monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2026-01-08 01:50 pm
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JANUARY TDM/EVENT





The storm drives the Convoy to the very summit of the mountains, before hitting a blinding pitch. The wind howls and drives snow in a way that promises to freeze everything… And there’s also a twist of smoke in the air, to further blind everything.

There’s one thing visible through the storm: a massive fortress clinging to the side of the mountain. The Convoy pulls up into the shelter. It seems this will be the best place to wait out the weather, even if the storm lasts for weeks.

It’s a cold welcome for new arrivals. The garage offers scant protection from the elements, and a winter storm rages outside. Snow, lighting, and thunder all blend together and do their best to break the windows and doors of the structure.

The storm itself shows no signs of abating, at least until several days have passed. So it’s up to the new arrivals to figure out how to survive the storm, find better shelter… And weather the strange changes foisted onto them.


















01: SUMMONING CIRCLE


New Drifters arrive to a cold and half frozen garage, almost swallowed up by snow drifts. The Convoy is just visible through sheets of snow falling from the skies, and it is parked in the shelter of a nearby fortress. Getting out of the garage and reaching the fortress will take some work, though.

Starting with digging out through the snow. At least there’s a shovel or two inside the garage and the gas station. But digging through the snow is still cold work, and it’s imperative to duck back in the garage and find ways to warm up.

There’s still a small fire burning in the corner of the garage, near the summoning circle. It curiously doesn’t seem to need fuel to keep burning… Though throwing more on it will certainly increase the heat of the flames. Be advised that the fire will also burn clothing and flesh if a Drifter gets too close to it.
02: FORTRESS
The abandoned fortress offers some reprieve from the elements… But the prior battles have found a way to seep into the stones. Ice and Fire both have an effect on the surroundings.
+FIRE Condition: Arcane lava is flowing through the foundations and seeping up through the stones of the building. This is especially clear in the kitchen and dining hall. It may be toasty to the touch, but it also threatens to set things aflame; objects and people alike. Drifters weak to fire will suffer from the increased temperatures.
+ICE Condition: The extremes of the fortress are freezing over in enchanted ice, leaving only the main hall and kitchen with any heat. Drifters who lack ice affinity risk frost bite and hypothermia while exploring the other areas of Bastion. Direct contact with the ice also carries a risk of encasing the limb or the entire Drifter in ice. Might need some help getting chipped out.

In the midst of all this, there are still rooms and beds available for those who want a change of pace from the convoy, or bedrolls for those who want to camp out in the main hall.
03: START UP
After digging out, one can see that there are various cars surrounding the garage. Some of them parked directly outside and sheltered from the worst of the storm. But a few are further out, and will also need to be dug out of the snow.

There’s also a certain connection between different newcomers and cars. Something that suggests a particular vehicle is theirs, backed up by possessing the key to that vehicle. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
04: WILD ELEMENTS
Even when taking shelter in the fortress, the storms from outside have a way of seeping through the bricks. And trying to take root inside any Drifters. Cold mists and winds seep into the castle, along with fire traveling across the floors and lightning crashing against the roof.

Drifters exposed to extreme elements will find those same elements seeping into their blood.

Teeth also grow along portions of the walls in long fangs, ready to snag at any newcomers. Drawing blood on those teeth can result in changes in the new arrivals… As well as pulling a monster out of the hallway to try and draw more blood.

These monsters frequently manifest as:
+Gyuki, a spider and bull demon fusion.
+YinYang, a Frankenstein abomination
+And Malzeno, a strange eldritch dragon.
05: FUEL PUMPS
The fortress also holds a network of pipes leading through the halls and connecting to the gas station. Text from the Convoy asks for at least a few Drifters to follow the pipes to their source, and activate them. Following those pipes leads to a chamber in the base of the fortress, with basins full of liquid.

Glowing and quicksilver liquid, at that. Liquid that looks like it could have been poured straight out of the moon. An inscription on the tanks reads “Moonshard fuel refinement” while a stack of papers details the various attempts to distill moonshards into an energy usable by humans without mutating them. It seems they’ve mostly succeeded with this attempt: once the valves are turned on, the fuel can be pumped into the Convoy and top off almost depleted fuel tanks.

But there is still a risk. Coming into contact with the fuel can instill a sudden, ravenous hunger and push new changes to the front. Prolonged exposure activates all traits at once, and will only revert the person when another monster has been hunted down, and their energy absorbed.
06: IF THESE WALLS COULD TALK
The walls of Bastion reach an impressive 20 feet up and stretch for long distances… And have Husks merged into them, often in the hallways and occasionally in the rooms. The Husks clearly belong to either the Silver Tear or the Steel Wardens, given the insignias on them. Many of them are locked together, frozen in a fight. And their last words and thoughts are written on the walls in gold and silver script.

