monstertruckers (
monstertruckers) wrote in
memestertrucks2026-01-08 01:50 pm
Entry tags:
JANUARY TDM/EVENT
The storm drives the Convoy to the very summit of the mountains, before hitting a blinding pitch. The wind howls and drives snow in a way that promises to freeze everything… And there’s also a twist of smoke in the air, to further blind everything.
There’s one thing visible through the storm: a massive fortress clinging to the side of the mountain. The Convoy pulls up into the shelter. It seems this will be the best place to wait out the weather, even if the storm lasts for weeks.
It’s a cold welcome for new arrivals. The garage offers scant protection from the elements, and a winter storm rages outside. Snow, lighting, and thunder all blend together and do their best to break the windows and doors of the structure.
The storm itself shows no signs of abating, at least until several days have passed. So it’s up to the new arrivals to figure out how to survive the storm, find better shelter… And weather the strange changes foisted onto them.
01: SUMMONING CIRCLE
New Drifters arrive to a cold and half frozen garage, almost swallowed up by snow drifts. The Convoy is just visible through sheets of snow falling from the skies, and it is parked in the shelter of a nearby fortress. Getting out of the garage and reaching the fortress will take some work, though.
Starting with digging out through the snow. At least there’s a shovel or two inside the garage and the gas station. But digging through the snow is still cold work, and it’s imperative to duck back in the garage and find ways to warm up.
There’s still a small fire burning in the corner of the garage, near the summoning circle. It curiously doesn’t seem to need fuel to keep burning… Though throwing more on it will certainly increase the heat of the flames. Be advised that the fire will also burn clothing and flesh if a Drifter gets too close to it.
Starting with digging out through the snow. At least there’s a shovel or two inside the garage and the gas station. But digging through the snow is still cold work, and it’s imperative to duck back in the garage and find ways to warm up.
There’s still a small fire burning in the corner of the garage, near the summoning circle. It curiously doesn’t seem to need fuel to keep burning… Though throwing more on it will certainly increase the heat of the flames. Be advised that the fire will also burn clothing and flesh if a Drifter gets too close to it.
02: FORTRESS
The abandoned fortress offers some reprieve from the elements… But the prior battles have found a way to seep into the stones. Ice and Fire both have an effect on the surroundings.
+FIRE Condition: Arcane lava is flowing through the foundations and seeping up through the stones of the building. This is especially clear in the kitchen and dining hall. It may be toasty to the touch, but it also threatens to set things aflame; objects and people alike. Drifters weak to fire will suffer from the increased temperatures.
+ICE Condition: The extremes of the fortress are freezing over in enchanted ice, leaving only the main hall and kitchen with any heat. Drifters who lack ice affinity risk frost bite and hypothermia while exploring the other areas of Bastion. Direct contact with the ice also carries a risk of encasing the limb or the entire Drifter in ice. Might need some help getting chipped out.
In the midst of all this, there are still rooms and beds available for those who want a change of pace from the convoy, or bedrolls for those who want to camp out in the main hall.
+FIRE Condition: Arcane lava is flowing through the foundations and seeping up through the stones of the building. This is especially clear in the kitchen and dining hall. It may be toasty to the touch, but it also threatens to set things aflame; objects and people alike. Drifters weak to fire will suffer from the increased temperatures.
+ICE Condition: The extremes of the fortress are freezing over in enchanted ice, leaving only the main hall and kitchen with any heat. Drifters who lack ice affinity risk frost bite and hypothermia while exploring the other areas of Bastion. Direct contact with the ice also carries a risk of encasing the limb or the entire Drifter in ice. Might need some help getting chipped out.
In the midst of all this, there are still rooms and beds available for those who want a change of pace from the convoy, or bedrolls for those who want to camp out in the main hall.
03: START UP
After digging out, one can see that there are various cars surrounding the garage. Some of them parked directly outside and sheltered from the worst of the storm. But a few are further out, and will also need to be dug out of the snow.
There’s also a certain connection between different newcomers and cars. Something that suggests a particular vehicle is theirs, backed up by possessing the key to that vehicle. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
There’s also a certain connection between different newcomers and cars. Something that suggests a particular vehicle is theirs, backed up by possessing the key to that vehicle. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.
