monstertruckers (
monstertruckers) wrote in
memestertrucks2026-01-08 01:50 pm
Entry tags:
JANUARY TDM/EVENT
The storm drives the Convoy to the very summit of the mountains, before hitting a blinding pitch. The wind howls and drives snow in a way that promises to freeze everything… And there’s also a twist of smoke in the air, to further blind everything.
There’s one thing visible through the storm: a massive fortress clinging to the side of the mountain. The Convoy pulls up into the shelter. It seems this will be the best place to wait out the weather, even if the storm lasts for weeks.
It’s a cold welcome for new arrivals. The garage offers scant protection from the elements, and a winter storm rages outside. Snow, lighting, and thunder all blend together and do their best to break the windows and doors of the structure.
The storm itself shows no signs of abating, at least until several days have passed. So it’s up to the new arrivals to figure out how to survive the storm, find better shelter… And weather the strange changes foisted onto them.
01: SUMMONING CIRCLE
New Drifters arrive to a cold and half frozen garage, almost swallowed up by snow drifts. The Convoy is just visible through sheets of snow falling from the skies, and it is parked in the shelter of a nearby fortress. Getting out of the garage and reaching the fortress will take some work, though.
Starting with digging out through the snow. At least there’s a shovel or two inside the garage and the gas station. But digging through the snow is still cold work, and it’s imperative to duck back in the garage and find ways to warm up.
There’s still a small fire burning in the corner of the garage, near the summoning circle. It curiously doesn’t seem to need fuel to keep burning… Though throwing more on it will certainly increase the heat of the flames. Be advised that the fire will also burn clothing and flesh if a Drifter gets too close to it.
Starting with digging out through the snow. At least there’s a shovel or two inside the garage and the gas station. But digging through the snow is still cold work, and it’s imperative to duck back in the garage and find ways to warm up.
There’s still a small fire burning in the corner of the garage, near the summoning circle. It curiously doesn’t seem to need fuel to keep burning… Though throwing more on it will certainly increase the heat of the flames. Be advised that the fire will also burn clothing and flesh if a Drifter gets too close to it.
02: FORTRESS
The abandoned fortress offers some reprieve from the elements… But the prior battles have found a way to seep into the stones. Ice and Fire both have an effect on the surroundings.
+FIRE Condition: Arcane lava is flowing through the foundations and seeping up through the stones of the building. This is especially clear in the kitchen and dining hall. It may be toasty to the touch, but it also threatens to set things aflame; objects and people alike. Drifters weak to fire will suffer from the increased temperatures.
+ICE Condition: The extremes of the fortress are freezing over in enchanted ice, leaving only the main hall and kitchen with any heat. Drifters who lack ice affinity risk frost bite and hypothermia while exploring the other areas of Bastion. Direct contact with the ice also carries a risk of encasing the limb or the entire Drifter in ice. Might need some help getting chipped out.
In the midst of all this, there are still rooms and beds available for those who want a change of pace from the convoy, or bedrolls for those who want to camp out in the main hall.
+FIRE Condition: Arcane lava is flowing through the foundations and seeping up through the stones of the building. This is especially clear in the kitchen and dining hall. It may be toasty to the touch, but it also threatens to set things aflame; objects and people alike. Drifters weak to fire will suffer from the increased temperatures.
+ICE Condition: The extremes of the fortress are freezing over in enchanted ice, leaving only the main hall and kitchen with any heat. Drifters who lack ice affinity risk frost bite and hypothermia while exploring the other areas of Bastion. Direct contact with the ice also carries a risk of encasing the limb or the entire Drifter in ice. Might need some help getting chipped out.
In the midst of all this, there are still rooms and beds available for those who want a change of pace from the convoy, or bedrolls for those who want to camp out in the main hall.
03: START UP
After digging out, one can see that there are various cars surrounding the garage. Some of them parked directly outside and sheltered from the worst of the storm. But a few are further out, and will also need to be dug out of the snow.
