monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2026-01-08 01:50 pm
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JANUARY TDM/EVENT





The storm drives the Convoy to the very summit of the mountains, before hitting a blinding pitch. The wind howls and drives snow in a way that promises to freeze everything… And there’s also a twist of smoke in the air, to further blind everything.

There’s one thing visible through the storm: a massive fortress clinging to the side of the mountain. The Convoy pulls up into the shelter. It seems this will be the best place to wait out the weather, even if the storm lasts for weeks.

It’s a cold welcome for new arrivals. The garage offers scant protection from the elements, and a winter storm rages outside. Snow, lighting, and thunder all blend together and do their best to break the windows and doors of the structure.

The storm itself shows no signs of abating, at least until several days have passed. So it’s up to the new arrivals to figure out how to survive the storm, find better shelter… And weather the strange changes foisted onto them.


















01: SUMMONING CIRCLE


New Drifters arrive to a cold and half frozen garage, almost swallowed up by snow drifts. The Convoy is just visible through sheets of snow falling from the skies, and it is parked in the shelter of a nearby fortress. Getting out of the garage and reaching the fortress will take some work, though.

Starting with digging out through the snow. At least there’s a shovel or two inside the garage and the gas station. But digging through the snow is still cold work, and it’s imperative to duck back in the garage and find ways to warm up.

There’s still a small fire burning in the corner of the garage, near the summoning circle. It curiously doesn’t seem to need fuel to keep burning… Though throwing more on it will certainly increase the heat of the flames. Be advised that the fire will also burn clothing and flesh if a Drifter gets too close to it.
02: FORTRESS
The abandoned fortress offers some reprieve from the elements… But the prior battles have found a way to seep into the stones. Ice and Fire both have an effect on the surroundings.
+FIRE Condition: Arcane lava is flowing through the foundations and seeping up through the stones of the building. This is especially clear in the kitchen and dining hall. It may be toasty to the touch, but it also threatens to set things aflame; objects and people alike. Drifters weak to fire will suffer from the increased temperatures.
+ICE Condition: The extremes of the fortress are freezing over in enchanted ice, leaving only the main hall and kitchen with any heat. Drifters who lack ice affinity risk frost bite and hypothermia while exploring the other areas of Bastion. Direct contact with the ice also carries a risk of encasing the limb or the entire Drifter in ice. Might need some help getting chipped out.

In the midst of all this, there are still rooms and beds available for those who want a change of pace from the convoy, or bedrolls for those who want to camp out in the main hall.
03: START UP
After digging out, one can see that there are various cars surrounding the garage. Some of them parked directly outside and sheltered from the worst of the storm. But a few are further out, and will also need to be dug out of the snow.

There’s also a certain connection between different newcomers and cars. Something that suggests a particular vehicle is theirs, backed up by possessing the key to that vehicle. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
04: WILD ELEMENTS
Even when taking shelter in the fortress, the storms from outside have a way of seeping through the bricks. And trying to take root inside any Drifters. Cold mists and winds seep into the castle, along with fire traveling across the floors and lightning crashing against the roof.

Drifters exposed to extreme elements will find those same elements seeping into their blood.

Teeth also grow along portions of the walls in long fangs, ready to snag at any newcomers. Drawing blood on those teeth can result in changes in the new arrivals… As well as pulling a monster out of the hallway to try and draw more blood.

These monsters frequently manifest as:
+Gyuki, a spider and bull demon fusion.
+YinYang, a Frankenstein abomination
+And Malzeno, a strange eldritch dragon.
05: FUEL PUMPS
The fortress also holds a network of pipes leading through the halls and connecting to the gas station. Text from the Convoy asks for at least a few Drifters to follow the pipes to their source, and activate them. Following those pipes leads to a chamber in the base of the fortress, with basins full of liquid.

Glowing and quicksilver liquid, at that. Liquid that looks like it could have been poured straight out of the moon. An inscription on the tanks reads “Moonshard fuel refinement” while a stack of papers details the various attempts to distill moonshards into an energy usable by humans without mutating them. It seems they’ve mostly succeeded with this attempt: once the valves are turned on, the fuel can be pumped into the Convoy and top off almost depleted fuel tanks.