Most of the words are frantic, about defending the moon shards from heretics or freeing the moon shards from confinement. But if any of the words are read aloud, the Husks react by merging together and spawning a berserk heavy tank/tankceratops. Or a large Burner type monster. OR a dragon dinosaur with exploding, punching fists. Drifters may also get caught up in the monster changes, and fuse their own monster forms together!
07: MONSTER FUSE
An element saturation isn’t the only strange thing in the fortress. Anyone who makes contact with the fortress stones will find themselves building a resonance with a fellow Drifter. This grows stronger the more time they spend in the fortress.

Until finally the bond solidifies on the next change the Drifters go through and hits a fever pitch. The next threat they encounter WILL force a transformation. When that happens, their next change fuses their two monster forms together into something new.

Their fusion form is a combination of two Drifter’s traits. It is also twice the size it would normally be, and is well suited to taking on any giant sized monsters. It can even give Drifters a brief insight into the memories of their partner, as the fusion takes place.

When this happens, both Drifters can switch control over their merged form. Those with greater synchronism will have more control, while those who squabble and fight will find that their monster form becomes more feral and savage. This fusion lasts until the threat abates: when that happens, the fusion breaks apart, and Drifters return to their prior state.
08: STORM CALL
There’s something outside that isn’t just the storm; it calls out in a howl that can make the blood run cold, and also pulls at one’s feet. Until it hits a point where the Bastion doesn’t feel like a restful place. Drifters who hear the storm call need to step outside and find the source; the storm itself isn’t particular on if they search on their own feet, or behind some wheels.

Drifters who travel on their own feet will swiftly be overwhelmed by the storm, and a moon warp hiding in the snow, and forced to transform. It doesn’t help that there’s wild saber-tooth Barioth wyverns prowling the wilds and ready to pounce.

Being inside a vehicle helps to shield them from the worst of the storm and the changes, and also gives Drifters more traversal options:
Tough cars are capable of wading through even the deepest snow without getting bogged down, as well as towing any stricken or stuck vehicles out of the drifts.
Fast vehicles can follow rivers of fire and lava that move through the wilds, without burning up due to prolonged exposure.

Eventually Drifters will find their way towards the summit of the mountain, and the discovery waiting beyond.
09: MONSTER CHANGES
Between the weird fuel, the teeth in the fortress, and hostile elements trying to force changes, new arrivals can quickly find their humanity getting worn away and new monster transformations taking place.
With the cold weather and regal structures, the environment calls out to Undead. As long as the elements rage, all Undead traits are available and also:
+Warm Blood: Undead can easily track living bodies through the wilds and the fortress, sensing the warmth of their blood in contrast to the storm.
+Rivalry: Tends to form rivalry with other Undead monsters, becoming territorial and protective of potential food sources.
+Ice Affinity: Undead find themselves better preserved by the cold and thriving in it, energized and strengthened by the snow, and even taking on glowing blue veins and eyes.
+Fire Fear: The presence of fire inspires aversion, and even terror and need to flee from it. Smaller flames like candles provoke unease, larger flames like a bonfire result in more panic.
+Holy Symbols: Presence of Steel Warden symbols (a sword piercing moon) can cause unease in Undead, and even repel them a location.
+Snow Shift: Exposure to snow forces the Undead into a more bestial form. This could resemble a bat, wolf, or deer/horse/bull.
10: FROZEN HEART
At the summit of the mountains is a collection of freakishly tall and twisted trees. In their branches is a collection of frozen hearts growing like strange fruit. And further up is a massive object that looks like a deer skull with branching antlers. The ice storm flows from its eyes and mouth… And it shows no signs of ceasing without destroying the skull.

The frozen hearts are giving off a cold aura that freezes anything that doesn’t resist ice. Drifters will need to neutralize the hearts to dispel the cold aura. The hearts can be melted by fire, shot down with ranged weapons, magic, etc. When burned, the hearts give off a smoke that causes a terrible hunger and need to hunt in anyone who inhales it. Shattered heart shards also rain down and embed themselves in Drifters, and cause a berserk fury in those they cut.

But with each felled heart the barrier of the skull weakens, as does the storm. When the last of the frozen hearts falls, the storm skull fractures and breaks apart like brittle ice. Drifters can deliver the finishing blows, ending the storm in the process. After that, the way down the mountain becomes clear, and the Convoy may continue down without worry.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Fortress Library: Books and screens seem to have fused together. Assorted data about monsters is on display here; everything from hunting strategy to contradicting praise of their strength. (Read: all lore information from the monster pages is available IC.)

