monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2026-01-08 01:50 pm
Entry tags:

JANUARY TDM/EVENT





The storm drives the Convoy to the very summit of the mountains, before hitting a blinding pitch. The wind howls and drives snow in a way that promises to freeze everything… And there’s also a twist of smoke in the air, to further blind everything.

There’s one thing visible through the storm: a massive fortress clinging to the side of the mountain. The Convoy pulls up into the shelter. It seems this will be the best place to wait out the weather, even if the storm lasts for weeks.

It’s a cold welcome for new arrivals. The garage offers scant protection from the elements, and a winter storm rages outside. Snow, lighting, and thunder all blend together and do their best to break the windows and doors of the structure.

The storm itself shows no signs of abating, at least until several days have passed. So it’s up to the new arrivals to figure out how to survive the storm, find better shelter… And weather the strange changes foisted onto them.


















01: SUMMONING CIRCLE


New Drifters arrive to a cold and half frozen garage, almost swallowed up by snow drifts. The Convoy is just visible through sheets of snow falling from the skies, and it is parked in the shelter of a nearby fortress. Getting out of the garage and reaching the fortress will take some work, though.

Starting with digging out through the snow. At least there’s a shovel or two inside the garage and the gas station. But digging through the snow is still cold work, and it’s imperative to duck back in the garage and find ways to warm up.

There’s still a small fire burning in the corner of the garage, near the summoning circle. It curiously doesn’t seem to need fuel to keep burning… Though throwing more on it will certainly increase the heat of the flames. Be advised that the fire will also burn clothing and flesh if a Drifter gets too close to it.
02: FORTRESS
The abandoned fortress offers some reprieve from the elements… But the prior battles have found a way to seep into the stones. Ice and Fire both have an effect on the surroundings.
+FIRE Condition: Arcane lava is flowing through the foundations and seeping up through the stones of the building. This is especially clear in the kitchen and dining hall. It may be toasty to the touch, but it also threatens to set things aflame; objects and people alike. Drifters weak to fire will suffer from the increased temperatures.
+ICE Condition: The extremes of the fortress are freezing over in enchanted ice, leaving only the main hall and kitchen with any heat. Drifters who lack ice affinity risk frost bite and hypothermia while exploring the other areas of Bastion. Direct contact with the ice also carries a risk of encasing the limb or the entire Drifter in ice. Might need some help getting chipped out.

In the midst of all this, there are still rooms and beds available for those who want a change of pace from the convoy, or bedrolls for those who want to camp out in the main hall.
03: START UP
After digging out, one can see that there are various cars surrounding the garage. Some of them parked directly outside and sheltered from the worst of the storm. But a few are further out, and will also need to be dug out of the snow.

There’s also a certain connection between different newcomers and cars. Something that suggests a particular vehicle is theirs, backed up by possessing the key to that vehicle. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
04: WILD ELEMENTS
Even when taking shelter in the fortress, the storms from outside have a way of seeping through the bricks. And trying to take root inside any Drifters. Cold mists and winds seep into the castle, along with fire traveling across the floors and lightning crashing against the roof.

Drifters exposed to extreme elements will find those same elements seeping into their blood.

Teeth also grow along portions of the walls in long fangs, ready to snag at any newcomers. Drawing blood on those teeth can result in changes in the new arrivals… As well as pulling a monster out of the hallway to try and draw more blood.

These monsters frequently manifest as:
+Gyuki, a spider and bull demon fusion.
+YinYang, a Frankenstein abomination
+And Malzeno, a strange eldritch dragon.
05: FUEL PUMPS
The fortress also holds a network of pipes leading through the halls and connecting to the gas station. Text from the Convoy asks for at least a few Drifters to follow the pipes to their source, and activate them. Following those pipes leads to a chamber in the base of the fortress, with basins full of liquid.

Glowing and quicksilver liquid, at that. Liquid that looks like it could have been poured straight out of the moon. An inscription on the tanks reads “Moonshard fuel refinement” while a stack of papers details the various attempts to distill moonshards into an energy usable by humans without mutating them. It seems they’ve mostly succeeded with this attempt: once the valves are turned on, the fuel can be pumped into the Convoy and top off almost depleted fuel tanks.