There’s also a certain connection between different newcomers and cars. Something that suggests a particular vehicle is theirs, backed up by possessing the key to that vehicle. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
There’s also a certain connection between different newcomers and cars. Something that suggests a particular vehicle is theirs, backed up by possessing the key to that vehicle. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
04: WILD ELEMENTS
Even when taking shelter in the fortress, the storms from outside have a way of seeping through the bricks. And trying to take root inside any Drifters. Cold mists and winds seep into the castle, along with fire traveling across the floors and lightning crashing against the roof.
Drifters exposed to extreme elements will find those same elements seeping into their blood.
Teeth also grow along portions of the walls in long fangs, ready to snag at any newcomers. Drawing blood on those teeth can result in changes in the new arrivals… As well as pulling a monster out of the hallway to try and draw more blood.
These monsters frequently manifest as:
+Gyuki, a spider and bull demon fusion.
+YinYang, a Frankenstein abomination
+And Malzeno, a strange eldritch dragon.
Drifters exposed to extreme elements will find those same elements seeping into their blood.
Teeth also grow along portions of the walls in long fangs, ready to snag at any newcomers. Drawing blood on those teeth can result in changes in the new arrivals… As well as pulling a monster out of the hallway to try and draw more blood.
These monsters frequently manifest as:
+Gyuki, a spider and bull demon fusion.
+YinYang, a Frankenstein abomination
+And Malzeno, a strange eldritch dragon.
05: FUEL PUMPS
The fortress also holds a network of pipes leading through the halls and connecting to the gas station. Text from the Convoy asks for at least a few Drifters to follow the pipes to their source, and activate them. Following those pipes leads to a chamber in the base of the fortress, with basins full of liquid.
Glowing and quicksilver liquid, at that. Liquid that looks like it could have been poured straight out of the moon. An inscription on the tanks reads “Moonshard fuel refinement” while a stack of papers details the various attempts to distill moonshards into an energy usable by humans without mutating them. It seems they’ve mostly succeeded with this attempt: once the valves are turned on, the fuel can be pumped into the Convoy and top off almost depleted fuel tanks.
But there is still a risk. Coming into contact with the fuel can instill a sudden, ravenous hunger and push new changes to the front. Prolonged exposure activates all traits at once, and will only revert the person when another monster has been hunted down, and their energy absorbed.
Glowing and quicksilver liquid, at that. Liquid that looks like it could have been poured straight out of the moon. An inscription on the tanks reads “Moonshard fuel refinement” while a stack of papers details the various attempts to distill moonshards into an energy usable by humans without mutating them. It seems they’ve mostly succeeded with this attempt: once the valves are turned on, the fuel can be pumped into the Convoy and top off almost depleted fuel tanks.
But there is still a risk. Coming into contact with the fuel can instill a sudden, ravenous hunger and push new changes to the front. Prolonged exposure activates all traits at once, and will only revert the person when another monster has been hunted down, and their energy absorbed.
06: IF THESE WALLS COULD TALK
The walls of Bastion reach an impressive 20 feet up and stretch for long distances… And have Husks merged into them, often in the hallways and occasionally in the rooms. The Husks clearly belong to either the Silver Tear or the Steel Wardens, given the insignias on them. Many of them are locked together, frozen in a fight. And their last words and thoughts are written on the walls in gold and silver script.
Most of the words are frantic, about defending the moon shards from heretics or freeing the moon shards from confinement. But if any of the words are read aloud, the Husks react by merging together and spawning a berserk heavy tank/tankceratops. Or a large Burner type monster. OR a dragon dinosaur with exploding, punching fists. Drifters may also get caught up in the monster changes, and fuse their own monster forms together!
Most of the words are frantic, about defending the moon shards from heretics or freeing the moon shards from confinement. But if any of the words are read aloud, the Husks react by merging together and spawning a berserk heavy tank/tankceratops. Or a large Burner type monster. OR a dragon dinosaur with exploding, punching fists. Drifters may also get caught up in the monster changes, and fuse their own monster forms together!