…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
04: WILD ELEMENTS
Even when taking shelter in the fortress, the storms from outside have a way of seeping through the bricks. And trying to take root inside any Drifters. Cold mists and winds seep into the castle, along with fire traveling across the floors and lightning crashing against the roof.
Drifters exposed to extreme elements will find those same elements seeping into their blood.
Teeth also grow along portions of the walls in long fangs, ready to snag at any newcomers. Drawing blood on those teeth can result in changes in the new arrivals… As well as pulling a monster out of the hallway to try and draw more blood.
These monsters frequently manifest as:
+Gyuki, a spider and bull demon fusion.
+YinYang, a Frankenstein abomination
+And Malzeno, a strange eldritch dragon.
Drifters exposed to extreme elements will find those same elements seeping into their blood.
Teeth also grow along portions of the walls in long fangs, ready to snag at any newcomers. Drawing blood on those teeth can result in changes in the new arrivals… As well as pulling a monster out of the hallway to try and draw more blood.
These monsters frequently manifest as:
+Gyuki, a spider and bull demon fusion.
+YinYang, a Frankenstein abomination
+And Malzeno, a strange eldritch dragon.
05: FUEL PUMPS
The fortress also holds a network of pipes leading through the halls and connecting to the gas station. Text from the Convoy asks for at least a few Drifters to follow the pipes to their source, and activate them. Following those pipes leads to a chamber in the base of the fortress, with basins full of liquid.
Glowing and quicksilver liquid, at that. Liquid that looks like it could have been poured straight out of the moon. An inscription on the tanks reads “Moonshard fuel refinement” while a stack of papers details the various attempts to distill moonshards into an energy usable by humans without mutating them. It seems they’ve mostly succeeded with this attempt: once the valves are turned on, the fuel can be pumped into the Convoy and top off almost depleted fuel tanks.
But there is still a risk. Coming into contact with the fuel can instill a sudden, ravenous hunger and push new changes to the front. Prolonged exposure activates all traits at once, and will only revert the person when another monster has been hunted down, and their energy absorbed.
Glowing and quicksilver liquid, at that. Liquid that looks like it could have been poured straight out of the moon. An inscription on the tanks reads “Moonshard fuel refinement” while a stack of papers details the various attempts to distill moonshards into an energy usable by humans without mutating them. It seems they’ve mostly succeeded with this attempt: once the valves are turned on, the fuel can be pumped into the Convoy and top off almost depleted fuel tanks.
But there is still a risk. Coming into contact with the fuel can instill a sudden, ravenous hunger and push new changes to the front. Prolonged exposure activates all traits at once, and will only revert the person when another monster has been hunted down, and their energy absorbed.
06: IF THESE WALLS COULD TALK
The walls of Bastion reach an impressive 20 feet up and stretch for long distances… And have Husks merged into them, often in the hallways and occasionally in the rooms. The Husks clearly belong to either the Silver Tear or the Steel Wardens, given the insignias on them. Many of them are locked together, frozen in a fight. And their last words and thoughts are written on the walls in gold and silver script.
Most of the words are frantic, about defending the moon shards from heretics or freeing the moon shards from confinement. But if any of the words are read aloud, the Husks react by merging together and spawning a berserk heavy tank/tankceratops. Or a large Burner type monster. OR a dragon dinosaur with exploding, punching fists. Drifters may also get caught up in the monster changes, and fuse their own monster forms together!
Most of the words are frantic, about defending the moon shards from heretics or freeing the moon shards from confinement. But if any of the words are read aloud, the Husks react by merging together and spawning a berserk heavy tank/tankceratops. Or a large Burner type monster. OR a dragon dinosaur with exploding, punching fists. Drifters may also get caught up in the monster changes, and fuse their own monster forms together!
07: MONSTER FUSE
An element saturation isn’t the only strange thing in the fortress. Anyone who makes contact with the fortress stones will find themselves building a resonance with a fellow Drifter. This grows stronger the more time they spend in the fortress.
Until finally the bond solidifies on the next change the Drifters go through and hits a fever pitch. The next threat they encounter WILL force a transformation. When that happens, their next change fuses their two monster forms together into something new.