But there is still a risk. Coming into contact with the fuel can instill a sudden, ravenous hunger and push new changes to the front. Prolonged exposure activates all traits at once, and will only revert the person when another monster has been hunted down, and their energy absorbed.
06: IF THESE WALLS COULD TALK
The walls of Bastion reach an impressive 20 feet up and stretch for long distances… And have Husks merged into them, often in the hallways and occasionally in the rooms. The Husks clearly belong to either the Silver Tear or the Steel Wardens, given the insignias on them. Many of them are locked together, frozen in a fight. And their last words and thoughts are written on the walls in gold and silver script.

Most of the words are frantic, about defending the moon shards from heretics or freeing the moon shards from confinement. But if any of the words are read aloud, the Husks react by merging together and spawning a berserk heavy tank/tankceratops. Or a large Burner type monster. OR a dragon dinosaur with exploding, punching fists. Drifters may also get caught up in the monster changes, and fuse their own monster forms together!
07: MONSTER FUSE
An element saturation isn’t the only strange thing in the fortress. Anyone who makes contact with the fortress stones will find themselves building a resonance with a fellow Drifter. This grows stronger the more time they spend in the fortress.

Until finally the bond solidifies on the next change the Drifters go through and hits a fever pitch. The next threat they encounter WILL force a transformation. When that happens, their next change fuses their two monster forms together into something new.

Their fusion form is a combination of two Drifter’s traits. It is also twice the size it would normally be, and is well suited to taking on any giant sized monsters. It can even give Drifters a brief insight into the memories of their partner, as the fusion takes place.

When this happens, both Drifters can switch control over their merged form. Those with greater synchronism will have more control, while those who squabble and fight will find that their monster form becomes more feral and savage. This fusion lasts until the threat abates: when that happens, the fusion breaks apart, and Drifters return to their prior state.
08: STORM CALL
There’s something outside that isn’t just the storm; it calls out in a howl that can make the blood run cold, and also pulls at one’s feet. Until it hits a point where the Bastion doesn’t feel like a restful place. Drifters who hear the storm call need to step outside and find the source; the storm itself isn’t particular on if they search on their own feet, or behind some wheels.

Drifters who travel on their own feet will swiftly be overwhelmed by the storm, and a moon warp hiding in the snow, and forced to transform. It doesn’t help that there’s wild saber-tooth Barioth wyverns prowling the wilds and ready to pounce.

Being inside a vehicle helps to shield them from the worst of the storm and the changes, and also gives Drifters more traversal options:
Tough cars are capable of wading through even the deepest snow without getting bogged down, as well as towing any stricken or stuck vehicles out of the drifts.
Fast vehicles can follow rivers of fire and lava that move through the wilds, without burning up due to prolonged exposure.

Eventually Drifters will find their way towards the summit of the mountain, and the discovery waiting beyond.
09: MONSTER CHANGES
Between the weird fuel, the teeth in the fortress, and hostile elements trying to force changes, new arrivals can quickly find their humanity getting worn away and new monster transformations taking place.
With the cold weather and regal structures, the environment calls out to Undead. As long as the elements rage, all Undead traits are available and also:
+Warm Blood: Undead can easily track living bodies through the wilds and the fortress, sensing the warmth of their blood in contrast to the storm.
+Rivalry: Tends to form rivalry with other Undead monsters, becoming territorial and protective of potential food sources.
+Ice Affinity: Undead find themselves better preserved by the cold and thriving in it, energized and strengthened by the snow, and even taking on glowing blue veins and eyes.
+Fire Fear: The presence of fire inspires aversion, and even terror and need to flee from it. Smaller flames like candles provoke unease, larger flames like a bonfire result in more panic.
+Holy Symbols: Presence of Steel Warden symbols (a sword piercing moon) can cause unease in Undead, and even repel them a location.
+Snow Shift: Exposure to snow forces the Undead into a more bestial form. This could resemble a bat, wolf, or deer/horse/bull.
10: FROZEN HEART
At the summit of the mountains is a collection of freakishly tall and twisted trees. In their branches is a collection of frozen hearts growing like strange fruit. And further up is a massive object that looks like a deer skull with branching antlers. The ice storm flows from its eyes and mouth… And it shows no signs of ceasing without destroying the skull.

The frozen hearts are giving off a cold aura that freezes anything that doesn’t resist ice. Drifters will need to neutralize the hearts to dispel the cold aura. The hearts can be melted by fire, shot down with ranged weapons, magic, etc. When burned, the hearts give off a smoke that causes a terrible hunger and need to hunt in anyone who inhales it. Shattered heart shards also rain down and embed themselves in Drifters, and cause a berserk fury in those they cut.

