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monstertruckers ([personal profile] monstertruckers) wrote in [community profile] memestertrucks2026-01-08 01:50 pm
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JANUARY TDM/EVENT





The storm drives the Convoy to the very summit of the mountains, before hitting a blinding pitch. The wind howls and drives snow in a way that promises to freeze everything… And there’s also a twist of smoke in the air, to further blind everything.

There’s one thing visible through the storm: a massive fortress clinging to the side of the mountain. The Convoy pulls up into the shelter. It seems this will be the best place to wait out the weather, even if the storm lasts for weeks.

It’s a cold welcome for new arrivals. The garage offers scant protection from the elements, and a winter storm rages outside. Snow, lighting, and thunder all blend together and do their best to break the windows and doors of the structure.

The storm itself shows no signs of abating, at least until several days have passed. So it’s up to the new arrivals to figure out how to survive the storm, find better shelter… And weather the strange changes foisted onto them.


















01: SUMMONING CIRCLE


New Drifters arrive to a cold and half frozen garage, almost swallowed up by snow drifts. The Convoy is just visible through sheets of snow falling from the skies, and it is parked in the shelter of a nearby fortress. Getting out of the garage and reaching the fortress will take some work, though.

Starting with digging out through the snow. At least there’s a shovel or two inside the garage and the gas station. But digging through the snow is still cold work, and it’s imperative to duck back in the garage and find ways to warm up.

There’s still a small fire burning in the corner of the garage, near the summoning circle. It curiously doesn’t seem to need fuel to keep burning… Though throwing more on it will certainly increase the heat of the flames. Be advised that the fire will also burn clothing and flesh if a Drifter gets too close to it.
02: FORTRESS
The abandoned fortress offers some reprieve from the elements… But the prior battles have found a way to seep into the stones. Ice and Fire both have an effect on the surroundings.
+FIRE Condition: Arcane lava is flowing through the foundations and seeping up through the stones of the building. This is especially clear in the kitchen and dining hall. It may be toasty to the touch, but it also threatens to set things aflame; objects and people alike. Drifters weak to fire will suffer from the increased temperatures.
+ICE Condition: The extremes of the fortress are freezing over in enchanted ice, leaving only the main hall and kitchen with any heat. Drifters who lack ice affinity risk frost bite and hypothermia while exploring the other areas of Bastion. Direct contact with the ice also carries a risk of encasing the limb or the entire Drifter in ice. Might need some help getting chipped out.

In the midst of all this, there are still rooms and beds available for those who want a change of pace from the convoy, or bedrolls for those who want to camp out in the main hall.
03: START UP
After digging out, one can see that there are various cars surrounding the garage. Some of them parked directly outside and sheltered from the worst of the storm. But a few are further out, and will also need to be dug out of the snow.

There’s also a certain connection between different newcomers and cars. Something that suggests a particular vehicle is theirs, backed up by possessing the key to that vehicle. The key to the vehicle may already be in the ignition, on the dashboard… It may have even been on their person, ever since they woke up in that garage. Either way, Drifters have the keys to the vehicle now.

…But there’s a few rough edges on these vehicles. Flat tires, cracked windows and mirrors, maybe some stuck doors and locks; all of them the sort of thing that requires two pairs of hands and supplies. The garage can take care of the supplies… Now it’s just a matter of finding some extra hands.
04: WILD ELEMENTS
Even when taking shelter in the fortress, the storms from outside have a way of seeping through the bricks. And trying to take root inside any Drifters. Cold mists and winds seep into the castle, along with fire traveling across the floors and lightning crashing against the roof.

Drifters exposed to extreme elements will find those same elements seeping into their blood.

Teeth also grow along portions of the walls in long fangs, ready to snag at any newcomers. Drawing blood on those teeth can result in changes in the new arrivals… As well as pulling a monster out of the hallway to try and draw more blood.