Their fusion form is a combination of two Drifter’s traits. It is also twice the size it would normally be, and is well suited to taking on any giant sized monsters. It can even give Drifters a brief insight into the memories of their partner, as the fusion takes place.
When this happens, both Drifters can switch control over their merged form. Those with greater synchronism will have more control, while those who squabble and fight will find that their monster form becomes more feral and savage. This fusion lasts until the threat abates: when that happens, the fusion breaks apart, and Drifters return to their prior state.
Until finally the bond solidifies on the next change the Drifters go through and hits a fever pitch. The next threat they encounter WILL force a transformation. When that happens, their next change fuses their two monster forms together into something new.
Their fusion form is a combination of two Drifter’s traits. It is also twice the size it would normally be, and is well suited to taking on any giant sized monsters. It can even give Drifters a brief insight into the memories of their partner, as the fusion takes place.
When this happens, both Drifters can switch control over their merged form. Those with greater synchronism will have more control, while those who squabble and fight will find that their monster form becomes more feral and savage. This fusion lasts until the threat abates: when that happens, the fusion breaks apart, and Drifters return to their prior state.
08: STORM CALL
There’s something outside that isn’t just the storm; it calls out in a howl that can make the blood run cold, and also pulls at one’s feet. Until it hits a point where the Bastion doesn’t feel like a restful place. Drifters who hear the storm call need to step outside and find the source; the storm itself isn’t particular on if they search on their own feet, or behind some wheels.
Drifters who travel on their own feet will swiftly be overwhelmed by the storm, and a moon warp hiding in the snow, and forced to transform. It doesn’t help that there’s wild saber-tooth Barioth wyverns prowling the wilds and ready to pounce.
Being inside a vehicle helps to shield them from the worst of the storm and the changes, and also gives Drifters more traversal options:
Tough cars are capable of wading through even the deepest snow without getting bogged down, as well as towing any stricken or stuck vehicles out of the drifts.
Fast vehicles can follow rivers of fire and lava that move through the wilds, without burning up due to prolonged exposure.
Eventually Drifters will find their way towards the summit of the mountain, and the discovery waiting beyond.
Drifters who travel on their own feet will swiftly be overwhelmed by the storm, and a moon warp hiding in the snow, and forced to transform. It doesn’t help that there’s wild saber-tooth Barioth wyverns prowling the wilds and ready to pounce.
Being inside a vehicle helps to shield them from the worst of the storm and the changes, and also gives Drifters more traversal options:
Tough cars are capable of wading through even the deepest snow without getting bogged down, as well as towing any stricken or stuck vehicles out of the drifts.
Fast vehicles can follow rivers of fire and lava that move through the wilds, without burning up due to prolonged exposure.
Eventually Drifters will find their way towards the summit of the mountain, and the discovery waiting beyond.
09: MONSTER CHANGES
Between the weird fuel, the teeth in the fortress, and hostile elements trying to force changes, new arrivals can quickly find their humanity getting worn away and new monster transformations taking place.
With the cold weather and regal structures, the environment calls out to Undead. As long as the elements rage, all Undead traits are available and also:
+Warm Blood: Undead can easily track living bodies through the wilds and the fortress, sensing the warmth of their blood in contrast to the storm.
+Rivalry: Tends to form rivalry with other Undead monsters, becoming territorial and protective of potential food sources.
+Ice Affinity: Undead find themselves better preserved by the cold and thriving in it, energized and strengthened by the snow, and even taking on glowing blue veins and eyes.
+Fire Fear: The presence of fire inspires aversion, and even terror and need to flee from it. Smaller flames like candles provoke unease, larger flames like a bonfire result in more panic.
+Holy Symbols: Presence of Steel Warden symbols (a sword piercing moon) can cause unease in Undead, and even repel them a location.
+Snow Shift: Exposure to snow forces the Undead into a more bestial form. This could resemble a bat, wolf, or deer/horse/bull.
With the cold weather and regal structures, the environment calls out to Undead. As long as the elements rage, all Undead traits are available and also:
+Warm Blood: Undead can easily track living bodies through the wilds and the fortress, sensing the warmth of their blood in contrast to the storm.