But there is still a risk. Coming into contact with the fuel can instill a sudden, ravenous hunger and push new changes to the front. Prolonged exposure activates all traits at once, and will only revert the person when another monster has been hunted down, and their energy absorbed.
06: IF THESE WALLS COULD TALK
The walls of Bastion reach an impressive 20 feet up and stretch for long distances… And have Husks merged into them, often in the hallways and occasionally in the rooms. The Husks clearly belong to either the Silver Tear or the Steel Wardens, given the insignias on them. Many of them are locked together, frozen in a fight. And their last words and thoughts are written on the walls in gold and silver script.

Most of the words are frantic, about defending the moon shards from heretics or freeing the moon shards from confinement. But if any of the words are read aloud, the Husks react by merging together and spawning a berserk heavy tank/tankceratops. Or a large Burner type monster. OR a dragon dinosaur with exploding, punching fists. Drifters may also get caught up in the monster changes, and fuse their own monster forms together!
07: MONSTER FUSE
An element saturation isn’t the only strange thing in the fortress. Anyone who makes contact with the fortress stones will find themselves building a resonance with a fellow Drifter. This grows stronger the more time they spend in the fortress.

Until finally the bond solidifies on the next change the Drifters go through and hits a fever pitch. The next threat they encounter WILL force a transformation. When that happens, their next change fuses their two monster forms together into something new.

Their fusion form is a combination of two Drifter’s traits. It is also twice the size it would normally be, and is well suited to taking on any giant sized monsters. It can even give Drifters a brief insight into the memories of their partner, as the fusion takes place.

When this happens, both Drifters can switch control over their merged form. Those with greater synchronism will have more control, while those who squabble and fight will find that their monster form becomes more feral and savage. This fusion lasts until the threat abates: when that happens, the fusion breaks apart, and Drifters return to their prior state.
08: STORM CALL
There’s something outside that isn’t just the storm; it calls out in a howl that can make the blood run cold, and also pulls at one’s feet. Until it hits a point where the Bastion doesn’t feel like a restful place. Drifters who hear the storm call need to step outside and find the source; the storm itself isn’t particular on if they search on their own feet, or behind some wheels.

Drifters who travel on their own feet will swiftly be overwhelmed by the storm, and a moon warp hiding in the snow, and forced to transform. It doesn’t help that there’s wild saber-tooth Barioth wyverns prowling the wilds and ready to pounce.

Being inside a vehicle helps to shield them from the worst of the storm and the changes, and also gives Drifters more traversal options:
Tough cars are capable of wading through even the deepest snow without getting bogged down, as well as towing any stricken or stuck vehicles out of the drifts.
Fast vehicles can follow rivers of fire and lava that move through the wilds, without burning up due to prolonged exposure.

Eventually Drifters will find their way towards the summit of the mountain, and the discovery waiting beyond.
09: MONSTER CHANGES
Between the weird fuel, the teeth in the fortress, and hostile elements trying to force changes, new arrivals can quickly find their humanity getting worn away and new monster transformations taking place.
With the cold weather and regal structures, the environment calls out to Undead. As long as the elements rage, all Undead traits are available and also:
+Warm Blood: Undead can easily track living bodies through the wilds and the fortress, sensing the warmth of their blood in contrast to the storm.
+Rivalry: Tends to form rivalry with other Undead monsters, becoming territorial and protective of potential food sources.
+Ice Affinity: Undead find themselves better preserved by the cold and thriving in it, energized and strengthened by the snow, and even taking on glowing blue veins and eyes.
+Fire Fear: The presence of fire inspires aversion, and even terror and need to flee from it. Smaller flames like candles provoke unease, larger flames like a bonfire result in more panic.
+Holy Symbols: Presence of Steel Warden symbols (a sword piercing moon) can cause unease in Undead, and even repel them a location.
+Snow Shift: Exposure to snow forces the Undead into a more bestial form. This could resemble a bat, wolf, or deer/horse/bull.
10: FROZEN HEART
At the summit of the mountains is a collection of freakishly tall and twisted trees. In their branches is a collection of frozen hearts growing like strange fruit. And further up is a massive object that looks like a deer skull with branching antlers. The ice storm flows from its eyes and mouth… And it shows no signs of ceasing without destroying the skull.

The frozen hearts are giving off a cold aura that freezes anything that doesn’t resist ice. Drifters will need to neutralize the hearts to dispel the cold aura. The hearts can be melted by fire, shot down with ranged weapons, magic, etc. When burned, the hearts give off a smoke that causes a terrible hunger and need to hunt in anyone who inhales it. Shattered heart shards also rain down and embed themselves in Drifters, and cause a berserk fury in those they cut.