07: MONSTER FUSE
An element saturation isn’t the only strange thing in the fortress. Anyone who makes contact with the fortress stones will find themselves building a resonance with a fellow Drifter. This grows stronger the more time they spend in the fortress.
Until finally the bond solidifies on the next change the Drifters go through and hits a fever pitch. The next threat they encounter WILL force a transformation. When that happens, their next change fuses their two monster forms together into something new.
Their fusion form is a combination of two Drifter’s traits. It is also twice the size it would normally be, and is well suited to taking on any giant sized monsters. It can even give Drifters a brief insight into the memories of their partner, as the fusion takes place.
When this happens, both Drifters can switch control over their merged form. Those with greater synchronism will have more control, while those who squabble and fight will find that their monster form becomes more feral and savage. This fusion lasts until the threat abates: when that happens, the fusion breaks apart, and Drifters return to their prior state.
Until finally the bond solidifies on the next change the Drifters go through and hits a fever pitch. The next threat they encounter WILL force a transformation. When that happens, their next change fuses their two monster forms together into something new.
Their fusion form is a combination of two Drifter’s traits. It is also twice the size it would normally be, and is well suited to taking on any giant sized monsters. It can even give Drifters a brief insight into the memories of their partner, as the fusion takes place.
When this happens, both Drifters can switch control over their merged form. Those with greater synchronism will have more control, while those who squabble and fight will find that their monster form becomes more feral and savage. This fusion lasts until the threat abates: when that happens, the fusion breaks apart, and Drifters return to their prior state.
08: STORM CALL
There’s something outside that isn’t just the storm; it calls out in a howl that can make the blood run cold, and also pulls at one’s feet. Until it hits a point where the Bastion doesn’t feel like a restful place. Drifters who hear the storm call need to step outside and find the source; the storm itself isn’t particular on if they search on their own feet, or behind some wheels.
Drifters who travel on their own feet will swiftly be overwhelmed by the storm, and a moon warp hiding in the snow, and forced to transform. It doesn’t help that there’s wild saber-tooth Barioth wyverns prowling the wilds and ready to pounce.
Being inside a vehicle helps to shield them from the worst of the storm and the changes, and also gives Drifters more traversal options:
Tough cars are capable of wading through even the deepest snow without getting bogged down, as well as towing any stricken or stuck vehicles out of the drifts.
Fast vehicles can follow rivers of fire and lava that move through the wilds, without burning up due to prolonged exposure.
Eventually Drifters will find their way towards the summit of the mountain, and the discovery waiting beyond.
Drifters who travel on their own feet will swiftly be overwhelmed by the storm, and a moon warp hiding in the snow, and forced to transform. It doesn’t help that there’s wild saber-tooth Barioth wyverns prowling the wilds and ready to pounce.
Being inside a vehicle helps to shield them from the worst of the storm and the changes, and also gives Drifters more traversal options:
Tough cars are capable of wading through even the deepest snow without getting bogged down, as well as towing any stricken or stuck vehicles out of the drifts.
Fast vehicles can follow rivers of fire and lava that move through the wilds, without burning up due to prolonged exposure.
Eventually Drifters will find their way towards the summit of the mountain, and the discovery waiting beyond.
09: MONSTER CHANGES
Between the weird fuel, the teeth in the fortress, and hostile elements trying to force changes, new arrivals can quickly find their humanity getting worn away and new monster transformations taking place.
With the cold weather and regal structures, the environment calls out to Undead. As long as the elements rage, all Undead traits are available and also:
+Warm Blood: Undead can easily track living bodies through the wilds and the fortress, sensing the warmth of their blood in contrast to the storm.
+Rivalry: Tends to form rivalry with other Undead monsters, becoming territorial and protective of potential food sources.