+Rivalry: Tends to form rivalry with other Undead monsters, becoming territorial and protective of potential food sources.
+Ice Affinity: Undead find themselves better preserved by the cold and thriving in it, energized and strengthened by the snow, and even taking on glowing blue veins and eyes.
+Fire Fear: The presence of fire inspires aversion, and even terror and need to flee from it. Smaller flames like candles provoke unease, larger flames like a bonfire result in more panic.
+Holy Symbols: Presence of Steel Warden symbols (a sword piercing moon) can cause unease in Undead, and even repel them a location.
+Snow Shift: Exposure to snow forces the Undead into a more bestial form. This could resemble a bat, wolf, or deer/horse/bull.
10: FROZEN HEART
At the summit of the mountains is a collection of freakishly tall and twisted trees. In their branches is a collection of frozen hearts growing like strange fruit. And further up is a massive object that looks like a deer skull with branching antlers. The ice storm flows from its eyes and mouth… And it shows no signs of ceasing without destroying the skull.
The frozen hearts are giving off a cold aura that freezes anything that doesn’t resist ice. Drifters will need to neutralize the hearts to dispel the cold aura. The hearts can be melted by fire, shot down with ranged weapons, magic, etc. When burned, the hearts give off a smoke that causes a terrible hunger and need to hunt in anyone who inhales it. Shattered heart shards also rain down and embed themselves in Drifters, and cause a berserk fury in those they cut.
But with each felled heart the barrier of the skull weakens, as does the storm. When the last of the frozen hearts falls, the storm skull fractures and breaks apart like brittle ice. Drifters can deliver the finishing blows, ending the storm in the process. After that, the way down the mountain becomes clear, and the Convoy may continue down without worry.
The frozen hearts are giving off a cold aura that freezes anything that doesn’t resist ice. Drifters will need to neutralize the hearts to dispel the cold aura. The hearts can be melted by fire, shot down with ranged weapons, magic, etc. When burned, the hearts give off a smoke that causes a terrible hunger and need to hunt in anyone who inhales it. Shattered heart shards also rain down and embed themselves in Drifters, and cause a berserk fury in those they cut.
But with each felled heart the barrier of the skull weakens, as does the storm. When the last of the frozen hearts falls, the storm skull fractures and breaks apart like brittle ice. Drifters can deliver the finishing blows, ending the storm in the process. After that, the way down the mountain becomes clear, and the Convoy may continue down without worry.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Fortress Library: Books and screens seem to have fused together. Assorted data about monsters is on display here; everything from hunting strategy to contradicting praise of their strength. (Read: all lore information from the monster pages is available IC.)
Dining Hall: This time around the gas station and garage are empty of supplies… But there’s plenty of preserved foods in the castle kitchen and dining hall. Though the hot dishes are almost painfully spicy, and the cold served foods can almost freeze a mouth shut.
Snow Fields: Surrounding the fortress are fields of snow, ready to bog down anyone who wanders too far into them. It would be next to impossible for anyone to make it far on two feet without the aid of a vehicle… Or the aid of a monstrous transformation.
Fire Snow: The storm can wildly swing between temperatures, from freezing to burning with how the snowflakes fluctuate. They can suck warmth out of a Drifter’s body on contact, or risk burning any exposed skin.
Armory: The Steel Wardens kept an armory and arena close by for sparring. Various weapons and armor are stored here; some antiquated, some modern and augmented with technology. And everything but the older models are badly damaged by the elements; frozen over and metal crackled, or half melted from fire. They won’t have much use as weapons, but could be used as metal materials.
View from the Peaks: When the storm clears, one can look out from the peaks and see what’s next. A strange, twisted landscape stretches out below the peaks. And beyond that is something on the horizon; a massive city reaching upwards, and the buildings intact and gleaming. Going back to the Convoy reveals a new update in the database: Nirvana is near. And will be reached in an estimated 60 days from now.