But with each felled heart the barrier of the skull weakens, as does the storm. When the last of the frozen hearts falls, the storm skull fractures and breaks apart like brittle ice. Drifters can deliver the finishing blows, ending the storm in the process. After that, the way down the mountain becomes clear, and the Convoy may continue down without worry.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Fortress Library: Books and screens seem to have fused together. Assorted data about monsters is on display here; everything from hunting strategy to contradicting praise of their strength. (Read: all lore information from the monster pages is available IC.)

Dining Hall: This time around the gas station and garage are empty of supplies… But there’s plenty of preserved foods in the castle kitchen and dining hall. Though the hot dishes are almost painfully spicy, and the cold served foods can almost freeze a mouth shut.

Snow Fields: Surrounding the fortress are fields of snow, ready to bog down anyone who wanders too far into them. It would be next to impossible for anyone to make it far on two feet without the aid of a vehicle… Or the aid of a monstrous transformation.

Fire Snow: The storm can wildly swing between temperatures, from freezing to burning with how the snowflakes fluctuate. They can suck warmth out of a Drifter’s body on contact, or risk burning any exposed skin.

Armory: The Steel Wardens kept an armory and arena close by for sparring. Various weapons and armor are stored here; some antiquated, some modern and augmented with technology. And everything but the older models are badly damaged by the elements; frozen over and metal crackled, or half melted from fire. They won’t have much use as weapons, but could be used as metal materials.

View from the Peaks: When the storm clears, one can look out from the peaks and see what’s next. A strange, twisted landscape stretches out below the peaks. And beyond that is something on the horizon; a massive city reaching upwards, and the buildings intact and gleaming. Going back to the Convoy reveals a new update in the database: Nirvana is near. And will be reached in an estimated 60 days from now.


NAVIGATION || RESERVES || APPLICATIONS











alittlebeastliness: (it's been a long day)

2

[personal profile] alittlebeastliness 2026-01-21 02:07 pm (UTC)(link)
[Root is all too aware of the damage that bad fuel can do to a vehicle's engine, and that's before the possibility of magical effects is introduced. She does not hesitate to pull her hand back from the fuel pump she'd been reaching for.]

Good to know. What are you worried about?
undyingcrow: (steepled fingers)

[personal profile] undyingcrow 2026-01-21 08:41 pm (UTC)(link)
[His ears perk at the familiar voice, and he turns around with a muted expression.]

The fuel should power the Convoy without issue, but since it's born of moon shards, I strongly suspect that physical contact could yield worrisome effects. Were it to leak, there's no telling what would happen.
alittlebeastliness: (welcome to international waters)

[personal profile] alittlebeastliness 2026-01-21 10:44 pm (UTC)(link)
[She gives him a thin smile and a little wave of her fingers - hi, former stage partner! - but doesn't go for the pump again.]

This is the only vehicle I have. If it breaks down and I can't fix the engine, I'm stuck inside the convoy.

[Which would be awful, clearly.]
undyingcrow: (calm)

[personal profile] undyingcrow 2026-01-22 07:14 pm (UTC)(link)
Not a fan of cages, I take it.

[Not that he particularly considers the Convoy one, but he can understand the sentiment, at least.]

Well, so long as you handle the equipment with care, you should be all right. Just check for any leaks in advance and wear protective equipment if need be.
alittlebeastliness: (inexplicable actions are TIGHT)

[personal profile] alittlebeastliness 2026-01-30 11:05 pm (UTC)(link)
Is anyone?

[She says it lightly, almost playing it off as a joke - though in truth, it isn't one to her. No one is a fan of cages, not in the least her, someone who has personal experience with them in both the literal and metaphorical sense.]

Want to go first and show me how it's done?
undyingcrow: (smug)

[personal profile] undyingcrow 2026-02-03 10:30 pm (UTC)(link)
Well, I'm no expert with machines, but...

[Nonetheless, he moves over to activate one of the valves. They do need to power the Convoy, after all.]
alittlebeastliness: (I think my guardian angel drinks)

[personal profile] alittlebeastliness 2026-02-11 02:54 am (UTC)(link)
[Root does not say anything about her own prowess with machines (or rather, one Machine in particular); it would be wasted on this plebeian. But she does think it, silently, in her head.]