Dining Hall: This time around the gas station and garage are empty of supplies… But there’s plenty of preserved foods in the castle kitchen and dining hall. Though the hot dishes are almost painfully spicy, and the cold served foods can almost freeze a mouth shut.

Snow Fields: Surrounding the fortress are fields of snow, ready to bog down anyone who wanders too far into them. It would be next to impossible for anyone to make it far on two feet without the aid of a vehicle… Or the aid of a monstrous transformation.

Fire Snow: The storm can wildly swing between temperatures, from freezing to burning with how the snowflakes fluctuate. They can suck warmth out of a Drifter’s body on contact, or risk burning any exposed skin.

Armory: The Steel Wardens kept an armory and arena close by for sparring. Various weapons and armor are stored here; some antiquated, some modern and augmented with technology. And everything but the older models are badly damaged by the elements; frozen over and metal crackled, or half melted from fire. They won’t have much use as weapons, but could be used as metal materials.

View from the Peaks: When the storm clears, one can look out from the peaks and see what’s next. A strange, twisted landscape stretches out below the peaks. And beyond that is something on the horizon; a massive city reaching upwards, and the buildings intact and gleaming. Going back to the Convoy reveals a new update in the database: Nirvana is near. And will be reached in an estimated 60 days from now.


NAVIGATION || RESERVES || APPLICATIONS











bufudine: (Default)

[personal profile] bufudine 2026-01-28 07:01 am (UTC)(link)
The turtle is quick on his feet, light and nimble, an advantage that Serph doesn't have while like this. With the creature grounded, there's not much the Gyuki can do. Its most threatening when it can charge, using its bulk and deadly horns and tusks to gore anything in its path. The Gyuki lows like a cow, sharpened teeth snapping at them as it tries to slash at them with its remaining legs. But there's no way for it to reach Raph on its back and Serph takes a step back to avoid a stray swipe.

Serph is almost languid as he stalks over to the Gyuki's head, unsheathing the blade in his arm. Certainly, the Gyuki is almost completely disabled thanks to Raph disabling most of its legs but Serph doesn't like leaving things unfinished. And with his longer reach, there's simply less risk for him to stab the monster than for Raph to with his sai.

When the monster opens its mouth to try and bite him, Serph thrusts the blade down its throat.

The monster chokes, struggling, and goes still.

"Good work." Serph withdraws his blade, bloodied. "This one isn't easy to take down alone."
saisdoesmatter: (HUH? WHAT? LEO'S TRAPPED IN A WELL?)

[personal profile] saisdoesmatter 2026-01-29 07:09 pm (UTC)(link)
Being a smaller sized turtle than the others does have its advantages, to which he uses to make sure that the Gyuki doesn't end up swiping him, but it can't reach him with his positioning. He smirks as the thing can't get him, noting Serph's advancing, and gives the Gyuki a few more jabs with a sai to keep its attention on him for the time being.

But it does swing around to bite at Serph, earning itself a bladed snack instead.

Remaining where he is, he hears the death rattle and feels it go still under his feet, before he hops off the thing and walks away from it to the other demon. "Right back at you. That spell helped loads."
bufudine: (searching for something lost :|)

[personal profile] bufudine 2026-01-30 05:45 am (UTC)(link)
These days Serph doesn't like to stay in his demon's form -- and while he's eaten monsters in front of others before, his recent conplicated feelings about it stays his hand -- so the tall, finned monster's shape shifts into something amorphous before Serph is a fox once more.

It wasn't so long ago that killing a Gyuki meant he would have been killing a person.

He nods in acknowledgement before deciding, "Let's move elsewhere." If another monster came, attracted by the scent of blood, then they'd have another fight on their hands.

Serph's claws click on the stone floor as he turns away.

"You mentioned having magic before. What kind?"
saisdoesmatter: (HUH? WHAT? LEO'S TRAPPED IN A WELL?)

[personal profile] saisdoesmatter 2026-01-31 01:08 am (UTC)(link)
He doesn't bat an eyelash at Serph changing back into the fox form - he nods and heads after him, glad to be away from that creepy bug-hybrid thing. "Good idea. I don't really want to be around if another one comes after the first."

With a flick and spin of sai, he's reholstering them in his belt, then following after the fox with surprising silence when the question comes about magic.