arcade gannon | fallout: new vegas | naga | current character
ii. fuel pumps
iii. storm call
iv. wildcard
storm call
Of course, to the foes of the Brotherhood, they'd remained as terrifying and deadly as ever, and they'd been particularly persistent in reminding Danse of that firsthand once he'd become one of those. However untouched his memories of Revan might be, coming back to him in most of the ways that matter when it comes to recalling who people are and how things work and why he has a pair of embarrassing furry ears stuck to the sides of his head, his reflexes and instincts are still halfway stuck in their stasis from home, and when he hears Arcade's truck coming, instinct takes over. He ducks, dives for the nearest snowdrift when it's the only thing that could possibly provide cover for his neon-orange uniform in this endless whiteout--
--and remembers, as the cold shocks him back to his higher senses, that there is only one person with a vertibird here, and that person is Definitely Not Brotherhood. (Or Enclave.) Granted, what Arcade might have to say about someone venturing out into a storm like this probably constitutes its own hazard, but Danse will still gladly take it over...well, any of the alternatives. He climbs out of the snowbank and gets in without further ado, dusting snow off himself and generally starting to melt all over the seat. ]
Thanks. I, uh, wasn't expecting you.
no subject
Still, he might've come up with something, even so - if the drifter piling abruptly into the other side of the truck's cockpit, half of that snowdrift he tried to dive on and all, were not familiar in the weirdest kind of way. ]
...I could say the same.
[ The shock doesn't stop him from just as abruptly taking off again, hard enough for the whole truck to rattle in another buffeting gust of howling wind. Shadow-shapes are already circling back outside, though, only barely visible beyond the dim circle of light cast by the headlights (but far too easy to taste on the gasp of that icy wind that fell in with Danse). ]
You know, I'd really appreciate it if you could just tell me now whether or not you're some kind of dangerous hallucination. It might save us some awkwardness.
[ It's only partly an attempt at pale, deflecting humor. ]
no subject
But that would make conversation impossible, and it's a worthy tradeoff, even if he doesn't feel like it's been as long since he last saw Arcade as vice-versa. The reaction would be an understandable enough one regardless. This is not where Danse expected to find himself again either, and his lack of ability to explain what had happened to him or where he's been for two months doesn't render the situation any less in need of explanation. ]
I'm not. I suppose I would be flattered if you were hallucinating me, but I don't know why you would be.
[ He inclines his head vaguely toward the instrument panel, with a faint hint of admiration. ]
You've certainly gotten the hang of this thing, after all.
no subject
[ And much, much worse, of late. But he doesn't want to talk about phantom deathclaws and new scars barely healed.
His newfound hobby is a much less volatile topic of discussion. Arcade glances at him (the look in his eyes still a mix of uncertainty and surprise and cautious mistrust), before switching his focus sharply back go the frosty expanse of the expanded windshield. Visibility is next to nothing, but only next to. ]
I wasn't going to waste the opportunity. The autopilot did most of the work.
no subject
He gets the sense that he's missing some context here, but that's only to be expected. ]
Still. You fly like a natural.
[ It's a high compliment, from someone who always did think that was one of the coolest hobbies a person could have. Maybe he hadn't been too optimistic to think Arcade would take better to flying than driving, after all. After a moment, he sobers. ]
You don't have to look at me like you've seen a ghost, you know. I can't blame you for...presuming me dead, if I was missing, but all I did was go home.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
fire condition
Oh!
[Edward isn't used to finding anyone else on the ceiling, much less basking on it, which is why he didn't bother to check before coming up there. There aren't many others in the convoy who can climb the way he can, and while he knows Arcade can climb, he had no idea he could stick to the ceiling in the same way.]
My apologies, I'll just... be on my way.
[Is it more awkward to keep crawling or to stand up? Probably keep crawling, but with one prosthetic foot, he needs to keep his hands on the ceiling to move. So he'll just be trying to slink past and leave Arcade alone.]
no subject
...Moderately, anyway. He still has to deal with his coat hanging around his ears, but. Some things are tolerable when you've been this cold for this long.
When Edward appears - and then excuses himself as quickly as he did, Arcade just fixes him with a puzzled look, fitting his glasses back securely on his face. ]
It's a big ceiling. Don't let me get in your way.
no subject
[As he moves past, he notices the book Arcade is holding, and that makes him stop.]