Tell me you at least know what that does.
undyingcrow: (thinking)

[personal profile] undyingcrow 2026-02-12 03:00 pm (UTC)(link)
Activating the valves seemed rudimentary enough. The fuel needs to be able to flow from here to the Convoy.

[Digging out his phone, he shows the text that guided here.]

We were instructed to do at least that, so I doubt I fudged anything in particular.
alittlebeastliness: (definitely not a winkable line)

[personal profile] alittlebeastliness 2026-02-12 05:12 pm (UTC)(link)
Can't be too careful.

[As ridiculous a thing this is for her of all people to say, she means it, at least in this case - not having her own vehicle in this situation genuinely is a horrifying prospect to her, enough so that it's overriding her typical recklessness. The risk of damage to her truck inspires caution that the risk of damage to her body doesn't - and so, barehanded and unprotected though she is, she doesn't move away from the pump. But she's also not going to gas up herself until she sees it in action.]

We haven't introduced ourselves, despite our fun little acrobatic adventure.

[She says, as she watches the suspiciously non-gas-like liquid in the tank.]

I'm Petrina.

[Using her gymnast alias feels fitting here.]
undyingcrow: (calm)

[personal profile] undyingcrow 2026-02-13 07:13 pm (UTC)(link)
Goro Akechi. Akechi will suffice.

[It may seem like an odd specification, but the cultural differences between Japan and the west aren't lost on him.

That, and 'Goro' isn't even a name he uses for himself, most of the time.

Either way, the machinery seems to be functioning for now. Rather than tamper with it further, he watches the fluids drain from their tubes.]
alittlebeastliness: (welcome to international waters)

[personal profile] alittlebeastliness 2026-02-18 03:56 pm (UTC)(link)
[There's no sign of the confusion or questioning that he may have encountered with other Americans. Root has spent some time in Japan (and sure, Petrina could have, too), and beyond that, working with Tatsuro Daizo had filled in a lot of the blanks she wouldn't have picked up on as a mere tourist. Her command of the language isn't anywhere near what it is when she has the Machine in her ear, and she speaks it with a heavy American accent, but she still can still manage an understandable:]

Nice to meet you, Goro Akechi.
undyingcrow: (smirk)

[personal profile] undyingcrow 2026-02-18 07:49 pm (UTC)(link)
[At first, Akechi's eyebrows perk, but a whisper of a chuckle soon follows.]

Ah, so you're bilingual. Fascinating.

[Heh, heh...]

It's funny. I'm speaking in my native tongue, but I highly doubt we all share the same language. That it takes concentrated effort to speak a distinctly different language is curious indeed...

[Is it like how the Metaverse allowed them all to understand Morgana? There must be some underlying cause...]
alittlebeastliness: (for good luck‚ shut up)

[personal profile] alittlebeastliness 2026-02-18 08:24 pm (UTC)(link)
[If anything, Petrina Durov the ballerina should really speak Russian - but there's no way she could pass for a native speaker, or even a heritage speaker, and what's the point of keeping herself entertained with the aliases if she gives herself away so easily? So instead, she switches to French, one of the other languages that she can do halfway decently. Or at least well enough to fool a nonnative speaker.]

That explains some things. Can you understand this?
undyingcrow: (wtf)

[personal profile] undyingcrow 2026-02-20 02:58 pm (UTC)(link)
That's... French, correct?

[His understanding of the language is far more limited, but he can at least recognize it.]

I confess, my grasp of the language isn't nearly as polished as English and Japanese.

[Learning secondary languages is a lot of work, and English is standard in schools, so it took priority. His own interest in the west meant he'd been interested in other European languages, but his life hardly granted him time to dabble too deeply.]
alittlebeastliness: (*hacker voice* I'm gay)

[personal profile] alittlebeastliness 2026-02-24 02:47 pm (UTC)(link)
And my grasp of Japanese is... a bit elementary school. But if we ever need a secret code, that's the one we should use.

[It's a very Root-esque comment, said with a sweet, friendly smile that's all Petrina.]
undyingcrow: (smug)

[personal profile] undyingcrow 2026-02-26 04:36 pm (UTC)(link)
True. A code always has its uses, particularly in a place as unpredictable as this.

[As the valves start pumping, Akechi can't help but chuckle.]

I despise the Wardens with every fiber of my being, but I must admit their efforts did work in our favor for once.