+Ice Affinity: Undead find themselves better preserved by the cold and thriving in it, energized and strengthened by the snow, and even taking on glowing blue veins and eyes.
+Fire Fear: The presence of fire inspires aversion, and even terror and need to flee from it. Smaller flames like candles provoke unease, larger flames like a bonfire result in more panic.
+Holy Symbols: Presence of Steel Warden symbols (a sword piercing moon) can cause unease in Undead, and even repel them a location.
+Snow Shift: Exposure to snow forces the Undead into a more bestial form. This could resemble a bat, wolf, or deer/horse/bull.
With the cold weather and regal structures, the environment calls out to Undead. As long as the elements rage, all Undead traits are available and also:
+Warm Blood: Undead can easily track living bodies through the wilds and the fortress, sensing the warmth of their blood in contrast to the storm.
+Rivalry: Tends to form rivalry with other Undead monsters, becoming territorial and protective of potential food sources.
+Ice Affinity: Undead find themselves better preserved by the cold and thriving in it, energized and strengthened by the snow, and even taking on glowing blue veins and eyes.
+Fire Fear: The presence of fire inspires aversion, and even terror and need to flee from it. Smaller flames like candles provoke unease, larger flames like a bonfire result in more panic.
+Holy Symbols: Presence of Steel Warden symbols (a sword piercing moon) can cause unease in Undead, and even repel them a location.
+Snow Shift: Exposure to snow forces the Undead into a more bestial form. This could resemble a bat, wolf, or deer/horse/bull.
10: FROZEN HEART
At the summit of the mountains is a collection of freakishly tall and twisted trees. In their branches is a collection of frozen hearts growing like strange fruit. And further up is a massive object that looks like a deer skull with branching antlers. The ice storm flows from its eyes and mouth… And it shows no signs of ceasing without destroying the skull.
The frozen hearts are giving off a cold aura that freezes anything that doesn’t resist ice. Drifters will need to neutralize the hearts to dispel the cold aura. The hearts can be melted by fire, shot down with ranged weapons, magic, etc. When burned, the hearts give off a smoke that causes a terrible hunger and need to hunt in anyone who inhales it. Shattered heart shards also rain down and embed themselves in Drifters, and cause a berserk fury in those they cut.
But with each felled heart the barrier of the skull weakens, as does the storm. When the last of the frozen hearts falls, the storm skull fractures and breaks apart like brittle ice. Drifters can deliver the finishing blows, ending the storm in the process. After that, the way down the mountain becomes clear, and the Convoy may continue down without worry.
The frozen hearts are giving off a cold aura that freezes anything that doesn’t resist ice. Drifters will need to neutralize the hearts to dispel the cold aura. The hearts can be melted by fire, shot down with ranged weapons, magic, etc. When burned, the hearts give off a smoke that causes a terrible hunger and need to hunt in anyone who inhales it. Shattered heart shards also rain down and embed themselves in Drifters, and cause a berserk fury in those they cut.
But with each felled heart the barrier of the skull weakens, as does the storm. When the last of the frozen hearts falls, the storm skull fractures and breaks apart like brittle ice. Drifters can deliver the finishing blows, ending the storm in the process. After that, the way down the mountain becomes clear, and the Convoy may continue down without worry.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Fortress Library: Books and screens seem to have fused together. Assorted data about monsters is on display here; everything from hunting strategy to contradicting praise of their strength. (Read: all lore information from the monster pages is available IC.)
Dining Hall: This time around the gas station and garage are empty of supplies… But there’s plenty of preserved foods in the castle kitchen and dining hall. Though the hot dishes are almost painfully spicy, and the cold served foods can almost freeze a mouth shut.
Snow Fields: Surrounding the fortress are fields of snow, ready to bog down anyone who wanders too far into them. It would be next to impossible for anyone to make it far on two feet without the aid of a vehicle… Or the aid of a monstrous transformation.