But with each felled heart the barrier of the skull weakens, as does the storm. When the last of the frozen hearts falls, the storm skull fractures and breaks apart like brittle ice. Drifters can deliver the finishing blows, ending the storm in the process. After that, the way down the mountain becomes clear, and the Convoy may continue down without worry.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Fortress Library: Books and screens seem to have fused together. Assorted data about monsters is on display here; everything from hunting strategy to contradicting praise of their strength. (Read: all lore information from the monster pages is available IC.)

Dining Hall: This time around the gas station and garage are empty of supplies… But there’s plenty of preserved foods in the castle kitchen and dining hall. Though the hot dishes are almost painfully spicy, and the cold served foods can almost freeze a mouth shut.

Snow Fields: Surrounding the fortress are fields of snow, ready to bog down anyone who wanders too far into them. It would be next to impossible for anyone to make it far on two feet without the aid of a vehicle… Or the aid of a monstrous transformation.

Fire Snow: The storm can wildly swing between temperatures, from freezing to burning with how the snowflakes fluctuate. They can suck warmth out of a Drifter’s body on contact, or risk burning any exposed skin.

Armory: The Steel Wardens kept an armory and arena close by for sparring. Various weapons and armor are stored here; some antiquated, some modern and augmented with technology. And everything but the older models are badly damaged by the elements; frozen over and metal crackled, or half melted from fire. They won’t have much use as weapons, but could be used as metal materials.

View from the Peaks: When the storm clears, one can look out from the peaks and see what’s next. A strange, twisted landscape stretches out below the peaks. And beyond that is something on the horizon; a massive city reaching upwards, and the buildings intact and gleaming. Going back to the Convoy reveals a new update in the database: Nirvana is near. And will be reached in an estimated 60 days from now.


NAVIGATION || RESERVES || APPLICATIONS











coffinturk: (Vincent-materia)

Re: iv

[personal profile] coffinturk 2026-01-12 06:38 pm (UTC)(link)
What? No, wai---


....teenagers. Teenagers who are also angry puppers. It's not the first person Vincent has seen rushing in without reading the situation, but they can't be blamed. Being a teenager really wasn't the problem here.

"Donnie! Here!"

The shout is far too serious to be likened to one trying to bring their beast to heel. Vincent has risen far enough from his shielded vantage to signal; and this would be made with a bright whorl of gathered magic as though he started casting a spell, only to disperse it before it could be channeled into an attack. This is just a beacon trying to catch the beast's attention. Perhaps his voice will be familiar as an ally, a non-target.

Whether Donnie's still in his right mind to see Vincent as an ally and not a threat can be dealt with in a moment. Just as the gunman himself is struggling to focus on helping an ally and not how the scent of the cerberus's blood trace has become more distinct.
Edited 2026-01-12 18:39 (UTC)
purplexing: (I didn't want it to be true)

[personal profile] purplexing 2026-01-12 07:06 pm (UTC)(link)
All three sets of ears perk up at the voice, and once he has a better sight reference for where to go, the winged cerberus doesn't hesitate to retreat in that direction. It might be a little concerning as to just how immediate Donnie's response is, even if it wasn't meant to be taken as a command, but in the moment, it makes sense. Or it would make more sense if he wasn't trying to clear his head, save that going near someone identifiable as a friend is the easiest thing to comprehend.

He's still shaking his heads when he lands nearby, whining his concern and confusion.

Something wrong… The words brush Vincent's mind, and at completely at odds with the emotion that transmits on its heels, like a simmering cauldron of fear pushing towards raw anger.

The purple light flares brightly in those skulls, teeth snapping at the air, wild, unfocused gaze turning towards the red-cloaked one.
Edited 2026-01-12 19:06 (UTC)
coffinturk: (Vincent-runstart)

[personal profile] coffinturk 2026-01-13 04:28 am (UTC)(link)
One's consciousness split into three heads at the same time; Vincent may later think about asking how that feels for Donnie. Right now it's enough the lad reacts like his full attention has been captured. He slips behind cover again and waits.

The brush of telepathy is only a brief surprise; it will make things easi-- or not. His own struggles with monstrous instincts overwhelming his instincts makes him quick to recognize the danger of the emotions which follow in the wake of the mental brush. He confronts the cerberus, braced and intense.

"Focus," his rough voice isn't harsh with anger or fear; it's concern. A rare spark of emotion to match crosses his face. "Don't let the instincts overwhelm you!"

But this isn't just the press of unknown, emotion-sparked beast instinct; the shrapnel that sank into the flesh, that something's wrong...