These monsters frequently manifest as:
+Gyuki, a spider and bull demon fusion.
+YinYang, a Frankenstein abomination
+And Malzeno, a strange eldritch dragon.
05: FUEL PUMPS
The fortress also holds a network of pipes leading through the halls and connecting to the gas station. Text from the Convoy asks for at least a few Drifters to follow the pipes to their source, and activate them. Following those pipes leads to a chamber in the base of the fortress, with basins full of liquid.

Glowing and quicksilver liquid, at that. Liquid that looks like it could have been poured straight out of the moon. An inscription on the tanks reads “Moonshard fuel refinement” while a stack of papers details the various attempts to distill moonshards into an energy usable by humans without mutating them. It seems they’ve mostly succeeded with this attempt: once the valves are turned on, the fuel can be pumped into the Convoy and top off almost depleted fuel tanks.

But there is still a risk. Coming into contact with the fuel can instill a sudden, ravenous hunger and push new changes to the front. Prolonged exposure activates all traits at once, and will only revert the person when another monster has been hunted down, and their energy absorbed.
06: IF THESE WALLS COULD TALK
The walls of Bastion reach an impressive 20 feet up and stretch for long distances… And have Husks merged into them, often in the hallways and occasionally in the rooms. The Husks clearly belong to either the Silver Tear or the Steel Wardens, given the insignias on them. Many of them are locked together, frozen in a fight. And their last words and thoughts are written on the walls in gold and silver script.

Most of the words are frantic, about defending the moon shards from heretics or freeing the moon shards from confinement. But if any of the words are read aloud, the Husks react by merging together and spawning a berserk heavy tank/tankceratops. Or a large Burner type monster. OR a dragon dinosaur with exploding, punching fists. Drifters may also get caught up in the monster changes, and fuse their own monster forms together!
07: MONSTER FUSE
An element saturation isn’t the only strange thing in the fortress. Anyone who makes contact with the fortress stones will find themselves building a resonance with a fellow Drifter. This grows stronger the more time they spend in the fortress.

Until finally the bond solidifies on the next change the Drifters go through and hits a fever pitch. The next threat they encounter WILL force a transformation. When that happens, their next change fuses their two monster forms together into something new.

Their fusion form is a combination of two Drifter’s traits. It is also twice the size it would normally be, and is well suited to taking on any giant sized monsters. It can even give Drifters a brief insight into the memories of their partner, as the fusion takes place.

When this happens, both Drifters can switch control over their merged form. Those with greater synchronism will have more control, while those who squabble and fight will find that their monster form becomes more feral and savage. This fusion lasts until the threat abates: when that happens, the fusion breaks apart, and Drifters return to their prior state.
08: STORM CALL
There’s something outside that isn’t just the storm; it calls out in a howl that can make the blood run cold, and also pulls at one’s feet. Until it hits a point where the Bastion doesn’t feel like a restful place. Drifters who hear the storm call need to step outside and find the source; the storm itself isn’t particular on if they search on their own feet, or behind some wheels.

Drifters who travel on their own feet will swiftly be overwhelmed by the storm, and a moon warp hiding in the snow, and forced to transform. It doesn’t help that there’s wild saber-tooth Barioth wyverns prowling the wilds and ready to pounce.

Being inside a vehicle helps to shield them from the worst of the storm and the changes, and also gives Drifters more traversal options:
Tough cars are capable of wading through even the deepest snow without getting bogged down, as well as towing any stricken or stuck vehicles out of the drifts.
Fast vehicles can follow rivers of fire and lava that move through the wilds, without burning up due to prolonged exposure.