Fire Snow: The storm can wildly swing between temperatures, from freezing to burning with how the snowflakes fluctuate. They can suck warmth out of a Drifter’s body on contact, or risk burning any exposed skin.
Armory: The Steel Wardens kept an armory and arena close by for sparring. Various weapons and armor are stored here; some antiquated, some modern and augmented with technology. And everything but the older models are badly damaged by the elements; frozen over and metal crackled, or half melted from fire. They won’t have much use as weapons, but could be used as metal materials.
View from the Peaks: When the storm clears, one can look out from the peaks and see what’s next. A strange, twisted landscape stretches out below the peaks. And beyond that is something on the horizon; a massive city reaching upwards, and the buildings intact and gleaming. Going back to the Convoy reveals a new update in the database: Nirvana is near. And will be reached in an estimated 60 days from now.

Paladin Danse | Fallout 4 | Werewolf | Returning Character
II. Fortress | Proceed Carefully, These Fortifications May Still Be Inhabited
III. If These Walls Could Talk | Time To Send This Creature Back To Hell
IV. Monster Fuse | Aim For the Fusion Core
V. Wildcard
I
[Sonia turns from where she's stopped to warm herself by the fire, noticing that someone else has stumbled out of the strange ritual circle. She's dressed even less prepared for the snow than Danse is, wearing a dress that's tailored like a school uniform and nothing to protect her arms or hands.
So she's not alone. That's probably a good thing.]
Hello! So you have also been summoned here.
[Whatever that means, exactly.]
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[ Danse remembers making a habit of finding these places, weapon in hand to defend the new arrivals against the monsters they wouldn't be expecting, brusque monotone explanation at the ready while escorting them. He barely remembers what it felt like to wake up here himself, and it's disorienting as hell--but at least he is still armed, if not armored.
He looks up at her, eyebrows suddenly arching with alarm at the state of her clothing, and immediately shrugs off his top layer. ]
--Take my jacket. That's no fit uniform for scouting in adverse weather conditions.
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[She takes the jacket; it's a bit big for her, but she puts it on all the same.]
I greatly appreciate your kindness, and hope to repay it in full. But to return to our original topic, you mean you've been here before?
[That's certainly interesting.]
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[ In a sense, he's stalling for lack of certainty as to how to answer the question, because it doesn't seem like it can be possible, and yet he can't find any other explanation. ]
I remember traveling with these people for months. I remember that we should be somewhere else, I just can't pin down where. The important thing is that there's a unit out there past all of this snow, and we need to join up with it.
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For now, though, she focuses on the more important part of the statement.]
Hmm... could it be that something is wrong with your memory...?
[She's been there.]
It's something to look into. But yes, if there are others outside, we should join them.
[She starts looking for something to help them clear the snow.]
By the way... The way you speak. Are you a soldier?
II
I dunno. You see one Forged base, you've seen 'em all. [ Deacon grunts as he tries to lift his knee, ice cracking slightly but over all not budging, too thick in the areas he has leverage in. ]
A-Any progress over there? I think it's getting thicker. Surely there's a nice crowbar laying around. [ A shiver. ] Or-- or something to transport a warm little lava rock to 'ole Deacon before he loses his legs to frostbite. I'm not panicking. Who's panicking?
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This is to say that he'd had absolutely no idea what to do with the fact that whenever he saw Deacon around the settlement they were both guarding, he'd felt the sudden strange urge to kiss him in greeting as if that were a perfectly ordinary part of their dynamic, as if they were something more than people who might once have been called upon to kill each other if the peacekeeping efforts of the Minutemen failed, as if those memory-flashes of what it felt like to share his bed were something other than fantasy--
--and he remembers why, now. He remembers exactly why. ]
Don't panic.