May I ask what you're reading?
[There is no hiding the wistfulness in his voice. Hanging out on ceiling and reading sounds amazing.]
no subject
[ Well, that probably depends on what Edward finds exciting. But this is a little too disjointed and dry, even for Arcade's tastes, so he feels safe to assume. ]
I found it in the library, here. It seems to be, ah, a combination of two or more texts on monsters, actually.
no subject
[Joke's on you, Arcade: Edward misses reading so much he'd listen to someone recite from the phone book. Texts about monsters sounds interesting enough, and he moves a bit closer.]
I don't suppose I could convince you to read it aloud, could I?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
storm call, both my guys in your inbox
[Max had thought it wouldn't be this bad. Surely snow is mostly just like cold sand, right? Cold sand he can handle, that's just regular sand except at night. But as it turns out, snow is nothing like sand, cold or otherwise, and he is in a bad way, stranded out of the side of a mountain. He can't see very well through the snowflakes, but he can see enough to know he's being tracked, possibly cornered, and he has nothing to defend himself.]
[What a stupid way to die.]
[When he hears the approach of a vertibird, he thinks he's imagining it. But then the beast appears, plowing through the snow and sending monsters scattered, and Max starts rucking for it as fast as he can go. Which isn't very fast, but he's trying, all right?]
[The lip of the vertibird--which is some kind of custom job, he realises, as he gets closer--is about chest height where it's hovering, and Max's legs are weighted down with snow. He's not sure he can pull himself in, until the gunmetal grey wings that grew on his shoulder open up and start whirling in tight circles. Just like the rotors of their larger brother, his wings lift him off the ground and into the vehicle, where he promptly collapses on the floor.]
Thanks...
oh nooo how terrible 😏😏
Don't mention it.
[ What he can spare is a couple of raised brows and a mild, clinical brand of concern. ]
If you're in need of medical attention, there's a kit beneath the other seat. You'll have to take care of it yourself until I can find someplace to land.
no subject
[He's not hurt, just freezing. Is there hot air blowing from the vents in the dashboard? Max is going to knock some snow off himself and clamber up into the passenger seat to check.]
Crazy weather to be flying in.
[Which he says with no small degree of admiration. He assumes the other man is another Brother, and he personally has no idea how to fly these things. He can barely manage the power armour without crashing into things.]
no subject
Great. Because there aren't any.
[ At least there's heat coming out of the vents, though. The heater's on full blast to combat the cold seeping in through cracks in the glass and the briefly opened door, and it's doing a decent job of keeping it at least livable in the cab. ]
You're not kidding.
[ Any assumptions that Arcade belongs anywhere near the Brotherhood can be easily dispelled with a longer look in his direction, too. The patches of pale, white scales on his neck and arms are pretty obvious tells. So is the whole second set of arms that he's using to hold them steady as the wind tearing at the truck threatens to wrench the stick out of all four of his hands.
He snatches another tense sidelong glance. ]
...You might want to put your seatbelt on.
no subject
There never are when you need them.
[Not entirely true, but it's not like the Brotherhood throws them around all willy-nilly.]
[Now that he's not dying of cold any longer, Max looks over at his rescuer. No, definitely not Brotherhood, not with skin like that or four arms. It doesn't look like the man is becoming a ghoul, so Max assumes he's some kind of mutant. Which technically should make him an enemy, but he did just pluck Max out of danger and offered him a med kit, and honestly, Max is so tired of fighting.]
Yes, sir.
[The term of respect comes out automatically as Max fumbles to get his seatbelt on, his hands still clumsy from the cold.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
iii
He doesn't need to be told to get in as he scrambles into the truckibird.]
no subject
A fleeting glimpse is all it takes to recognize Levi, which is good, because that's all Arcade can spare, as those monsters outside circle back in. Something rattles against the side of the truck, a dangerous, startling sound they can feel in the floor of the cab. A glancing blow, as he takes off again.
no subject
Thanks man. Storm made me bite off more than I could chew.
no subject
[ Coming out into this storm at all is more than any of them should've taken on. But apparently he was far from the only one unable to ignore the impulse. ]
You didn't see anything other than those monsters, down there?
no subject
(no subject)
(no subject)
(no subject)
(no subject)
with our powers combined...