"I think it was temporary. One time it was lightning. The next it was ice, like the one you just cast. It was tied to my breathing."
bufudine: (the usual rainy weather :|)

[personal profile] bufudine 2026-02-10 05:18 am (UTC)(link)
The step is quiet, quieter than what he's capable of. Is it simply a trait of humanoid turtles to have such silent tread?

The magic is from this world then, is his guess. "Did they come with a transformation and fade as those changes left?" He elaborates, "I don't often look like this. But my shape here is... regularly changing. Magic from this world comes and goes with it."
saisdoesmatter: (Default)

[personal profile] saisdoesmatter 2026-02-10 05:14 pm (UTC)(link)
Ninja tip toeing is just a Hamato thing, really, and he doesn't wish to draw attention to another bug-hybrid creature if he can help it.

He nods at the question though as he follows, his eyes scanning the area as they move to make sure nothing's going to get the drop on them. "They faded when we moved on, so I think it was the magic of that area."

Raphael listens as Serph explains the fox thing is new to this world. "Yeah, I'm...still getting used to that. Most of it has been temporary." He gestures to his eyes, since the sclera are black and have been for a bit. "The black eyes is new but I swear I can see better."
bufudine: (what're you thinking? :|)

[personal profile] bufudine 2026-02-13 08:43 am (UTC)(link)
Serph cranes his neck upwards to get a better look Raphael's black sclera. His own (permanent) changes have been somewhat underwhelming in his opinion; all he gained was more weakpoints in the form of multiple flightless wings for threats to target.

"Sometimes changes improve our senses."

When he was some kind of bird, he could see with extreme clarity.

"I'm Serph." He's still not very good at introductions but at least he's actually doing them now. "I'm told my usual appearance is like a biblical angel."

It would've been easy to spot him in passing at any time; a six winged man with glowing eyes and hair is difficult to go undetected at night. And during the mornings, he's often sitting on top of a hideously orange pickup truck, wings spread to dry them.
saisdoesmatter: (HUH? WHAT? LEO'S TRAPPED IN A WELL?)

[personal profile] saisdoesmatter 2026-02-13 05:19 pm (UTC)(link)
The fact that he could see better like this is the upside to these random changes. He knew they were coming eventually, but it felt like his were more slow coming than some of the others. Well, short of when he essentially molted into some creepy bug thing a few months ago. That was terrible.

"I can't deny that it's helped, especially with scouting," he replies, not minding.

When Serph introduces himself and explains what his usual appearance is, he huhs softly and nods gently. "I think I've seen you around but never introduced myself. I'm Raph."

Wings were definitely a thing for most people in the convoy, but something about that itches at the back of his mind to ask. "So are you like...celestial most of the time?"
bufudine: (shorty :|)

[personal profile] bufudine 2026-02-16 07:25 am (UTC)(link)
Serph nods. Raph. He'll remember that. He's spent time with Leo and Donnie, but he's never talked to them in depth about their world, their comrades, or their lives except when relevant. Is Raph related to them? For all he knows, their world is just full of humanoid turtles the way humans seem to populate most other worlds.

He nods again in confirmation. "When I'm not something else. Most new locations lead to a new, temporary form." Ironically, that hasn't happened this time. But the storm forcibly swept him into this foxy shape, the same as his close comrade, Jack. "But I always return to the celestial shape."
saisdoesmatter: (...huh)

[personal profile] saisdoesmatter 2026-02-16 04:15 pm (UTC)(link)
So much of this world and the new areas that they went to were fraught with new dangers, new changes, and while he's getting kind of used to it - there's always something that crops up and surprises you. He hmms at Serph's justification, knowing that it has happened more than once, though usually to others and not himself.

"I've had that happen a few times but it seems to affect others more than me," he admits, thinking about that. "I don't really know why but I figure it's so I can help them out."
bufudine: (shorty :|)

[personal profile] bufudine 2026-02-23 07:11 am (UTC)(link)
Serph considers that reply with some thought. A friend who is more stable than others (both physically and mentally in this case)... He understands.

"Stability is comforting when all else changes," he muses. "It's important to remain calm and steadfast in times of chaos."

It seems there will be more of that in their near future.

"I'll count on you when I need help."
saisdoesmatter: (Smile Like You Mean It)

[personal profile] saisdoesmatter 2026-02-23 05:31 pm (UTC)(link)
Raph can't help but chuckle at that. Somewhere his Leo would be like "what" at the idea that HE was the stable, calm one. But with what life throws at you? He's had to grow the hell up pretty quickly.

"I do what I can," he answers, not about to let Serph thing he's the best at it. "Someone's gotta try and be the shield for others here." That was his role back home - it can be one here.

He smiles regardless. "You can count on me."