[ His voice is soothing, tender, almost warm enough to melt the ice on its own. He returns with what looks like a meat tenderizer, sizing up the ice for its weakest point, and gives Deacon's arms and shoulders a brisk rub accompanied by a brief capturing of his lips. Because he can. ]
I'll warm you up once you're out. It was this or a steak knife, and something told me we'd both be better off with the hammer.
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Even if he could admit he'd been panicking, Danse's return to his side and calming efforts somehow already make him feel warmer, even if he's shivering through that little kiss.
There had been a similar moment for Deacon, back in Sanctuary, where he normally may have ribbed Danse with the best of them, but he'd felt a unusual softness for him instead. A guy apparently has one wet dream and it changes everything. Deacon stopped sleeping after that, but now that he knows that it hadn't been a dream at all, he regrets not catching up on his beauty rest.]
That something would be a desire not to stab me. Probably. [A loving little pat on Danse's cheek follows.]
C'mon- Batter up. And try not to shatter my bones? Restraint looks very good on you.
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[ It's the kind of teasing people other than Deacon don't usually get from him, and that he'd half-forgotten how to do in that brief period back home (particularly when Deacon wasn't instigating in his usual manner), but that feels more natural now, like a hinge being cleaned and oiled. ]
There's quite a bit more damage that could be done with the slip of a knife in this area, so avoiding that would be just as much to my benefit as yours.
[ Not the snappiest innuendo, but that's coming back to him now too. He taps at the ice near Deacon's thigh with careful experimental force, trying to keep up that oh-so-handsome restraint, but when it doesn't make more than a small dent, he knows he'll have to try harder. ]
Here. Brace yourself on my shoulder.
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And here I was going to spend the day catching up on my reading. [ Deacon whines, then grabs Danse's shoulder as instructed. It does help keep him from shaking, at least... and it's probably for the best, considering he's lost feeling in his leg at some point. ]
Oh god, [ He groans, ] We're gonna have to take the whole thing off, aren't we?
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II-ish, I do what I want
[And spinning a bunch of webs. Look, someone needs to catch the bats fluttering around up here, and it might as well be him.]
[Regardless, the stones of the fortress transport vibrations beautifully, and Edward has the best sense of his surroundings that he's had for awhile. Even with his prosthetic leg, he feels like he's able to see everything. So when he catches some burnt-orange vibrations underneath him, it draws his attention. The vibrations having colour isn't new anymore, but it's unusual for them to be colourful with someone he doesn't know, and he doesn't immediately recognise that particular shade of orange.]
[The closer he gets, walking silently along the ceiling, the more familiar the person seems. Something in Edward's chest--not the hive mind, that tends to be more in his head, this is a different draw, not as familiar as the hive mind but nothing that frightens him either--draws him forward, starts to perk with excitement. Is that...? No, it can't be. It's been months, since the carnival, it's not...]
[But then Danse says something, his voice echoing up the stone walls, and the draw in Edward's chest flares up, his own vibrations spiking bright pink with excitement.]
Danse!
[Without thinking for a moment about how it might be perceived, Edward drops off the ceiling. He has the good sense not to land on Danse, but he lands a few feet away, a giant blur of spider, before vaulting forward with all four arms open, aiming to catch Danse in an enormous hug.]
You're back! You came back!
hell yeah
His back-home instincts are still sharp enough that his military reflex, upon seeing someone drop from the ceiling and rush toward him, is to level his rifle--but Edward's voice stops that in his tracks, making him lower it instantly before the hug closes in, filling his chest with the kind of warmth he didn't get back home. There wasn't anyone back there who would have been a fraction so excited to see him for any reason, not even Haylen, not even Nora. But here, there are packmates, even if not many. Brothers-in-arms in safer ways, the rare kind of veteran status he could bond over without fear here, when back home he doesn't know any other soldiers who don't have standing orders to shoot him on sight now.