Vincent's lips press into a firm line, his expression growing grim. He's not one to hesitate to do what's needed, even when confronted with a friend.

Donnie's size makes it possible. But three heads.... that's going to be tricky with two arms. But rather than retreat, the vampire lunges forward, striving to toss the cerberus off balance and reach clawed hands to try and grip at two of the three necks; baring the gauntlet-clad arm as a means to try and shield from the third head.
purplexing: (still got the fight)

[personal profile] purplexing 2026-01-13 05:21 am (UTC)(link)
It doesn't help that instincts are so much stronger in this form, especially coupled with his harpy side. All the more easier for the effects of those shards to sink in.

Vincent makes his move a split second before the cerberus does. It startles Donnie enough to make him halt his own lunge, heads yelping as hands try to hold him in place. The third opens jaws wide with full intent to bite, but that's the least of his problems. Because things are going to get hot as those purple flames surge.
coffinturk: (VIncent-redeyes)

cw: blood drinking, burning flesh

[personal profile] coffinturk 2026-01-13 08:11 am (UTC)(link)
A primal fear had taken seat deep within Vincent over the month. Aversion to fire, which he had been able to control to some degree with distance and pure willpower. Even in his lunge, the brace had been with the intent of confronting the lick of flames amidst the fur.

Vincent lets out an angry, almost bestial scream of pain when the fire surges. By only a thread does he not completely lose his grip or try to yank back though it's possible the unusual armor of his world helps stave off some of the actual damage he's taken.

Pain, yes, but the terror that bubbles within him. That stabs deeper.

There's a lot of metal from elbow to forearm for the teeth of the third head to bite down on. But the palm of the hand is exposed and Vincent's upper arm as well. This latter becomes more viable. The man tries to force the beast down- indeed, forces himself- wanting to pin Donnie down. The vampire's eyes blaze with their own cold light of red and clashing blue.

Vincent knows he has to hang on and take Donnie down. The pain-terror of the fire aside, he can't let the beast go. There will be claws and talons, the eventual burn of flesh and of course the bite of any of the three heads that get loose.

Healing takes blood. Taking blood weakens the living being it's drawn from. Logic, driven in no small part by the growing hunger he's been feeling anyway spurs the man to open his mouth and seek a place where flesh and vein exist on Donnie. Whether or not that comes with flame is just something he must accept.

This... is likely to be a battle of attrition. As to whether either of them will be able to stop? That remains to be seen.
purplexing: (sitting duck)

[personal profile] purplexing 2026-01-13 08:37 am (UTC)(link)
The flames respond with intent, and being driven to madness and threatened on top of it all has easily stoked that hellfire into something dangerous.

The cerberus thrashes about, but Vincent's hold keeps him from putting to use his more deadly talons. His tail is however free, whipping about, blindly trying to wrap around something but perhaps thankfully not able to get much of a good grip anywhere to be very effective.

Teeth scrape and screech across metal in wild desperation, the glow to his eyes just as bright, seeing nothing but the need to be freed, to tear away from this other beast.

Because beast he is; Donnie senses it somehow, sees it in that flare of chilling light from the vampire's eyes. His wings flap about, trying to throw Vincent off balance, feet scrabbling at the air as he twists about. And then suddenly something sharp sinks in, pushing panic and fear up above the mad haze, a pained yelp breaking off his gnawing and biting as the flames stutter around him.
coffinturk: (vin-eye)

[personal profile] coffinturk 2026-01-13 03:31 pm (UTC)(link)
Later, Vincent would be a liar if he claimed his mind didn't blank as the blood washed into his mouth and down his throat. The vampire swallows greedily and while the nature of his attack mutes him in large part, a groan of satisfaction can't be entirely missed in the struggle.

He'd been so hungry. When his victim struggles, the large bat-like wings unfurl part way and slam down with the intent of pinning Donnie's wings; they are themselves another pair of limbs. Vincent was not used to such things yet. But currently, he's not quite himself.

He sustains injuries, but they swiftly heal. Converting the power of the blood is as easy as breathing and currently, there is an abundance before him to replenish the loss. Vincent's mood is further aided by the temporary hitch to the purple flames. And it would mean he'll come back to his senses more quickly, not having fear eat at him, hunger gnaw; skin welted by burns knits back to smooth, pale flesh. His clothes seem to endure, though not without some tears and charring. Soaking with drawn blood.

Mmm, blood. Perhaps... a little more.
purplexing: (fiiiiiiine)

[personal profile] purplexing 2026-01-13 06:02 pm (UTC)(link)
The glow on those skulls begin to dim, wavering like a candle flame in a breeze. As much as Donnie still attempts to struggle, his movements become less and less as Vincent feeds.