Eventually Drifters will find their way towards the summit of the mountain, and the discovery waiting beyond.
09: MONSTER CHANGES
Between the weird fuel, the teeth in the fortress, and hostile elements trying to force changes, new arrivals can quickly find their humanity getting worn away and new monster transformations taking place.
With the cold weather and regal structures, the environment calls out to Undead. As long as the elements rage, all Undead traits are available and also:
+Warm Blood: Undead can easily track living bodies through the wilds and the fortress, sensing the warmth of their blood in contrast to the storm.
+Rivalry: Tends to form rivalry with other Undead monsters, becoming territorial and protective of potential food sources.
+Ice Affinity: Undead find themselves better preserved by the cold and thriving in it, energized and strengthened by the snow, and even taking on glowing blue veins and eyes.
+Fire Fear: The presence of fire inspires aversion, and even terror and need to flee from it. Smaller flames like candles provoke unease, larger flames like a bonfire result in more panic.
+Holy Symbols: Presence of Steel Warden symbols (a sword piercing moon) can cause unease in Undead, and even repel them a location.
+Snow Shift: Exposure to snow forces the Undead into a more bestial form. This could resemble a bat, wolf, or deer/horse/bull.
10: FROZEN HEART
At the summit of the mountains is a collection of freakishly tall and twisted trees. In their branches is a collection of frozen hearts growing like strange fruit. And further up is a massive object that looks like a deer skull with branching antlers. The ice storm flows from its eyes and mouth… And it shows no signs of ceasing without destroying the skull.

The frozen hearts are giving off a cold aura that freezes anything that doesn’t resist ice. Drifters will need to neutralize the hearts to dispel the cold aura. The hearts can be melted by fire, shot down with ranged weapons, magic, etc. When burned, the hearts give off a smoke that causes a terrible hunger and need to hunt in anyone who inhales it. Shattered heart shards also rain down and embed themselves in Drifters, and cause a berserk fury in those they cut.

But with each felled heart the barrier of the skull weakens, as does the storm. When the last of the frozen hearts falls, the storm skull fractures and breaks apart like brittle ice. Drifters can deliver the finishing blows, ending the storm in the process. After that, the way down the mountain becomes clear, and the Convoy may continue down without worry.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Fortress Library: Books and screens seem to have fused together. Assorted data about monsters is on display here; everything from hunting strategy to contradicting praise of their strength. (Read: all lore information from the monster pages is available IC.)

Dining Hall: This time around the gas station and garage are empty of supplies… But there’s plenty of preserved foods in the castle kitchen and dining hall. Though the hot dishes are almost painfully spicy, and the cold served foods can almost freeze a mouth shut.

Snow Fields: Surrounding the fortress are fields of snow, ready to bog down anyone who wanders too far into them. It would be next to impossible for anyone to make it far on two feet without the aid of a vehicle… Or the aid of a monstrous transformation.

Fire Snow: The storm can wildly swing between temperatures, from freezing to burning with how the snowflakes fluctuate. They can suck warmth out of a Drifter’s body on contact, or risk burning any exposed skin.

Armory: The Steel Wardens kept an armory and arena close by for sparring. Various weapons and armor are stored here; some antiquated, some modern and augmented with technology. And everything but the older models are badly damaged by the elements; frozen over and metal crackled, or half melted from fire. They won’t have much use as weapons, but could be used as metal materials.

View from the Peaks: When the storm clears, one can look out from the peaks and see what’s next. A strange, twisted landscape stretches out below the peaks. And beyond that is something on the horizon; a massive city reaching upwards, and the buildings intact and gleaming. Going back to the Convoy reveals a new update in the database: Nirvana is near. And will be reached in an estimated 60 days from now.


NAVIGATION || RESERVES || APPLICATIONS











thelastb1: sad Roger (sad)

[personal profile] thelastb1 2026-02-12 01:31 am (UTC)(link)
[It takes him a second to put two and two together. This guy's been here almost a year, and he reasons that he couldn't have been here too long by the time they were in the desert or Roger would have some better recollection of him, even as the cognitive fog is only beginning to abate. The shock of the idea that he might have been offline the better part of a year hits like a ton of bricks.

Then again, this place does change what people look like. Perhaps this is someone he ran into a few times, now looking completely different. So he figures it's worth trying to confirm.]
How many months?
propatriamori: (pic#17907225)

[personal profile] propatriamori 2026-02-12 03:07 pm (UTC)(link)
[Edward thinks it over.]

About five, I believe. Five months, give or take.
thelastb1: sad Roger (sad)

[personal profile] thelastb1 2026-02-12 08:57 pm (UTC)(link)
[The droid seems to almost sigh in relief, if he could. Then, he thinks aloud,] wait, that's not much better. [But at least he wasn't offline as long as he was on Ord Tellarom.]