He hadn't meant to leave. Especially not as he had, when he had, leaving Edward behind in a way that causes a strange orphaned pang of guilt when he doesn't quite remember the circumstances--but there don't seem to be any hard feelings about that, if the crushing four-armed hug is any indication. Danse returns it as soon as he has the wherewithal to do so, with all of his two-armed strength and a shameless uncontrolled wagging of the tail. He hasn't yet remembered how to stop it from doing that, but Edward was always someone who had the privilege of seeing him relax about it anyway. ]
I wasn't...entirely aware that I was gone, but this certainly isn't where I recall the convoy being last. How long has it been?
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[Which is not this time, and if Edward were still a wolf, he'd be wagging his own tail so hard it would be creating a blizzard. He is completely unashamed of how hard he's holding onto Danse, or the positive blast of bright pink excitement he shoots out over the hive mind.]
Weeks. Over two months.
[Edward leans back then, so Danse can see his face.]
I thought they took you. That you and Colt got caught outside the tent, and that they did something to you.
[His voice catches then, wavering in his throat.]
When the convoy pulled away, your truck was still there. We left it behind, parked next to Colt's stupid sausage truck. They didn't follow the convoy.
[And now he's worked up again, and buries his face in Danse's shoulder.]
I'm so glad you're here again.
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But he pushes past this, making himself take in this account like a battlefield casualty report, his hand rubbing awkwardly but sincerely at Edward's back. ]
The thing is, I don't even know if you're wrong about what happened. I can't recall anything except that there was a carnival. I remember that we were being held captive somehow, but anything beyond that is like trying to make out a radio signal through static.
[ But maybe he doesn't need to try. Maybe it's enough to hear it from Edward's end and simply be here, solid and living, proof that the loss they've both seen too much of doesn't have to be as permanent here as it is in the worlds they came from. ]
I'm glad to be here again. I'd rather be here than where I came from. I--
[ He pauses, as an entirely different question dawns on him. ]
--sorry, whose sausage truck?
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lol that icon
it gets a lot of use
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iii
He has, at this point, accepted that this is about on par with the worst of anything he's fought and he's probably about as good as dead. Maybe it's just all the ice, freezing his brain, telling him to close his eyes and pack it in. He's pinned between claws and a few seconds from meeting his maker when intervention comes.
It's at that moment his body seems to remember it has new adaptations, prompting him to disappear into a plume of smoggy vapours. When he reappears he's sliding on his back under the beast's belly, looking mighty irritated to be told what to do.
In an effort to assure the stranger that he's not a complete rube. In this position, recoil is of no concern and his special little pistol's got a powerful shot on it. Near enough to blast a hole in a dragon's undercarriage, surely.]
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But that, too, is something Danse can take in stride after watching Deacon do it when he doesn't feel like walking across a room. From his own vantage point now, he can't see anything except the man's legs sticking out, and he would ask what exactly a bullet is meant to do against something whose entire lower half seems to be mechanical--
A second later, and there is no lower half anymore. There's burnt rubber, some twisted metal, and a festive spray across the nearest wall. Danse blinks as a chunk of dinosaur giblet falls out of his hair and onto the floor with a soft wet smack. ]
...I don't know how you've modified that thing, but I want to see it.
[ The pistol, that is. ]
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That'd make you the first man I met who wanted a closer look at my gun. [His tone is a little condescending, but he is holstering it rather than taking Danse up on his offer.]
Don't think I didn't appreciate the intervention. [He even tips his hat in gratitude and also to tip the entrails off it.]
Many hands makes light of a huge fuckin' dinosaur, apparently. [He just gazes out on it's corpse, baffled.]
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A lot deeper down in others.
Point is, Lucy likes diplomacy. She likes trying a non-violent approach first. And even Lucy doesn't think talking is going to work here.
Her head snaps up at the yelled command, immediately seeing the wisdom of it.]
Got it!
[It's a good thing she found a rifle earlier. It's a far older model than the one she had back in the wasteland, and whoever had owned it before had certainly liked to slack off on maintaining their weapon, but it beats trying to throw chunks of ice at an enraged dinosaur!