There's hardly enough power for him to try pushing back against those wings, the encompassing feeling of being closed in stirring that familiar fear, but he's getting too weak to do anything about it. His free head dips, droops as he tries stubbornly to keep it up, teeth skittering across the metal of the vampire's gauntlet in one last if feeble attempt to bite.

The hellfire diminishes into harmless wisps and finally nothing at all, his will to fight completely sapped as limbs fall limp. He can't gather words, but a faint pulse of fear framed in purple is pushed through. He's helpless, he's scared, and he reaches out for his brothers through their oldest bond as his consciousness wanes.
coffinturk: (42)

nooooooooo! [ 1/2 ]

[personal profile] coffinturk 2026-01-13 08:56 pm (UTC)(link)
On monsters-- non-Drifters-- Vincent had felt free to indulge the urges that came with his new status. The better to do so there, to feed and sate himself regularly instead of holding back and letting that build up, risking a cathartic breaking point when the only source was a friend.

So he knows well what he experiences now is just such an indulgence. With the smoke and the rising effects of the region to impress upon them or amplify the traits of the Undead, it really shouldn't be any surprise. Vincent had already done so on some of the local 'wildlife'. His battle against the storm's source had done no favors for the temptation and perhaps... perhaps some of that confusion which had seeped into Donnie's body had been transferred to him the moment he took the first sip. It's not likely. Probably.

He certainly won't let it be an excuse. Not as his body shudders with the dread of awakening clarity Vincent is also too familiar with as Donnie's mental wave of purple, scared, alone... helpless is given in one desperate moment before it passes on as a deeper plea to his own. Blood drips out of his mouth and over his chin as the dark haired man pulls his fangs out of the cerberus with a sharp, jerky motion.

Vincent lets out a roar. It's far more human with its anguish. But even as a man, he would have been at a loss for a way to voice his regret so where his mind rest in that moment simply doesn't matter.

Life remains, however more faintly Donnie's pulse is. Vincent... he'd... stopped in time. But this is no place to remain for the injured. Without looking around and perhaps even before the cerberus has fully lost consciousness, the gunman has lifted Donnie into his arms, feathered wings folded as best one might. Without his fangs in the flesh, there isn't much bleeding and yet the man still pets the palm of his hand press against the spot in case...

"Han... in ...ere."

His own wings snap open to take to the skies. Even if the words might have been partially whipped away,the remaining storm winds doesn't seem to affect Vincent's flight. Others can finish the battle against frozen hearts. He angles for a sharp, speedy descent to the Convoy.
Edited 2026-01-14 18:57 (UTC)
coffinturk: (2)

---ooooooooo! [ 2/2 ] [ Closed to TMNT Gang ]

[personal profile] coffinturk 2026-01-14 07:13 pm (UTC)(link)
From the height of the Summit, Vincent lets himself drop through the air with breakneck speed. He is heedless of how swift the ground around the fortress base approaches; but it'd been a while since he had to worry about the physics of gravity and speed... yes. Time and speed is of essence.

What looked like it might be a crash to the ground becomes the easy landing of a far more simple jump from a short height. But the dramatic snap of wide, bat-like wings stirs up snow and something about the wind and shift of power clears a wide space so that he can stride forward without being hampered by drifts from the burgeoning storms which still rage while many fight the frozen hearts in the peak.

The wings seem to meld into cloth, appear to be nothing more than the crimson cloak so characteristic of his attire again. He looks ragged and worn; the undead traits marring his features with lightly glowing blue veins doing no favors for this. His clothes seem charred and soaked with a suspicious substance here and there as if he'd been in a fight. But Vincent walks as if no injuries are present. Which they're not. At least... not anymore.

In his arms rests a beast, no larger than a husky. But the hindquarters are more akin to a bird with feathers and talons. Wings are a bit tattered but folded to keep them from dragging and three skull heads loll in the cradle of the gunman's arms in obvious unconsciousness. The way Vincent's palms press against the furred chest and throat area suggest there might be injuries. There's certainly blood coating those digits.

And Vincent's own face. He'd not bothered to rise the lip of his cloak's collar in his haste. Long strides are meant to take him to the first trailer of the Convoy, where private bedrooms are housed. His fingers seem to twitch any time a tiny lick of purple flame rises from the fur, but they hold steadfast.
Edited 2026-01-14 19:15 (UTC)