landscape populated with venomous and vivid plant life. Said plants have a way of causing wracking pains or vivid hallucinations with too much exposure; either way it’s advised to step carefully.
2. Torment: The pathway off the roads is sometimes lined with spikes, ready to pierce all but the Toughest tires and feet. And if the ground draws up blood, it eagerly drinks it in and begins to shape a calcified echo of whatever it bled; the pale sculpture looks like it is in pain and shifts between various monster phases and forms the Drifter has experienced.
3. Warp Weather: The assorted moon shards have been pulled toward the towers. Gathered together their warping nature is channeled towards the sky. And various weather starts to unfold; auroras snake across the sky before turning to thunderstorms, then rain shifts into a fog that distorts sounds and melts into bright sunlight. The weather is wild and varied, and often hostile.


NAVIGATION











vaultless: (pic#18294689)

[personal profile] vaultless 2026-03-13 03:09 am (UTC)(link)
[Oh my, a detective. Hearing that, instantly brings Sherlock Holmes to mind for Lucy.

The Vaults are small and insular enough that they don't really need any detectives to solve what little cases of vandalism occur there, and if there are detectives on the Wasteland, Lucy hasn't seen any yet. So her biggest frame of reference for what a detective is like and what they do, are the many books she has read. And who is more famous than Mr Holmes?]


A detective? Oh, we could use one of those. There are plenty of mysteries to solve here.

[Just, maybe not the sort of mysteries a detective normally deals with. Then again, Lucy is not aware that he is a Persona Detective, who all deal with Some Shit.]

Here is... well, we call it The Convoy. Everybody you'll be travelling with arrived here the same way you did. We were summoned from our own worlds to this one. Right now, we are travelling to a place called Nirvana which, we were told, should hold the answers as to why and how we were brought here. And hopefully how we can go back home.
lemiserable: (3)

[personal profile] lemiserable 2026-03-14 04:38 pm (UTC)(link)
Just my luck. [The sarcasm is dry, but it's just that he's had to deal with Some Extra Shit for the past week. He takes all of the information Lucy gives and files it away in his mind. Convoy, got it. Nirvana, sounds like some sort of doomsday cult.]

So you've all been travelling on nothing more than a promise? Sounds like we might all be strung along. Who even has the power to bring people from other worlds in that capacity...

[He's pretty sure (INSERT P5S SPOILER) wouldn't be able to do that either, even with their immense power.]
vaultless: (pic#18268308)

[personal profile] vaultless 2026-03-14 11:27 pm (UTC)(link)
I supposed you could put it that way, yes. But what would have been the alternative? It's true that Nirvana might not have answers for us, but staying in the same location also doesn't come with any answers. Besides, the convoy moves on its own, and without its presence, we wouldn't have the monster shields.

[Oh yeah, there are monsters here. Hope that is cool with you. If not, you better become cool with it really quickly.]

From what I've been told, it's a group called The Silver Tears who brought us here. But Nirvana interfered with our arrival, which is why arrived in the Convoy, instead of the Silver Tear's base.
lemiserable: (Default)

[personal profile] lemiserable 2026-03-16 10:50 pm (UTC)(link)
Right. So it's follow the others or be eaten. Got it.

[He's sort of fine with monsters, but now bemoaning he can't seem to have access to his own powers that might aid him in such a situation. Maybe this place simply wasn't a jail. What could he even do in this situation?]

I'm guessing they contacted all of you a while ago to tell you this?
vaultless: (pic#18258289)

[personal profile] vaultless 2026-03-17 04:30 pm (UTC)(link)
Yes. Though I can't say I heard the message myself. It was before I arrived here too. But if you want to talk to people who actually heard the message, you should seek out either Serph or Vincent. Both have been here for a long time.

[And about that.]

Vincent also runs the armoury. Do you know how to fire a gun?
lemiserable: (73)

[personal profile] lemiserable 2026-03-18 02:13 am (UTC)(link)
Right. I'll find them as soon as I have the time. [More names and notes to add to his list.] How long is a long time?

[He really wishes he could summon his persona right about now.]

I know how to use a firearm, yes. [He'd say that all police receive firearms training, but most of them never use it in their lives.] Depends what type of gun he can make.
vaultless: (pic#18274415)

[personal profile] vaultless 2026-03-18 02:41 am (UTC)(link)
Several months, perhaps close to a year. Either of them should be easy to recognise. If you see a person that makes you think 'gosh, that's a lot of wings', that's Serph. And Vincent has a long red cloak, and his face always looks like he ate something sour.

[She never exactly asked. But the way either of them had acted, it had definitely been A While.]

Not make, exactly. We scavenge them from ruins we come across or sometimes the steel wardens. Same with any ammo. Vincent fixes up anything we find and makes sure they are distributed to people who know how to use them. I know he has handguns and rifles for sure, as those are the ones I use. But he might have other models too.
lemiserable: (Default)

I realized he never gave her his name, so please pretend he said it while saying he was a detective

[personal profile] lemiserable 2026-03-21 12:52 am (UTC)(link)
[He had seen a lot of wings before, and it was not on friendly terms. Hopefully this person would be a lot better. Those are both...interesting yet very good description that would help him if he was trying to profile someone.]

I work best with revolvers, so it will be right up my ally.

[Now for a slightly awkward question;]

Miss Maclean, did you show up to this world with the...rabbit ears?
vaultless: (pic#18268310)

gotcha, gotcha.

[personal profile] vaultless 2026-03-21 01:25 am (UTC)(link)
Oh, these?

[Lucy reaches up to touch one of her ears, as if it was ever a question which ears he was referring to. It's mostly to give her a moment to think though, because what she has to say next is not going to be fun.]

No, I've had these for about a month, maybe? It's because of this world. It... does things to us. I'm not trying to irritate you by being vague, it's just that it is impossible to predict what it will do to you. I know someone who has multiple arms, several people with wings, one man with the body of a spider, several people who have some animal features -- what might happen to you is anyone's guess.

It might not even take very long to start manifesting. And it isn't always immediately apparent either. You might find yourself being able to jump much higher than normal, or lift much more than you could before.
lemiserable: (6)

Also I apologize how late this tag is

[personal profile] lemiserable 2026-03-30 03:34 am (UTC)(link)
[Oh. Oh okay. He stares at her like she not only had bunny ears, but also three heads.]

So...we're not only in a Mad Max-like situation, but we're also turning into monsters?

[You got it in one guess, Mr.Detective.]

This is insane...
vaultless: (pic#18268386)

its cool, its cool

[personal profile] vaultless 2026-03-30 03:38 am (UTC)(link)
We are not turning into monsters. We are the same people still. We are just... a little altered.

[Lucy likes the people she has met here. Regardless of how they look, none of them are monsters to her. They were kind and funny and hadn't shot at her once. Real monsters, she had learned, could look like anything.

Also another important question--]


Who is Mad Max?

[She knows a Max, but he is definitely not the mad sort. Not usually, at least.]