Now to find a good vantage point. She spots an ideal one immediate -- a fragment of wall that juts outwards, high enough that the Tanksaur couldn't reach it, even if it would stand on its hind legs -- but getting there would take far too long, and she'd rather avoid this stranger being turned into mush in front of her. No, she'll just have to settle for a lower spot. In fact, there is one right in front of her. Just one little hop and--
--and she is up high, perched on top of that ideal spot. Which... is weird. That's definitely weird, right? Sure, she had entered in a few high jump competitions back in 33, but she had never really done well and--
Oh right. Fight first. Pondering a hitherto unknown talent for high jumps later.]
Try and keep its head pointed towards me!
[The fleshy, soft inside of its mouth was a good place to aim at from here, but so were its eyes. Even ten-ton dinosaurs needed their eyes.]
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This situation hadn't been looking ideal, and the absence of his power armor makes his proposed tanking tactic a bit foolhardy, but even before Lucy pulls off that more-impressive-from-the-outside leap, Danse is cautiously more optimistic about their chances. He's working from a sample size of one, sure, but the last time a gun-toting vault dweller staged a timely intervention to rescue him from a threat, it worked out pretty well for everyone except the pack of feral ghouls.
Whether this one would be as handy at mowing down a bunch of those at once, he doesn't know. But he'll trust her with the triceratops. This is about all the decision-making he has time for before it begins to barrel toward him, faster than anything on tank treads has any right to be, forcing him to hit the ground and roll to the side. ]
These things usually have the decency to be slow and stupid!
[ Not that he's ever actually seen one of these exact things before, even when he was here last, but this tends to be Danse's general opinion of robot-like beings at the best of times. Chancing a look away from it and upward to see where Lucy's shooting from, he drags himself off the floor again and positions himself in front of her at an angle, trying to grab the monster's attention again with a warning laser shot at some point on it that won't risk ricochet. It roars, indignant, but now at least it's looking at him. ]
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What Lucy doesn't provide in clever quips, she certainly provides in gun fire. With Danse distracting it, it's easy for Lucy to get a few good hits in on the creature's face.
When it looks like it's getting too close to her new companion, Lucy stands though, waving her arms wildly.]
Hey! Hey, you big ugly... Ugly. I'm over here! Come and get me!
[Hopefully giving Danse a chance to reposition himself before drawing its attention once more.]
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He hadn't wanted to make Lucy draw any attention, even if she has somehow managed to get herself out of its reach. (He still isn't sure exactly how. He hasn't been able to explain that leap to himself, never having seen anyone else demonstrate a power like that, but stranger things do happen here.) For all he knows, it could have a breath weapon, or maybe those goring horns can reach further than either of them thinks they can. He'd feel deeply wrong letting any civilian, let alone a vault-dweller, put herself in the line of fire for his sake while he stayed out of it--but the quick thinking and the fearlessness do make him remind himself to turn his Brotherhood-recruiter brain off, because now would not be the time even if he still could.
The distraction is the edge he needs to get himself up off the floor and back on his feet, though, with speed that goes hand-in-hand with his decidedly less useful fluffy wolf ears and tail. When the monster opens its mouth to shriek at Lucy again, blinded and weakened by her previous shots, he manages to get in at just the right angle to fire his laser up through the roof of its mouth, earning one last screech before it slumps over with a sizzle. Panting, Danse looks up at her. ]
That was reckless enough that I'd write you up for it if you were under my command, soldier. But you saved my life twice there, so I'd put in for a commendation too.
[ See? Who says he can't be fair? ]
I never realized they taught such good marksmanship in those vaults.
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III
He's not sure if it has a weak underbelly, but he can try to melt the tank treads too.
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"That's it, soldier! See if you can immobilize it!" He'll aim for the eyes, while he can.
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It doesn't seem to do that much, but it does thoroughly distract the beast so Danse has an opening.]