So, did anything, I don't know, super revelatory happen while I was away then? [Dryly, bitterly, he adds,] or is it just, business as usual in the convoy?
propatriamori: (pic#17907221)

[personal profile] propatriamori 2026-02-17 02:03 pm (UTC)(link)
You missed the haunted carnival. That's likely a blessing.

[0/10, do not recommend. That's how Edward ended up needing the metal prosthetic he's wearing on one of his spider legs.]

There was some new information about the Steel Wardens, I believe. But [And here he gestures at his face, and his scarred, blind eyes] I wasn't able to read any of it. You'll have to ask someone else what it said.
thelastb1: (head back)

[personal profile] thelastb1 2026-02-18 09:23 pm (UTC)(link)
[His head leans back nervously as he concurs with Edward's assessment.] I'll take your word for it.

[He does little more than nod at the mention of the Steel Wardens.] Hm. Just more lore then. Well, can't hurt to have someone with perfect memory to take a look at it. [Not that his memory is feeling perfect right now, with him still coming to his senses.]
propatriamori: (Thomas plz)

[personal profile] propatriamori 2026-02-19 08:33 pm (UTC)(link)
I believe Akechi has been compiling things. I'd go to him first if you'd like more information.

[There's no way to ask this question politely, so Edward is just going to go for it.]

Forgive me if this is rude, but may I ask what you are? I'm from a simpler time, you see, and I've never encountered anything like you.
thelastb1: Roger holds up his fists with his eyes closed, looking excited (excited)

[personal profile] thelastb1 2026-02-22 05:59 am (UTC)(link)
[Roger's upper mandibles curl into something of a smile.] I'm R0-GR - last of the B1 battle droids, but you can just call me Roger. I'm a droid, an artificial mechanical life-form, in my case specifically designed to be a soldier. [He is embarrassed to continue.] Usually I'm a lot more humanoid.

Fortunately for you I've been writing a book on the subject, explaining the whole thing. The subject of droids, not me, although I have a book on that too. And I have an audiobook version. It's of an older draft, so it's a bit longer than the text.
propatriamori: (pic#17907265)

[personal profile] propatriamori 2026-02-23 04:33 pm (UTC)(link)
Oh no, don't be embarrassed! [Edward gestures down at his own spidery lower half.] I usually have fewer legs too.

[Edward didn't understand big parts of that, but he did understand the term 'audiobook', and his expression brightens.]

I would be fascinated to read it. Or listen to it, as the case may be. Do you have a copy I can borrow?

[He doesn't understand how copying files works.]
thelastb1: (swarm)

[personal profile] thelastb1 2026-02-28 03:59 am (UTC)(link)
[There's a great deal of shame for Roger over his Swarm build, that he's no longer a proper B1 Battle Droid, and it's almost his instinct to say that Edward doesn't understand his particular trouble. But there is no need to delve into that; he would much rather discuss his books, so he simply acknowledges the statement with a small sympathetic nod.]

I'll transfer one to your comm unit. [As he says it, he invisibly pings the convoy radio network with the transmission pack on the back of his abdomen to find out which radio is Edward's. Physically, he grabs his datapad to fetch, only to discover that for the moment it's dead.] Later, though, apparently. I'm going to need to fix this first.

[In trying to identify Edward's radio, though, he would benefit from knowing whose he's looking for, so he tries to probe as to his fellow drider's name.] But, who am I going to be sending it to?
propatriamori: (pic#17907252)

[personal profile] propatriamori 2026-02-28 06:47 pm (UTC)(link)
[Edward certainly understands shame over physical changes, although his spider body is not one of them that troubles him. If Roger doesn't want to talk about it, Edward won't press the issue. He does think, though, that being a spider is pretty great on a lot of levels, and Roger should consider giving it a chance.]

That would be lovely, thank you.

[He doesn't bother explaining that he has no idea how to access things on his comm unit; he'll just get Andrew to figure it out later and then teach him.]

Edward Courtenay. [And he offers a hand to shake.] It's a pleasure to meet you, Roger.