He could cut the tension with a knife. It's been settling in with uncomfortable familiarity, buzzing between them like the hum of an old electrical line. A invisible live wire running along the hairs on the back of his neck, tethering him to the man not half-a-dozen feet away. Len's sidearm is warm in his palm, a natural extension of his arm and the only thing he feels is anchoring him to the present as the quiet sound of heavy slithering comes from his left, from Arcade. ]
We ain't seen anything in a hot minute.
[ He volunteers with obvious suspicion, sucking his lower lip in between his teeth. Len deadeyes another pocket of enormous teeth emerging from the far wall, red dripping from their hooked edges. His nose wrinkles. Somebody got got. ]
You, uh- smell anything?
about to become the worst possible versions of themselves, everybody look out
[ The note of lingering tension echoes through his tone, one unbroken thread. And his fleeting annoyance with Len's oversimplification (pointedly wrong, at that) of his uncomfortable awareness of potential looming threats can't account for all of it. Though he'd certainly excuse it that way, himself.
There's nothing in the air to catch so much as a fleeting taste of, either way, even when he makes a point of sticking out his tongue, a bluish-black flicker as he turns his head. There's just Len, who remains the same - calm on the outside, the wary edge of an ever so slightly elevated pulse beneath. ]
Just - the cold, and maybe a hundred or so years' worth of dust. [ Which requires no special mutation to pick up on, as he slides cautiously past a couple of unbroken husks protruding from the wall, one with its hands locked around the throat of the other. ]
I'm not sure 'abandoned' is the right word, but this place certainly doesn't seem to have been inhabited for a while. ...Suspicious protrusions, aside.
[ Those teeth are not worth getting any closer to just to inspect, as he passes by them as well. But he's seen enough maybe-blood leaking out of walls for a lifetime, already. ]
no subject
You could say the same thing about this world.
[ Not inhabited, but not abandoned, either. Every new ruin feels like a place from home; distinctly and clearly occupied, at one point, but never empty. Rarely do any of them stumble across a place that feels empty. Whatever the former people of this place left them with, it's enough of an itch to be noteworthy. And more than enough of an itch to leave him perpetually suspicious of any new locale they're subjected to.
The orange light from his Pip Boy reflects off of a gleaming word scrawled into the wall opposite him: HERETIC.
Len's palm flexes around the handle of his gun, mouth opening to say something smart about the decor when a scrabbling sound echoes down the corridor toward them, from the dark. He freezes immediately, Maria silently shifted into both hands as he casts a brief, sidelong glance at Arcade. Len whets his lips and raises his firearm, his voice a low, quiet murmur in the space between them. ]
Do you wanna play bait, or should I?
no subject
As much as I'd like to tell you to knock yourself out—
[ He sighs through his teeth, as quiet as his whisper, as another not-so-distant clatter creeps down the hall toward them. ]
...You're the only one here with a working firearm, so it wouldn't make much sense for me to hang back.
[ He's clearly not happy about it, though, as he slips past Len with a quiet rattle and the rustle of scales against stone. As he moves, the white of those scales fades until it matches the dark gray of the stone underneath, shifting with the darker black of passing shadows until more of him is camouflaged than not. Which also probably makes him a better candidate for baiting whatever lurks in the dark beyond the next sharp bend in the hall, but probably no one should say so.
When he finally gets a clear look, though - the only thing lying in wait is another ugly knot of husks, frozen in fatal combat. Some more literally than others, caught in the ice jagging out of the cracks in the wall, hanging down from the ceiling in dangerous-looking spears. That's where the sound's coming from, a thin thread of lava somehow working its way through the stonework on the opposite wall slowly melting the icicles, even as they rebuild in persistent frost. ]
It's nothing. [ Arcade calls back over his shoulder, still keeping his volume down, but with audible relief. ] Just more husks, and more nonsense about 'moon shards' and 'heresy.'
[ When he turns back, of course, he doesn't double check that the cracking sound behind him isn't just more ice hitting the ground. None of the husks have split in their presence, so far, after all. ]